Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] 2f5d676efb yes, yes, merge.. před 15 roky
extra 45f69512ac Added some resources. před 16 roky
platform 810f7f4a28 on OS X: no more kludgy linking hack (as long as you use the updated frameworks), turned off Effective C++ warnings (because all they were doing was bloating the logs), and explicitly specified gcc version 4.0 so building works on Snow Leopard (I'm not sure whether it's gcc 4.2's fault, or OpenAL's, but somewhere, something went wrong) před 15 roky
src 2f5d676efb yes, yes, merge.. před 15 roky
.hgignore e969879d5a Added DMG automation to Xcode project před 16 roky
Makefile.am dcb3dfd83d Initial Mercurial commit. před 16 roky
changes.txt 239ddab6aa Updated readme and changes. před 15 roky
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations před 15 roky
license.txt dcb3dfd83d Initial Mercurial commit. před 16 roky
readme.txt 239ddab6aa Updated readme and changes. před 15 roky

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".