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- /**
- * Copyright (c) 2006-2015 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_Mesh.h"
- #include "Image.h"
- #include "Canvas.h"
- #include "graphics/wrap_Texture.h"
- // C++
- #include <typeinfo>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Mesh *luax_checkmesh(lua_State *L, int idx)
- {
- return luax_checktype<Mesh>(L, idx, GRAPHICS_MESH_ID);
- }
- int w_Mesh_setVertex(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- size_t i = size_t(luaL_checkinteger(L, 2) - 1);
- Vertex v;
- if (lua_istable(L, 3))
- {
- for (int i = 1; i <= 8; i++)
- lua_rawgeti(L, 3, i);
- v.x = luaL_checknumber(L, -8);
- v.y = luaL_checknumber(L, -7);
- v.s = luaL_optnumber(L, -6, 0.0);
- v.t = luaL_optnumber(L, -5, 0.0);
- v.r = luaL_optinteger(L, -4, 255);
- v.g = luaL_optinteger(L, -3, 255);
- v.b = luaL_optinteger(L, -2, 255);
- v.a = luaL_optinteger(L, -1, 255);
- lua_pop(L, 8);
- }
- else
- {
- v.x = luaL_checknumber(L, 3);
- v.y = luaL_checknumber(L, 4);
- v.s = luaL_optnumber(L, 5, 0.0);
- v.t = luaL_optnumber(L, 6, 0.0);
- v.r = luaL_optinteger(L, 7, 255);
- v.g = luaL_optinteger(L, 8, 255);
- v.b = luaL_optinteger(L, 9, 255);
- v.a = luaL_optinteger(L, 10, 255);
- }
- luax_catchexcept(L, [&](){ t->setVertex(i, v); });
- return 0;
- }
- int w_Mesh_getVertex(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- size_t i = (size_t) (luaL_checkinteger(L, 2) - 1);
- Vertex v;
- luax_catchexcept(L, [&](){ v = t->getVertex(i); });
- lua_pushnumber(L, v.x);
- lua_pushnumber(L, v.y);
- lua_pushnumber(L, v.s);
- lua_pushnumber(L, v.t);
- lua_pushnumber(L, v.r);
- lua_pushnumber(L, v.g);
- lua_pushnumber(L, v.b);
- lua_pushnumber(L, v.a);
- return 8;
- }
- int w_Mesh_setVertices(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- int vertex_count = (int) lua_objlen(L, 2);
- std::vector<Vertex> vertices;
- vertices.reserve(vertex_count);
- // Get the vertices from the table.
- for (int i = 1; i <= vertex_count; i++)
- {
- lua_rawgeti(L, 2, i);
- if (lua_type(L, -1) != LUA_TTABLE)
- return luax_typerror(L, 2, "table of tables");
- for (int j = 1; j <= 8; j++)
- lua_rawgeti(L, -j, j);
- Vertex v;
- v.x = (float) luaL_checknumber(L, -8);
- v.y = (float) luaL_checknumber(L, -7);
- v.s = (float) luaL_optnumber(L, -6, 0.0);
- v.t = (float) luaL_optnumber(L, -5, 0.0);
- v.r = (unsigned char) luaL_optinteger(L, -4, 255);
- v.g = (unsigned char) luaL_optinteger(L, -3, 255);
- v.b = (unsigned char) luaL_optinteger(L, -2, 255);
- v.a = (unsigned char) luaL_optinteger(L, -1, 255);
- lua_pop(L, 9);
- vertices.push_back(v);
- }
- luax_catchexcept(L, [&](){ t->setVertices(vertices); });
- return 0;
- }
- int w_Mesh_getVertices(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- const Vertex *vertices = t->getVertices();
- int count = (int) t->getVertexCount();
- lua_createtable(L, count, 0);
- if (count == 0 || vertices == nullptr)
- return 1;
- for (int i = 0; i < count; i++)
- {
- // Create vertex table.
- lua_createtable(L, 8, 0);
- lua_pushnumber(L, vertices[i].x);
- lua_rawseti(L, -2, 1);
- lua_pushnumber(L, vertices[i].y);
- lua_rawseti(L, -2, 2);
- lua_pushnumber(L, vertices[i].s);
- lua_rawseti(L, -2, 3);
- lua_pushnumber(L, vertices[i].t);
- lua_rawseti(L, -2, 4);
- lua_pushnumber(L, vertices[i].r);
- lua_rawseti(L, -2, 5);
- lua_pushnumber(L, vertices[i].g);
- lua_rawseti(L, -2, 6);
- lua_pushnumber(L, vertices[i].b);
- lua_rawseti(L, -2, 7);
- lua_pushnumber(L, vertices[i].a);
- lua_rawseti(L, -2, 8);
- // Insert vertex table into vertices table.
