Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 2e1b941bd6 Add Memoizer class 14 rokov pred
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 rokov pred
platform 2e1b941bd6 Add Memoizer class 14 rokov pred
src 2e1b941bd6 Add Memoizer class 14 rokov pred
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 rokov pred
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 14 rokov pred
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 rokov pred
changes.txt 6de95c6363 Mentioned the fix for the stdout-redirect-related crash on Windows in the changelog. 14 rokov pred
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 rokov pred
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 rokov pred
readme.txt 7b37bdd4f8 Updated changelog. 15 rokov pred

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".