Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 43a6357b54 Use correct height for y correction in set/getScissor (bug #234) il y a 14 ans
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. il y a 14 ans
platform b7d3054f6b Make platform/unix/automagic nicer il y a 14 ans
src 43a6357b54 Use correct height for y correction in set/getScissor (bug #234) il y a 14 ans
.hgignore d44322edcc updated Xcode project to work with Xcode 4 il y a 14 ans
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f il y a 14 ans
Makefile.am dcb3dfd83d Initial Mercurial commit. il y a 16 ans
changes.txt eb90e08b0d Update 0.8.0 changelog (Color class is internal only) il y a 14 ans
configure.in 3460bf918c Enabled headless build in autotools il y a 14 ans
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. il y a 14 ans
readme.txt 0179b53bb6 Add compilation instructions to the readme il y a 14 ans

readme.txt

LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".

Compilation
-----------

Windows:
Use the project files for Visual C++ 2008 or 2010 (2010 preferred) located in the platform dir.
*nix:
Run platform/unix/automagic, then run ./configure and make.
OSX:
Use the XCode project in platform/macosx.


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.