changes.txt 43 KB

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  1. LOVE 0.10.0 []
  2. --------------
  3. Released: N/A
  4. * Added love.filesystem.setRequirePath and love.filesystem.getRequirePath.
  5. * Added love.filedropped and love.directorydropped event callback functions.
  6. * Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.)
  7. * Added Source:getType (replaces Source:isStatic.)
  8. * Added love.graphics.getSupported (replaces love.graphics.isSupported.)
  9. * Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
  10. * Added love.graphics.stencil and love.graphics.setStencilTest (replaces love.graphics.setStencil.)
  11. * Added optional type argument to love.graphics.clear. Current type enums are "all" (the default) and "stencil".
  12. * Added optional x/y/width/height arguments to Image:refresh.
  13. * Added support for OpenGL ES.
  14. * Added support for loading ETC1/2, EAC, and PVRTC compressed textures.
  15. * Added Text objects and love.graphics.newText.
  16. * Added BMFont bitmap font file support to love.graphics.newFont and love.font.
  17. * Removed love.filesystem.exists (use love.filesystem.isFile or love.filesystem.isDirectory instead.)
  18. * Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
  19. * Removed Source:isStatic (replaced by Source:getType.)
  20. * Removed image loading support for all (non-compressed texture) file formats except for PNG, JPEG, TGA, and BMP.
  21. * Removed love.graphics.setPointStyle and love.graphics.getPointStyle.
  22. * Removed love.graphics.isSupported (replaced by love.graphics.getSupported.)
  23. * Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.)
  24. * Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.)
  25. * Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature enums.
  26. * Removed functions deprecated in LOVE 0.9.x:
  27. * Removed Canvas:getType (replaced by Canvas:getFormat.)
  28. * Removed love.graphics.getMaxTextureSize/getMaxImageSize (replaced by love.graphics.getSystemLimits.)
  29. * Removed love.graphics.getMaxPointSize (replaced by love.graphics.getSystemLimits.)
  30. * Removed Mesh:set/getImage, SpriteBatch:set/getImage, and ParticleSystem:set/getImage (replaced by set/getTexture.)
  31. * Removed SpriteBatch:bind/unbind.
  32. * Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and "msaa".)
  33. * Removed the "dxt" and "bc5" Graphics Feature enums (replaced by love.graphics.getCompressedImageFormats.)
  34. * Removed the "hdrcanvas" Graphics Feature enum (replaced by love.graphics.getCanvasFormats.)
  35. * Removed love.window.getWidth/getHeight (use love.graphics.getWidth/getHeight or love.window.getMode instead.)
  36. * Renamed the fullscreen type "normal" to "exclusive".
  37. * Renamed the Distance Model enums "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
  38. * Renamed blend modes "additive", "subtractive", and "multiplicative" to "add", "subtract", and "multiply".
  39. * Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
  40. * Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
  41. * Updated ImageFonts to no longer treat separator pixels as spacing.
  42. * Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 support.
  43. * Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
  44. * Updated love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "srgb".)
  45. * Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
  46. * Updated Images to allow mipmaps for non-power-of-two sizes.
  47. LOVE 0.9.2 [Baby Inspector]
  48. ---------------------------
  49. Released: 2015-02-14
  50. * Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
  51. * Added Shader:getExternVariable.
  52. * Added several new canvas texture formats.
  53. * Added love.graphics.getCanvasFormats.
  54. * Added love.graphics.getCompressedImageFormats.
  55. * Added ParticleSystem:setQuads.
  56. * Added ParticleSystem:setLinearDamping.
  57. * Added SpriteBatch:flush.
  58. * Added love.graphics.getStats.
  59. * Added "mirroredrepeat" wrap mode.
  60. * Added love.audio.setDopplerScale and love.audio.getDopplerScale.
  61. * Added optional duration argument to Joystick:setVibration.
  62. * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
  63. * Added Joint:setUserData and Joint:getUserData.
  64. * Added Joint:getBodies.
  65. * Added GearJoint:getJoints.
  66. * Added Contact:getFixtures and Body:getContactList.
  67. * Added Body:getWorld.
  68. * Added Body:getJointList.
  69. * Added Body/Contact/Fixture/Joint/World:isDestroyed.
  70. * Added love.mousemoved event callback.
  71. * Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
  72. * Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
  73. * Added love.window.getDisplayName.
  74. * Added love.window.minimize.
  75. * Added love.window.showMessageBox.
  76. * Added 'refreshrate' field to the table returned by love.window.getMode.
  77. * Added love.window.toPixels and love.window.fromPixels.
  78. * Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
  79. * Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
  80. * Added love.filesystem.getRealDirectory.
  81. * Deprecated SpriteBatch:bind and SpriteBatch:unbind.
  82. * Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
  83. * Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
  84. * Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
  85. * Fixed crashes when love objects are used in multiple threads.
  86. * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
  87. * Fixed the default love.filesystem identity when in Fused mode in Windows.
  88. * Fixed love.system.openURL sometimes blocking indefinitely on Linux.
