changes.txt 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194
  1. LOVE 0.6.0
  2. ----------
  3. * Added love.graphics.print()/printf().
  4. * Added unicode-translated parameter to love.keypressed().
  5. * Added love.event.
  6. * Added love.filesystem.setIdentity().
  7. * Added experimental support for Lua lanes.
  8. * Added OpenAL dependency.
  9. * Added SDL_sound dependency.
  10. * Fixed love.fileystem problems with internal \0 in strings.
  11. * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  12. * Fixed position of Window.
  13. * Changed parameter order of draws().
  14. * Changed origin for images to top-left.
  15. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
  16. * Changed love.filesystem.read() which now returns two parameters (data, length).
  17. * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  18. * Changed default color mode to love.color_modulate.
  19. * Changed named of love.color_normal to love.color_replace.
  20. * Changed name of love.blend_normal to love.blend_alpha.
  21. * Removed Color object.
  22. * Removed Animation.
  23. * Removed ParticleSystem (!)
  24. * Removed several constants.
  25. * Removed love.graphics.draw() for strings.
  26. * Removed love.system.
  27. * Removed conf files.
  28. * Removed SWIG.
  29. * Removed boost.
  30. * Removed SDL_mixer.
  31. LOVE 0.5.0
  32. ----------
  33. * Added love.joystick.
  34. * Added network support via LuaSocket.
  35. * Added support for loading of appended .love-file.
  36. * Added love.filesystem.lines().
  37. * Added a loader function to enable use of normal require().
  38. * Added love.filesystem.load().
  39. * Added love.filesystem.getSaveDirectory()
  40. * Added love.filesystem.getWorkingDirectory()
  41. * Added optional explicit destruction of Box2D objects.
  42. * Added shape:testSegment().
  43. * Added love.graphics.screenshot() (.bmp only).
  44. * Added default size (12) to font-related functions.
  45. * Added love.graphics.setFont( filename, size )
  46. * Added love.graphics.setLineStippe and related functions.
  47. * Added love.graphics.setPointSize and related functions.
  48. * Changed love.filesystem.read() to accept file name.
  49. * Changed love.filesystem.write() to accept file name.
  50. * Changed love.graphics.triangle() to accept CCW and CW ordering.
  51. * Fixed love.graphics.read adding bogus characters at the end of string.
  52. * Fixed epic swigfusion bug.
  53. * Fixed love.graphics.getFont so it returns nil if no font is present.
  54. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  55. * Fixed bug which caused error screen to be scissored (when enabled).
  56. * Fixed Body:setAngle to accept degrees like everything else.
  57. * Cleaned up love::File and love_physfs.
  58. * Cleaned up love::Reference so it stores its reference in _G.
  59. LOVE 0.4.0
  60. ----------
  61. * Added love.physics. (YES!)
  62. * Added love.audio.setMode().
  63. * Added love.audio.setChannels().
  64. * Added love.graphics.polygon().
  65. * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  66. * Fixed missing constants related to image optimization.
  67. * Fixed memory leak related to love::File (thanks amnesiasoft!).
  68. LOVE 0.3.2
  69. ----------
  70. * Added love.graphics.rectangle()
  71. * Added love.graphics.setLineWidth()
  72. * Added love.graphics.setLineStyle()
  73. * Added love.graphics.getLineWidth()
  74. * Added love.graphics.getLineStyle()
  75. * Added love.mouse.getPosition()
  76. * Added love.audio_loop
  77. * Added love.timer.getTime()
  78. * Changed love.graphics.quad() to accept CCW and CW ordering.
  79. * Fixed default color mode bug.
  80. * Fixed line width being applied unnecessarily.
  81. * Fixed line width bug related to fullscreen toggle.
  82. * Fixed music not looping.
  83. LOVE 0.3.1
  84. ----------
  85. * Fixed segfault related to graphics.
  86. * Fixed wait-forever bug related to audio.
  87. * Fixed error reporting not working across modules.
  88. * Fixed bug where games with a trailing "/" would not start.
  89. * Fixed bug which caused love.timer.sleep to delay for (way) too long.
  90. LOVE 0.3.0
  91. ----------
  92. * Added ParticleSystem.
  93. * Added visual error reporting.
  94. * Added love.system for game control needs.
  95. * Added input grabbing.
  96. * Added functions in love.graphics for display management.
  97. * Added love.graphics.point().
  98. * Added functions in love.graphics for getting current color, font, etc.
  99. * Added love.filesystem.enumerate() for getting folder contents.
  100. * Added functions for setting the window caption.
  101. * Added version checking. An error occurs if the game is incompatible.
  102. * Fixed print() :)
  103. * Removed all keyboard shortcuts.
  104. * Save folders are now created only if required.
  105. * On Windows, the new save location is %APPDATA%\LOVE\game
  106. LOVE 0.2.1
  107. ----------
  108. * Added many functions in love.filesystem.
  109. * Added a dedicated save-folder for each game.
  110. * Added timer.sleep.
  111. * Added line heights to font objects.
  112. * Added love.graphics.getWidth/getHeight.
  113. * Added scaling and rotation for text.
  114. * Added variable spacing to ImageFont.
  115. * Added support for variable line quality when drawing primitives.
  116. * Added several functions for drawing sections of images. (love.graphics.draws)
  117. * Added image optimization function and padding function.
  118. * Added love.graphics.getWidth/Height.
  119. * Split devices up into actual SWIG-modules. This means that:
  120. - Functions are used like this: love.graphics.draw, not love.graphics:draw
  121. - love.objects is no more. Objects are created by an appropriate device.
  122. * How you draw primitives has been altered.
  123. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
  124. * Changed getFps to getFPS.
  125. * Escape is no more ... enter: Alt+F4.
  126. * love.filesystem.include has been renamed to love.filesystem.require.
  127. * ImageFonts now consider the spacing as well as the glyph size.
  128. * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  129. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
  130. * Updated DevIL to version 1.6.8-rc2 (Windows)
  131. * Updated FreeType to freetype-2.3.5-1 (Windows)
  132. * Updated Lua to 5.1.3 (Windows)
  133. * Updated SDL to 1.2.13 (Windows)
  134. * Removed boost::filesystem.
  135. LOVE 0.2.0
  136. ----------
  137. * Added ImageFont
  138. * Added Animation
  139. * Added text formatting functions
  140. * Added setCenter for Image and Animation.
  141. * Added methods for rendering of scaled/rotated sprites.
  142. * Added the drawing of basic shapes.
  143. * Added default font and embedded resources.
  144. * Added Ctrl+R for reload.
  145. * Added blending and color modes.
  146. * Fixed memory usage of Graphics.
  147. * Fixed a bug where the set text color would change the color of any images rendered.
  148. * Fixed CWD bug.
  149. * Fixed titlebar. Game title is now displayed.
  150. LOVE 0.1.1
  151. ----------
  152. Initial release!
  153. * Image loading and rendering.
  154. * Sound loading and playing.
  155. * Font loading and rendering.
  156. * Lua-scriptable games.
  157. * Config files.
  158. * Stuff is loadable from archive files.
  159. * Keyboard, mouse, display, timer, etc. (Basic devices).