Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 2107f6810b Fixed memory leak in EncodedImageData, thanks Michael R 15 anni fa
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 anni fa
platform 26d856a9ce Merged in fbos 15 anni fa
src 2107f6810b Fixed memory leak in EncodedImageData, thanks Michael R 15 anni fa
.hgignore 35093a5c45 Change bind/unbind to grab/stop 15 anni fa
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 anni fa
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 anni fa
changes.txt fe60afda0e Moved volume change in modplug decoder to after check if file has been loaded, thanks Michael R (fixes #60) 15 anni fa
configure.in 5e691e75e1 Fixed --enable-luajit option 15 anni fa
license.txt aa01c984b9 Updated all dates to 2010. 15 anni fa
readme.txt 7b37bdd4f8 Updated changelog. 15 anni fa

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".