  89. * Fixed love.joystick.setGamepadMapping.
  90. * Fixed the order of vertices in ChainShapes.
  91. * Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
  92. * Fixed love.graphics.newFont to error when given an invalid size argument.
  93. * Fixed the filename and backtrace given when love.graphics.print errors.
  94. * Fixed a small memory leak if love.graphics.newCanvas errors.
  95. * Fixed shader:getWarnings returning unnecessary information.
  96. * Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
  97. * Fixed a potential crash when Shader objects are garbage collected.
  98. * Fixed a potential small memory leak triggered when love.graphics.newShader errors.
  99. * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
  100. * Fixed Mesh:getVertexMap.
  101. * Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
  102. * Fixed Image:setMipmapFilter to not keep bad state around if it errors.
  103. * Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
  104. * Fixed internal detection of the 'position' and 'effect' shader functions.
  105. * Fixed Texture memory leak when Meshes are garbage collected.
  106. * Fixed the default line join mode to be 'miter' instead of an undefined value.
  107. * Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
  108. * Fixed the default error handler background color when sRGB mode is enabled for the window.
  109. * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
  110. * Fixed the state of wireframe mode when love.window.setMode is called.
  111. * Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
  112. * Fixed detection of compressed textures to work regardless of the file's extension.
  113. * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
  114. * Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
  115. * Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
  116. * Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
  117. * Updated the love executable to verify that the love library's version matches.
  118. * Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
  119. * Updated internal code for handling garbage collection of love objects to be more efficient.
  120. * Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
  121. * Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
  122. * Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
  123. * Updated the error message when love.math.setRandomseed(0) is attempted.
  124. * Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
  125. * Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
  126. * Updated love.physics.newChainShape to error if the number of arguments is invalid.
  127. * Updated love.thread.newThread to accept a literal string of code directly.
  128. * Updated love-created threads to use names visible in external debuggers.
  129. * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
  130. * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
  131. * Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
  132. * Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
  133. * Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
  134. * Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)
  135. LOVE 0.9.1 [Baby Inspector]
  136. ---------------------------
  137. Released: 2014-04-01
  138. * Added Source:clone.
  139. * Added blend mode "screen".
  140. * Added ParticleSystem:clone.
  141. * Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition.
  142. * Added ParticleSystem:setRelativeRotation.
  143. * Added love.graphics.setWireframe for debugging.
  144. * Added Mesh:setDrawRange and Mesh:getDrawRange.
  145. * Added CircleShape:getPoint and CircleShape:setPoint.
  146. * Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images.
  147. * Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
  148. * Added love.window.getPixelScale.
  149. * Added love.graphics.getSystemLimit.
  150. * Added antialiasing support to Canvases.
  151. * Added Canvas:getFSAA.
  152. * Added 'love_ScreenSize' built-in variable in shaders.
  153. * Added love.getVersion.
  154. * Added support for gamma-correct rendering.
  155. * Added love.graphics.isSupported("srgb").
  156. * Added love.math.gammaToLinear and love.math.linearToGamma.
  157. * Added RandomGenerator:getState and RandomGenerator:setState.
  158. * Added Body:setUserData and Body:getUserData.
  159. * Added some missing obscure key constants.
  160. * Added optional callback function argument to love.filesystem.getDirectoryItems.
  161. * Added love.system.openURL.
  162. * Deprecated Mesh/SpriteBatch/ParticleSystem:setImage.
  163. * Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
  164. * Fixed love.graphics.scale with negative values causing incorrect line widths.
  165. * Fixed Joystick:isDown using 0-based button index arguments.
  166. * Fixed Source:setPitch to error when infinity or NaN is given.
  167. * Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
  168. * Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
  169. * Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
  170. * Fixed tab characters ("\t") to display properly with love.graphics.print.
  171. * Fixed love.graphics.isCreated to return false when love.window.setMode fails completely.
  172. * Fixed love.window.setMode to not destroy OpenGL resources before checking whether a fullsceren size is supported.
  173. * Fixed World:getBodyList and World:getJointList causing hard crashes.
  174. * Fixed loading BC4 compressed textures.
  175. * Fixed SoundData objects being initialized with garbage values.
  176. * Fixed 8-bit SoundData samples when used in love.audio Sources.
  177. * Updated the error text for love.filesystem’s module searchers when require fails.
  178. * Updated the love.filesystem module searchers to be tried after package.preload instead of before.
  179. * Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases.
  180. * Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
  181. * Updated Canvas:renderTo to work properly if a Canvas is currently active.
  182. * Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
  183. * Updated Source:play to return a boolean indicating success.
  184. * Updated t.console in conf.lua to create the console before modules are loaded in Windows.
  185. * Updated Mesh vertex maps (index buffers) to use less space in VRAM.
  186. * Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
  187. * Updated Fixture:set/getUserData to work in Coroutines.
  188. * Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
  189. * Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode.
  190. * Updated the default love.run code to make initial love.math.random calls more random.
