Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 42a3be2171 Added __tostring for all types. 16 роки тому
extra 45f69512ac Added some resources. 16 роки тому
platform 3c2bd1bd9c Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC. 16 роки тому
src 42a3be2171 Added __tostring for all types. 16 роки тому
.hgignore e969879d5a Added DMG automation to Xcode project 16 роки тому
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 роки тому
changes.txt e0115a384e Moved most constants into relevant classes. 16 роки тому
configure.in fea48f421c Changed autobuild (Linux) to use curl. 16 роки тому
license.txt dcb3dfd83d Initial Mercurial commit. 16 роки тому
readme.txt dcb3dfd83d Initial Mercurial commit. 16 роки тому

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".