- lua_rawseti(L, -2, i + 1);
- }
- // Return vertices table.
- return 1;
- }
- int w_Mesh_getVertexCount(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- lua_pushinteger(L, t->getVertexCount());
- return 1;
- }
- int w_Mesh_setVertexMap(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- bool is_table = lua_istable(L, 2);
- int nargs = is_table ? (int) lua_objlen(L, 2) : lua_gettop(L) - 1;
- std::vector<uint32> vertexmap;
- vertexmap.reserve(nargs);
- for (int i = 0; i < nargs; i++)
- {
- if (is_table)
- {
- lua_rawgeti(L, 2, i + 1);
- vertexmap.push_back(uint32(luaL_checkinteger(L, -1) - 1));
- lua_pop(L, 1);
- }
- else
- vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1));
- }
- luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); });
- return 0;
- }
- int w_Mesh_getVertexMap(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- std::vector<uint32> vertex_map;
- luax_catchexcept(L, [&](){ t->getVertexMap(vertex_map); });
- int element_count = (int) vertex_map.size();
- lua_createtable(L, element_count, 0);
- for (int i = 0; i < element_count; i++)
- {
- lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1);
- lua_rawseti(L, -2, i + 1);
- }
- return 1;
- }
- int w_Mesh_setTexture(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- if (lua_isnoneornil(L, 2))
- t->setTexture();
- else
- {
- Texture *tex = luax_checktexture(L, 2);
- t->setTexture(tex);
- }
- return 0;
- }
- int w_Mesh_getTexture(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- Texture *tex = t->getTexture();
- if (tex == nullptr)
- return 0;
- // FIXME: big hack right here.
- if (typeid(*tex) == typeid(Image))
- luax_pushtype(L, GRAPHICS_IMAGE_ID, tex);
- else if (typeid(*tex) == typeid(Canvas))
- luax_pushtype(L, GRAPHICS_CANVAS_ID, tex);
- else
- return luaL_error(L, "Unable to determine texture type.");
- return 1;
- }
- int w_Mesh_setDrawMode(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- const char *str = luaL_checkstring(L, 2);
- Mesh::DrawMode mode;
- if (!Mesh::getConstant(str, mode))
- return luaL_error(L, "Invalid mesh draw mode: %s", str);
- t->setDrawMode(mode);
- return 0;
- }
- int w_Mesh_getDrawMode(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- Mesh::DrawMode mode = t->getDrawMode();
- const char *str;
- if (!Mesh::getConstant(mode, str))
- return luaL_error(L, "Unknown mesh draw mode.");
- lua_pushstring(L, str);
- return 1;
- }
- int w_Mesh_setDrawRange(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- if (lua_isnoneornil(L, 2))
- t->setDrawRange();
- else
- {
- int rangemin = luaL_checkint(L, 2) - 1;
- int rangemax = luaL_checkint(L, 3) - 1;
- luax_catchexcept(L, [&](){ t->setDrawRange(rangemin, rangemax); });
- }
- return 0;
- }
- int w_Mesh_getDrawRange(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- int rangemin = -1;
- int rangemax = -1;
- t->getDrawRange(rangemin, rangemax);
- if (rangemin < 0 || rangemax < 0)
- return 0;
- lua_pushinteger(L, rangemin + 1);
- lua_pushinteger(L, rangemax + 1);
- return 2;
- }
- int w_Mesh_setVertexColors(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- t->setVertexColors(luax_toboolean(L, 2));
- return 0;
- }
- int w_Mesh_hasVertexColors(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- luax_pushboolean(L, t->hasVertexColors());
- return 1;
- }
- static const luaL_Reg functions[] =
- {
- { "setVertex", w_Mesh_setVertex },
- { "getVertex", w_Mesh_getVertex },
- { "setVertices", w_Mesh_setVertices },
- { "getVertices", w_Mesh_getVertices },
- { "getVertexCount", w_Mesh_getVertexCount },
- { "setVertexMap", w_Mesh_setVertexMap },
- { "getVertexMap", w_Mesh_getVertexMap },
- { "setTexture", w_Mesh_setTexture },
- { "getTexture", w_Mesh_getTexture },
- { "setDrawMode", w_Mesh_setDrawMode },
- { "getDrawMode", w_Mesh_getDrawMode },
- { "setDrawRange", w_Mesh_setDrawRange },
- { "getDrawRange", w_Mesh_getDrawRange },
- { "setVertexColors", w_Mesh_setVertexColors },
- { "hasVertexColors", w_Mesh_hasVertexColors },
- { 0, 0 }
- };
- extern "C" int luaopen_mesh(lua_State *L)
- {
- return luax_register_type(L, GRAPHICS_MESH_ID, functions);
- }
- } // opengl
- } // graphics
- } // love
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