  191. LOVE 0.9.0 [Baby Inspector]
  192. ---------------------------
  193. Released: 2013-12-13
  194. * Added better multiplayer networking support via ENet.
  195. * Added --fused command line argument, to simulate fusing.
  196. * Added liblove.
  197. * Added the ability to have exit values.
  198. * Added exit value of 1 in case of error by default.
  199. * Added basic support for the file:// uri scheme.
  200. * Added love.filesystem.isFused.
  201. * Added love.filesystem.getIdentity.
  202. * Added love.filesystem.append.
  203. * Added love.filesystem.getSize.
  204. * Added love.filesystem.mount and love.filesystem.unmount.
  205. * Added optional file search order parameter to love.filesystem.setIdentity.
  206. * Added File:isOpen and File:getMode.
  207. * Added Fie:setBuffer, File:getBuffer, and File:flush.
  208. * Added textinput event for unicode text input.
  209. * Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
  210. * Added previously internal Rasterizer and GlyphData object methods.
  211. * Added support for UTF-8 ImageFonts.
  212. * Added Font:getAscent/getDescent/getBaseline.
  213. * Added Font:setFilter/getFilter.
  214. * Added Font:hasGlyphs.
  215. * Added angle, scale, and shear parameters to love.graphics.printf.
  216. * Added HDR canvas support.
  217. * Added mipmapping support (has isSupported test).
  218. * Added vertex shader support.
  219. * Added boolean support to Shader:send.
  220. * Added Canvas:getPixel.
  221. * Added blend mode "replace".
  222. * Added line join modes.
  223. * Added Mesh objects, allowing for arbitrary textured polygons.
  224. * Added multiple render target support to love.graphics.setCanvas.
  225. * Added love.graphics.setColorMask.
  226. * Added love.graphics.origin.
  227. * Added love.graphics.getRendererInfo.
  228. * Added love.graphics.getMaxImageSize.
  229. * Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
  230. * Added SpriteBatch:getColor.
  231. * Added ParticleSystem:emit.
  232. * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
  233. * Added many ParticleSystem getter methods.
  234. * Added DXT compressed texture support via love.image.newCompressedData.
  235. * Added love.image.isCompressed and Image:isCompressed.
  236. * Added Image/Canvas/ImageData:getDimensions.
  237. * Added anisotropic filtering support for Images, Canvases, and Fonts.
  238. * Added Image:refresh.
  239. * Added Image:getData.
  240. * Added SoundData:getDuration and SoundData:getSampleCount.
  241. * Added Source:isPlaying.
  242. * Added Source:setRelative and Source:isRelative.
  243. * Added Source:setCone and Source:getCone.
  244. * Added Source:getChannels.
  245. * Added new Channels API for love.thread.
  246. * Added limited table support to Channel:push.
  247. * Added Thread:getError.
  248. * Added Thread:isRunning.
  249. * Added threaderror event.
  250. * Added love.math module.
  251. * Added a platform-independent (good) random implementation to love.math.
  252. * Added RandomGenerator objects.
  253. * Added BezierCurve objects.
  254. * Added love.math.triangulate and love.math.isConvex.
  255. * Added love.math.noise.
  256. * Added love.timer.getAverageDelta.
  257. * Added Data:getString.
  258. * Added Contact:getChildren.
  259. * Added love.system module.
  260. * Added love.system.getClipboardText and love.system.setClipboardText.
  261. * Added love.system.getOS and love.system.getProcessorCount.
  262. * Added love.window module.
  263. * Added love.window.isVisible.
  264. * Added flags to love.window.setMode.
  265. * Added monitor choosing support to love.window.setMode.
  266. * Added support for resizable, borderless, and non-centered windows.
  267. * Added support for "fullscreen-desktop" mode.
  268. * Added window resize and visible events.
  269. * Added love.window.getDimensions.
  270. * Added love.window.getIcon.
  271. * Added t.window.icon to love.conf.
  272. * Added love.mousefocus and love.window.hasMouseFocus.
  273. * Added custom hardware cursors via love.mouse.newCursor.
  274. * Added love.mouse.setX/setY.
  275. * Added Joystick objects.
  276. * Added love.joystick.getJoystick.
  277. * Added joystick connect and disconnect events.
  278. * Added joystickaxis and joystickhat events.
  279. * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
  280. * Added joystick vibration support, works with most common gamepads.
  281. * OPTIONAL: Added support for Game Music Emu.
  282. * Fixed fused mode in OS X.
  283. * Fixed printing to the console in Windows before love.load is called.
  284. * Fixed the default love.run to not include the time taken by love.load in the first frame's dt.
  285. * Fixed the error screen not always appearing until the next input event.
  286. * Fixed love.event.clear.
  287. * Fixed love.mouse.setPosition when called in love.load.
  288. * Fixed scaling in several love.physics functions.
  289. * Fixed Box2D exception in World:update.
  290. * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints.
  291. * Fixed ChainShape:getPoints running out of Lua stack space and crashing.
