Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 22f2175bec Add initial video playback support for Ogg Theora videos (resolves issue #66.) 9 år sedan
extra 55b9899c82 Backout changeset 521ee85a2bc4d896cddc7ccc5c2a73dfd3b16669 10 år sedan
platform 22f2175bec Add initial video playback support for Ogg Theora videos (resolves issue #66.) 9 år sedan
src 22f2175bec Add initial video playback support for Ogg Theora videos (resolves issue #66.) 9 år sedan
.hgignore 3449465f1a Update hgignore 10 år sedan
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d 10 år sedan
CMakeLists.txt 22f2175bec Add initial video playback support for Ogg Theora videos (resolves issue #66.) 9 år sedan
changes.txt e9c75c342e Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object. 9 år sedan
license.txt b0c19ef2c5 Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled. 9 år sedan
readme.md 151c7eca4f Added a Windows build status badge to the readme. 9 år sedan

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

###iOS Download the required libraries from here and place the include and libraries folders into the platform/xcode/ios folder.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-ios target.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Contributing

The best places to contribute are through the Bitbucket issue tracker and the official IRC channel. For code contributions, pull requests and patches are welcome. Be sure to read the source code style guide.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL 2.1+ / OpenGL ES 2+
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile