Love2D the cross-platform graphics programming library for the lua language, written in C++

muddmaker 3a54d4599a fix conflicts 10 anos atrás
extra 1253e3aae1 Updated version to 0.10.0. 10 anos atrás
platform 95d9dfa801 Explicitly search for pkg-config in configure script 10 anos atrás
src 3a54d4599a fix conflicts 10 anos atrás
.hgignore 85de3c41fb Initial iOS implementation. 10 anos atrás
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d 10 anos atrás
CMakeLists.txt 163d059305 Moved most of the love.timer code out of the sdl implementation folder. 10 anos atrás
changes.txt 3a54d4599a fix conflicts 10 anos atrás
license.txt 85de3c41fb Initial iOS implementation. 10 anos atrás
readme.md 14cbc91e7f Fixed a memory leak in love.graphics.newText. 10 anos atrás

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

###iOS Download the required libraries from here and place the include and libraries folders into the platform/xcode/ios folder.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-ios target.

Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.

The iOS version is currently a work-in-progress.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL 2.1+ / OpenGL ES 2+
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • jpeg-turbo
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile