Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] 31fc3b17d4 merge 16 лет назад
extra 45f69512ac Added some resources. 16 лет назад
platform 3c68cf5a93 you can now drag and drop folders onto the Mac version of love 16 лет назад
src 80a6e6dcaf Fixed warning in Timer.cpp/MSVC. Enabled unicode character set in MSVC release builds. 16 лет назад
.hgignore e969879d5a Added DMG automation to Xcode project 16 лет назад
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 лет назад
changes.txt e0115a384e Moved most constants into relevant classes. 16 лет назад
configure.in efd019ff44 Added --enable-old-sdl for compatibility with older versions of SDL, missing some defines 16 лет назад
license.txt dcb3dfd83d Initial Mercurial commit. 16 лет назад
readme.txt dcb3dfd83d Initial Mercurial commit. 16 лет назад

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".