Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 46b3d2e254 removed some unnecessary releases from SDLMain.m 15 tahun lalu
extra 45f69512ac Added some resources. 16 tahun lalu
platform 46b3d2e254 removed some unnecessary releases from SDLMain.m 15 tahun lalu
src 8e74574544 Fixed playing multiple instances of the same Music. 15 tahun lalu
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 tahun lalu
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 tahun lalu
changes.txt b7dc56d289 More changes.txt 15 tahun lalu
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations 15 tahun lalu
license.txt dcb3dfd83d Initial Mercurial commit. 16 tahun lalu
readme.txt 239ddab6aa Updated readme and changes. 15 tahun lalu

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".