  292. * Fixed File:read reading past end of file.
  293. * Fixed love.filesystem.setIdentity not removing read access from old directories.
  294. * Fixed possible memory leak in utf-8 decoder.
  295. * Fixed spacing for the last character in an ImageFont.
  296. * Fixed line wrapping in love.graphics.printf.
  297. * Fixed love.graphics.printf to error if the wrap limit is negative.
  298. * Fixed love.graphics.print truncating strings with embedded zeros.
  299. * Fixed crashes with font drawing on some ATI cards.
  300. * Fixed artifacts when drawing lines at huge scale.
  301. * Fixed Fonts and Canvases ignoring default image filter.
  302. * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called.
  303. * Fixed love.graphics.getLineWidth returning incorrect values.
  304. * Fixed love.graphics.getColor on some Windows systems.
  305. * Fixed alpha blend mode.
  306. * Fixed multiplicative blend mode.
  307. * Fixed love.graphics.getPointStyle.
  308. * Fixed line numbers in shader errors.
  309. * Fixed Shader:send with Images and Canvases failing sometimes.
  310. * Fixed Shader:send to keep a reference to sent Images and Canvases.
  311. * Fixed crash when binding SpriteBatches multiple times.
  312. * Fixed SpriteBatches with more than 16,384 sprites.
  313. * Fixed particle draw order for ParticleSystems.
  314. * Fixed ParticleSystem:setSizes resetting the size variation.
  315. * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode.
  316. * Fixed getMode and friends returning wrong values when using desktop size.
  317. * Fixed keyrepeat settings being lost after (indirect) setMode.
  318. * Fixed the icon being reset after setMode.
  319. * Fixed memory leak in the mp3 decoder.
  320. * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
  321. * Fixed 'random' hangs in audio.
  322. * Fixed love.sound.newDecoder not accepting FileData.
  323. * Fixed case (in)sensitivity of sound file extension parsing.
  324. * Fixed looping support in tracker music formats.
  325. * Fixed skipping/looping issues when playing streaming audio Sources.
  326. * Fixed race condition in Source:play.
  327. * Fixed WAVE sound playback.
  328. * Moved love's startup to modules/love.
  329. * Moved window-related functions from love.graphics to love.window.
  330. * Renamed love's boot script to 'love.boot', which can be required.
  331. * Renamed love.filesystem.mkdir to love.filesystem.createDirectory.
  332. * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems.
  333. * Renamed World:setAllowSleeping to World:setSleepingAllowed.
  334. * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex.
  335. * Renamed Joint:enableMotor to Joint:setMotorEnabled.
  336. * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
  337. * Renamed t.screen to t.window in love.conf.
  338. * Renamed love.graphics.setCaption to love.window.setTitle.
  339. * Renamed PixelEffect to Shader (but now with vertex shaders).
  340. * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
  341. * Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
  342. * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
  343. * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime.
  344. * Renamed ParticleSystem:count and all getNum* functions to get*Count.
  345. * Renamed Source:setDistance to Source:setAttenuationDistances.
  346. * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth.
  347. * Renamed love.mouse.setGrab to love.mouse.setGrabbed.
  348. * Removed release mode.
  349. * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat).
  350. * Removed the unicode argument from love.keypressed (see love.textinput).
  351. * Removed love.graphics.drawTest.
  352. * Removed love.graphics.quad/triangle.
  353. * Removed love.graphics.setColorMode.
  354. * Removed love.graphics.newStencil.
  355. * Removed love.graphics.setLine/setPoint.
  356. * Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
  357. * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
  358. * Removed Quad:flip.
  359. * Removed ParticleSystem:isFull/isEmpty.
  360. * Removed ParticleSystem:getX/getY.
  361. * Removed love.graphics.checkMode.
  362. * Removed love.joystick.open and friends.
  363. * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects).
  364. * Removed joystick ball support.
  365. * Removed thread names.
  366. * Removed old thread messaging API (see Channels).
  367. * Removed love.timer.getMicroTime.
  368. * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it.
  369. * Updated the windows console, it now tries to re-use an active one first.
  370. * Updated error handling, error handlers now get resolved when the error occurs.
  371. * Updated order of sleep/present in love.run (now draws, *then* sleeps).
  372. * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
  373. * Updated the default filesystem identity to omit file extension.
  374. * Updated love.filesystem.newFile to optionally open the file.
  375. * Updated most love.filesystem functions to return nil, error on internal failure.
  376. * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers.
  377. * Updated love.keypressed's second argument to be a boolean indicating key repeat.
  378. * Updated keyboard key constants for some more modern keyboard keys.
  379. * Updated window code to use adaptive vsync when available, if vsync is enabled.
  380. * updated love.graphics.print's x and y arguments to default to 0.
  381. * Updated the setFilter and setWrap methods, the second argument is now optional.
  382. * Updated Font and ParticleSystem rendering code, now more performant.
  383. * Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
  384. * Updated Canvas code to support more systems.
