Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski 33d20620b5 The Proxy struct now stores an actual love::Object pointer (rather than void*), which makes code using Proxies a bit cleaner. 10 years ago
extra 1253e3aae1 Updated version to 0.10.0. 10 years ago
platform 3faa3c7645 Removed some unnecessary xcode project config files 10 years ago
src 33d20620b5 The Proxy struct now stores an actual love::Object pointer (rather than void*), which makes code using Proxies a bit cleaner. 10 years ago
.hgignore 85de3c41fb Initial iOS implementation. 10 years ago
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d 10 years ago
CMakeLists.txt 976ce8ae00 Fixed cmakelists.txt. 10 years ago
changes.txt cce995146f Merged default into minor 10 years ago
license.txt 85de3c41fb Initial iOS implementation. 10 years ago
readme.md df0fab1b67 Moved the xcode project files and related data from platform/macosx to platform/xcode. 10 years ago

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • DevIL with MNG and TIFF
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile