Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 3460bf918c Enabled headless build in autotools 14 vuotta sitten
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 vuotta sitten
platform 1d5fca6f46 Multiple thread backends. 14 vuotta sitten
src 3460bf918c Enabled headless build in autotools 14 vuotta sitten
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 vuotta sitten
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 vuotta sitten
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 vuotta sitten
changes.txt eb90e08b0d Update 0.8.0 changelog (Color class is internal only) 14 vuotta sitten
configure.in 3460bf918c Enabled headless build in autotools 14 vuotta sitten
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 vuotta sitten
readme.txt 7b37bdd4f8 Updated changelog. 15 vuotta sitten

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".