Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 1a340cd6a0 Do not wrap when a single word is longer than the wrap limit. hace 14 años
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. hace 14 años
platform 2acc6279fe update Info.plist for proper UTI compliance and a few aesthetic changes hace 14 años
src 1a340cd6a0 Do not wrap when a single word is longer than the wrap limit. hace 14 años
.hgignore d44322edcc updated Xcode project to work with Xcode 4 hace 14 años
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f hace 14 años
Makefile.am dcb3dfd83d Initial Mercurial commit. hace 16 años
changes.txt 0ebca72192 Update changelog hace 14 años
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? hace 15 años
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. hace 14 años
readme.txt 7b37bdd4f8 Updated changelog. hace 15 años

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".