Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 29c68d06f1 Image settings now survive setMode, fixes bug #10 15 anos atrás
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 anos atrás
platform 93910940da Removed FLAC from build 15 anos atrás
src 29c68d06f1 Image settings now survive setMode, fixes bug #10 15 anos atrás
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 anos atrás
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 anos atrás
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 anos atrás
changes.txt 5235ceac53 Added love.focus callback 15 anos atrás
configure.in 93910940da Removed FLAC from build 15 anos atrás
license.txt aa01c984b9 Updated all dates to 2010. 15 anos atrás
readme.txt 7b37bdd4f8 Updated changelog. 15 anos atrás

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".