Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 3460bf918c Enabled headless build in autotools 14 年之前
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 年之前
platform 1d5fca6f46 Multiple thread backends. 14 年之前
src 3460bf918c Enabled headless build in autotools 14 年之前
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 年之前
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt eb90e08b0d Update 0.8.0 changelog (Color class is internal only) 14 年之前
configure.in 3460bf918c Enabled headless build in autotools 14 年之前
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 年之前
readme.txt 7b37bdd4f8 Updated changelog. 15 年之前

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".