  385. * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
  386. * Updated love.graphics.newScreenshot to create a fully opaque image by default.
  387. * Updated error messages when sending bad values to Shaders.
  388. * Updated love.graphics.newParticleSystem to have a default buffer size of 1000.
  389. * Updated ImageData:setPixel to accept a table and default to 255 alpha.
  390. * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments.
  391. * Updated love.image memory handling, improves errors and thread-safety.
  392. * Updated all love object constructors to optionally accept FileData if they accept a filename.
  393. * Updated allocation for SoundData, it's more efficient and less wasteful.
  394. * Updated SoundData:set/getSample to error for invalid samples.
  395. * Updated Source:set* functions to default z to 0.
  396. * Updated Source:seek to error for negative offsets.
  397. * Updated Thread:start to accept arguments which get passed to the thread.
  398. * Updated love.timer.getFPS to be microsecond-accurate.
  399. * Updated love.timer.getTime to be microsecond-accurate and monotonic.
  400. * Updated Box2D to version 2.3.0.
  401. LOVE 0.8.0 [Rubber Piggy]
  402. -------------------------
  403. Released: 2012-04-02
  404. * Added release error screen.
  405. * Added alpha to love.graphics.setBackgroundColor.
  406. * Added Canvas:clear(r, g, b, a).
  407. * Added Canvas support to love.graphics.drawq.
  408. * Added Canvas:getWidth and Canvas:getHeight.
  409. * Added love.graphics.arc.
  410. * Added seek and tell to Source objects.
  411. * Added color interpolation to ParticleSystem.
  412. * Added automatic PO2 padding for systems not supporting the OpenGL extension.
  413. * Added UTF-8 support for fonts.
  414. * Added Box2D error handling for some commonly failing functions.
  415. * Added ability for fused release games to have their write dir in appdata.
  416. * Added shear transformation to drawing functions.
  417. * Added origin to font printing.
  418. * Added love.graphics.getMode.
  419. * Added per-sprite colors on SpriteBatches.
  420. * Added PixelEffects.
  421. * Added love.graphics.isSupported.
  422. * Added love.graphics.getCanvas.
  423. * Added love.event.quit.
  424. * Added stencil masks.
  425. * Added alternative SpriteBatch provider, it should work everywhere now.
  426. * Added a loader for binary modules.
  427. * Added Thread:getKeys.
  428. * Added option of fractions for Quads.
  429. * Added PNG, JPEG and GIF support to ImageData:encode.
  430. * Added 64-bit support for Mac OS X.
  431. * Added premultiplied blending mode.
  432. * Added functions to set/get default image filter modes.
  433. * Added SpriteBatch:set.
  434. * Added new events system, with support for custom events and long event names.
  435. * Added sound attenuation by distance.
  436. * Added SpriteBatch:getImage.
  437. * Added combine color mode.
  438. * Added automatic random seeding to love.run.
  439. * Added support for the subtract BlendMode on older graphics cards.
  440. * Added love._os field, which contains the OS the game is running on.
  441. * Fixed wrapping for single words.
  442. * Fixed tracebacks not showing filenames.
  443. * Fixed love.graphics.push/pop capable of causing overflows/underflows.
  444. * Fixed setScissor on Canvases.
  445. * Fixed several issues with audio, e.g. clicks and pops in mp3s.
  446. * Fixed crashes when bodies were destroyed during collisions.
  447. * Fixed bound SpriteBatches corrupting when drawing.
  448. * Fixed thread-safety issues with ImageData.
  449. * Fixed memory leaks in audio sources.
  450. * Fixed thread's set (previously send) accidentally changing the type.
  451. * Fixed SoundData allocating the wrong number of samples.
  452. * Fixed SpriteBatch support on Intel cards.
  453. * Fixed love.filesystem.lines() leaking.
  454. * Fixed most leaking on unclosed File objects.
  455. * Fixed crashes when operating on non-existent files.
  456. * Fixed a bug where empty files on windows would never reach eof.
  457. * Fixed crash when SoundData runs out of memory.
  458. * Fixed ordering of loaders, love should have priority over lua.
  459. * Fixed several miscellaneous memory leaks.
  460. * Fixed a few cases where strings with \0 in them would not be stored correctly.
  461. * Fixed love's startup time being in the first dt.
  462. * Fixed internal string conversions, they are faster now.
  463. * Fixed (bad) performance of ImageData:paste.
  464. * Fixed love.graphics.toggleFullscreen not maintaining graphics state.
  465. * Renamed SpriteBatch's lock/unlock to bind/unbind.
  466. * Renamed Framebuffer to Canvas.
  467. * Renamed love.thread.send/receive to set/get.
  468. * Renamed love.graphics.setRenderTarget to setCanvas.
  469. * Removed canvas auto-clearing.
  470. * Removed EncodedImageData.
  471. * Removed old syntax for require (with extension).
  472. * Removed love.graphics.setFont([file], [size]).
  473. * Removed Thread:kill.
