Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski 275a9a300f Multi-canvas rendering (love.graphics.setCanvas with multiple canvases) now allows canvases with different formats, if the system supports it. Added 'multicanvasformats' to the table returned by love.graphics.getSupported. 10 rokov pred
extra 1253e3aae1 Updated version to 0.10.0. 10 rokov pred
platform 2f419c1c83 Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's. 10 rokov pred
src 275a9a300f Multi-canvas rendering (love.graphics.setCanvas with multiple canvases) now allows canvases with different formats, if the system supports it. Added 'multicanvasformats' to the table returned by love.graphics.getSupported. 10 rokov pred
.hgignore 85de3c41fb Initial iOS implementation. 10 rokov pred
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d 10 rokov pred
CMakeLists.txt 2f419c1c83 Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's. 10 rokov pred
changes.txt 3efcf3901b Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.) 10 rokov pred
license.txt 85de3c41fb Initial iOS implementation. 10 rokov pred
readme.md df0fab1b67 Moved the xcode project files and related data from platform/macosx to platform/xcode. 10 rokov pred

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • DevIL with MNG and TIFF
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile