Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 4479e8dfc4 removed user-specified sample rates for Decoders před 14 roky
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. před 14 roky
platform 6e8a48bd01 a few more xcode fixes před 14 roky
src 4479e8dfc4 removed user-specified sample rates for Decoders před 14 roky
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. před 15 roky
.hgtags acf94d0d6d Added tag 0.7.0 for changeset 9240be0fe0ea před 14 roky
Makefile.am dcb3dfd83d Initial Mercurial commit. před 16 roky
changes.txt 4de0c004aa Update changelog před 15 roky
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? před 15 roky
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. před 14 roky
readme.txt 7b37bdd4f8 Updated changelog. před 15 roky

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".