  474. * Updated love.joystick to be 1-indexed.
  475. * Updated Sources to update more cleanly and control more intuitively.
  476. * Updated font engine.
  477. * Updated line drawing to a custom system.
  478. * Updated love.timer.sleep to use seconds, like the rest of love.
  479. * Updated love.timer to be more accurate.
  480. * Updated love.graphics.circle to have max(10, r) as default for segments.
  481. * Updated ImageData:encode to write to files directly.
  482. * Updated version compatibility system to actually do something.
  483. * Updated love.run's order, events are checked just before update.
  484. * Updated Box2D to version 2.2.1.
  485. LOVE 0.7.2 [Game Slave]
  486. -----------------------
  487. Released: 2011-05-04
  488. * Added Framebuffer:get/setWrap.
  489. * Added love.event.clear.
  490. * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
  491. * Added SpriteBatch:setImage().
  492. * Fixed fused games not working.
  493. * Fixed ParticleSystem:setSize ignoring the variation argument.
  494. * Fixed some file-opening exceptions not being caught.
  495. * Fixed files loaded by libmodplug being too loud.
  496. * Fixed paths with periods in them not working.
  497. * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  498. * Fixed crash when there was no memory available for newImageData(w, h).
  499. * Updated PhysicsFS version to 2.0.2 on Windows
  500. * Updated OpenAL Soft version to 1.13 on Windows
  501. * Updated libmodplug version to 0.8.8.1 on Windows
  502. * Updated FreeType version to 2.4.4 on Windows
  503. * Updated libmpg123 version to 1.13.2 on Windows
  504. * Windows binary no longer depends on VC2005 runtime.
  505. * Windows binary no longer depends on SSE2 support.
  506. LOVE 0.7.1 [Game Slave]
  507. -----------------------
  508. Released: 2011-02-14
  509. * Added source:isPaused()
  510. * Added error when initial window can't be created.
  511. * Added framebuffer filter modes.
  512. * Added love.filesystem.getLastModified.
  513. * Added filter modes for ImageFonts.
  514. * Added dead key support by using "unknown" key with correct unicode value.
  515. * Added 0 width and height in love.conf. (for current desktop resolution)
  516. * Added alpha support when encoding TGA images.
  517. * Fixed a lot of bugs regarding zero characters in threads.
  518. * Fixed handling of a directory named "love" in current directory.
  519. * Fixed a few unhandled errors in setScissor.
  520. * Fixed a bug where old physics callbacks were never dereferenced.
  521. * Fixed loss of mouse visibility settings on setMode.
  522. * Fixed creation of a framebuffer unbinding current framebuffer.
  523. * Fixed several race conditions in love.thread.
  524. * Fixed 'love .', so it won't use lovedir/. as save dir.
  525. * Fixed setLineHeight.
  526. * Fixed extended ascii and ImageFonts.
  527. * Fixed printf's line wrapping.
  528. * Fixed crash when playing sounds.
  529. * Fixed playback of mp3s with arbitrary sample rates.
  530. * Fixed handling of negative indices in love.joystick.
  531. * Fixed toggleFullscreen.
  532. * Fixed unexpected behaviour with hash tables to love.graphics.line.
  533. * Fixed mouse coordinates being capped after setMode.
  534. * Fixed setFont's error handling on a non-existant file.
  535. * Fixed issue where Windows builds would hard crash on Lua errors
  536. * Removed custom sample rates for Decoders.
  537. LOVE 0.7.0 [Game Slave]
  538. -----------------------
  539. Released: 2010-12-05
  540. * Added love.thread.
  541. * Added love.font.
  542. * Added love.graphics.Framebuffer.
  543. * Added Source:play, Source:pause, etc.
  544. * Added Source:isStatic().
  545. * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
  546. * Added get/setGroupIndex to CircleShape and PolygonShape.
  547. * Added Font:getWrap.
  548. * Added identity field to love.conf.
  549. * Added love.quit callback.
  550. * Added love.focus callback.
  551. * Added extra meter parameter to love.physics.newWorld.
  552. * Added love.graphics.setIcon.
  553. * Added way to make the window desktop resolution.
  554. * Added subtractive and multiplicative blend modes.
  555. * Added body:getAllowSleeping.
  556. * Added shape:getBody.
  557. * Added love.filesystem.FileData for public usage.
  558. * Added base64 support for love.filesystem.FileData.
  559. * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
  560. * Added love.graphics.hasFocus().
  561. * Added ?/init.lua to the loader.
  562. * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
  563. * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
  564. * Fixed setFixedRotation enabling other flags.
  565. * Fixed a bug in the loader (for require).
  566. * Fixed ParticleSystem::setSprite not retaining the new image.
  567. * Fixed setMode removing images settings (wrapping, filters).
  568. * Fixed shape:getBody, it's now exposed for LÖVE usage.
  569. * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
  570. * Fixed SpriteBatches being unaffected by setColor
  571. * Fixed the audio bug.
