Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion 3f70006283 Fixed Filesystem::getWorkingDirectory() so that it actually compiles on non-Windows systems. 16 yıl önce
extra 45f69512ac Added some resources. 16 yıl önce
platform 200f3f5f6a updated xcode project with new source files 16 yıl önce
src 3f70006283 Fixed Filesystem::getWorkingDirectory() so that it actually compiles on non-Windows systems. 16 yıl önce
.hgignore e969879d5a Added DMG automation to Xcode project 16 yıl önce
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 yıl önce
changes.txt e0115a384e Moved most constants into relevant classes. 16 yıl önce
configure.in 0b6d86e782 Fixed the gen-makefile script to create correct packages 16 yıl önce
license.txt dcb3dfd83d Initial Mercurial commit. 16 yıl önce
readme.txt dcb3dfd83d Initial Mercurial commit. 16 yıl önce

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".