  572. * Fixed invalid FSAA values crashing LÖVE.
  573. * Fixed a bunch of compiler warnings.
  574. * Fixed OS X not properly using UTIs for .love files.
  575. * Fixed the modplug decoder not properly handeling files that fail to load.
  576. * Fixed a memory leak in setFont.
  577. * Fixed bug where errors in threads wouldn't get picked up by demand.
  578. * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
  579. * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
  580. * Fixed error handler not resetting the blend mode.
  581. * Changed fonts, they're now po2 safe.
  582. * Changed the traceback in the error screen.
  583. * Changed font origin to top-left.
  584. * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
  585. * Removed font functions from love.graphics.
  586. * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
  587. LOVE 0.6.2 [Jiggly Juice]
  588. -------------------------
  589. Released: 2010-03-06
  590. * Fixed a bug causing ImageFonts to cut off some pixels.
  591. * Fixed a bug where filled rectangles were too small.
  592. * Fixed a bug in Image:setFilter where it would switch the parameters.
  593. * Fixed a bug in ImageRasterizer where it wasn't using the data.
  594. * Image filter and wrap modes now use string constants as well.
  595. * Fixed double-transform bug in SpriteBatch.
  596. * Errors are reported on stdout again.
  597. * Another fix for the icons on ubuntu.
  598. LOVE 0.6.1 [Jiggly Juice]
  599. -------------------------
  600. Released: 2010-02-07
  601. * Added Shape:setGroupIndex and getGroupIndex.
  602. * Added Body:setFixedRotation and Body:getFixedRotation.
  603. * Added Body:setInertia.
  604. * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
  605. * Added icons and file associations for the debs.
  606. * Added the demos folder to the Mac OS X DMG.
  607. * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
  608. * Fixed a bug with multiple Sources on the same Music.
  609. * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
  610. * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
  611. * Fixed a bug where memory wouldn't be released correctly.
  612. * Fixed epic physics typo (getRestituion->getRestitution).
  613. * Fixed crash on opening non-existent image.
  614. * The error screen redraws when an event occurs.
  615. * The default love.run() now gracefully handles disabled modules.
  616. * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
  617. * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
  618. * Removed Music and Sound. There are now only sources.
  619. * Improved the stability of love.audio/love.sound.
  620. LOVE 0.6.0 [Jiggly Juice]
  621. -------------------------
  622. Released: 2009-12-24
  623. * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
  624. * Added love.graphics.print()/printf().
  625. * Added unicode-translated parameter to love.keypressed().
  626. * Added love.event.
  627. * Added love.filesystem.setIdentity().
  628. * Added OpenAL dependency.
  629. * Fixed love.fileystem problems with internal \0 in strings.
  630. * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  631. * Fixed position of Window.
  632. * Changed parameter order of draws().
  633. * Changed origin for images to top-left.
  634. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
  635. * Changed love.filesystem.read() which now returns two parameters (data, length).
  636. * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  637. * Changed default color mode to "modulate".
  638. * Changed name of love.color_normal to "replace".
  639. * Changed name of love.blend_normal to "alpha".
  640. * Changed the conf file format.
  641. * Removed Color object.
  642. * Removed Animation.
  643. * Removed several constants.
  644. * Removed love.graphics.draw() for strings.
  645. * Removed love.system.
  646. * Removed SWIG.
  647. * Removed boost.
  648. * Removed SDL_mixer.
  649. LOVE 0.5.0 [Salted Nuts]
  650. ------------------------
  651. Released: 2009-01-02
  652. * Added love.joystick.
  653. * Added network support via LuaSocket.
  654. * Added support for loading of appended .love-file.
  655. * Added love.filesystem.lines().
  656. * Added a loader function to enable use of normal require().
  657. * Added love.filesystem.load().
  658. * Added love.filesystem.getSaveDirectory()
  659. * Added love.filesystem.getWorkingDirectory()
  660. * Added optional explicit destruction of Box2D objects.
  661. * Added shape:testSegment().
  662. * Added love.graphics.screenshot() (.bmp only).
  663. * Added default size (12) to font-related functions.
  664. * Added love.graphics.setFont( filename, size )
  665. * Added love.graphics.setLineStippe and related functions.
  666. * Added love.graphics.setPointSize and related functions.
  667. * Changed love.filesystem.read() to accept file name.
  668. * Changed love.filesystem.write() to accept file name.
  669. * Changed love.graphics.triangle() to accept CCW and CW ordering.
  670. * Fixed love.graphics.read adding bogus characters at the end of string.
  671. * Fixed epic swigfusion bug.
  672. * Fixed love.graphics.getFont so it returns nil if no font is present.
  673. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  674. * Fixed bug which caused error screen to be scissored (when enabled).
  675. * Fixed Body:setAngle to accept degrees like everything else.
  676. * Cleaned up love::File and love_physfs.
  677. * Cleaned up love::Reference so it stores its reference in _G.
  678. LOVE 0.4.0 [Taco Beam]
  679. ----------------------
  680. Released: 2008-08-29
  681. * Added love.physics. (YES!)
  682. * Added love.audio.setMode().
  683. * Added love.audio.setChannels().
  684. * Added love.graphics.polygon().
  685. * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  686. * Fixed missing constants related to image optimization.
  687. * Fixed memory leak related to love::File (thanks amnesiasoft!).
  688. LOVE 0.3.2 [Lemony Fresh]
  689. -------------------------
  690. Released: 2008-07-04
  691. * Added love.graphics.rectangle()
  692. * Added love.graphics.setLineWidth()
  693. * Added love.graphics.setLineStyle()
  694. * Added love.graphics.getLineWidth()
  695. * Added love.graphics.getLineStyle()
  696. * Added love.mouse.getPosition()
  697. * Added love.audio_loop
  698. * Added love.timer.getTime()
  699. * Changed love.graphics.quad() to accept CCW and CW ordering.
  700. * Fixed default color mode bug.
  701. * Fixed line width being applied unnecessarily.
  702. * Fixed line width bug related to fullscreen toggle.
  703. * Fixed music not looping.
  704. LOVE 0.3.1 [Space Meat]
  705. -----------------------
  706. Released: 2008-06-21
  707. * Fixed segfault related to graphics.
  708. * Fixed wait-forever bug related to audio.
  709. * Fixed error reporting not working across modules.
  710. * Fixed bug where games with a trailing "/" would not start.
  711. * Fixed bug which caused love.timer.sleep to delay for (way) too long.
  712. LOVE 0.3.0 [Mutant Vermin]
  713. --------------------------
  714. Released: 2008-06-17
  715. * Added ParticleSystem.
  716. * Added visual error reporting.
  717. * Added love.system for game control needs.
  718. * Added input grabbing.
  719. * Added functions in love.graphics for display management.
  720. * Added love.graphics.point().
  721. * Added functions in love.graphics for getting current color, font, etc.
  722. * Added love.filesystem.enumerate() for getting folder contents.
  723. * Added functions for setting the window caption.
  724. * Added version checking. An error occurs if the game is incompatible.
  725. * Fixed print() :)
  726. * Removed all keyboard shortcuts.
  727. * Save folders are now created only if required.
  728. * On Windows, the new save location is %APPDATA%\LOVE\game
  729. LOVE 0.2.1 [Impending Doom]
  730. ---------------------------
  731. Released: 2008-03-29
  732. * Added many functions in love.filesystem.
  733. * Added a dedicated save-folder for each game.
  734. * Added timer.sleep.
  735. * Added line heights to font objects.
  736. * Added love.graphics.getWidth/getHeight.
  737. * Added scaling and rotation for text.
  738. * Added variable spacing to ImageFont.
  739. * Added support for variable line quality when drawing primitives.
  740. * Added several functions for drawing sections of images. (love.graphics.draws)
  741. * Added image optimization function and padding function.
  742. * Added love.graphics.getWidth/Height.
  743. * Split devices up into actual SWIG-modules. This means that:
  744. - Functions are used like this: love.graphics.draw, not love.graphics:draw
  745. - love.objects is no more. Objects are created by an appropriate device.
  746. * How you draw primitives has been altered.
  747. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
  748. * Changed getFps to getFPS.
  749. * Escape is no more ... enter: Alt+F4.
  750. * love.filesystem.include has been renamed to love.filesystem.require.
  751. * ImageFonts now consider the spacing as well as the glyph size.
  752. * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  753. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
  754. * Updated DevIL to version 1.6.8-rc2 (Windows)
  755. * Updated FreeType to freetype-2.3.5-1 (Windows)
  756. * Updated Lua to 5.1.3 (Windows)
  757. * Updated SDL to 1.2.13 (Windows)
  758. * Removed boost::filesystem.
  759. LOVE 0.2.0 [Mini-Moose]
  760. -----------------------
  761. Released: 2008-02-06
  762. * Added ImageFont
  763. * Added Animation
  764. * Added text formatting functions
  765. * Added setCenter for Image and Animation.
  766. * Added methods for rendering of scaled/rotated sprites.
  767. * Added the drawing of basic shapes.
  768. * Added default font and embedded resources.
  769. * Added Ctrl+R for reload.
  770. * Added blending and color modes.
  771. * Fixed memory usage of Graphics.
  772. * Fixed a bug where the set text color would change the color of any images rendered.
  773. * Fixed CWD bug.
  774. * Fixed titlebar. Game title is now displayed.
  775. LOVE 0.1.1 [Santa-Power]
  776. ------------------------
  777. Initial release!
  778. Released: 2008-01-13
  779. * Image loading and rendering.
  780. * Sound loading and playing.
  781. * Font loading and rendering.
  782. * Lua-scriptable games.
  783. * Config files.
  784. * Stuff is loadable from archive files.
  785. * Keyboard, mouse, display, timer, etc. (Basic devices).