Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski 4a8e5bd4db Avoid non-ASCII UTF-8 in message box text - SDL's X11 backend for message boxes doesn't properly support it yet (https://bugzilla.libsdl.org/show_bug.cgi?id=1658). 10 éve
extra 1253e3aae1 Updated version to 0.10.0. 10 éve
platform bd271ce5cb Remove OpenGL as compile-time dependency on linux, SDL loads it at runtime (and also GLES, if applicable) 10 éve
src 4a8e5bd4db Avoid non-ASCII UTF-8 in message box text - SDL's X11 backend for message boxes doesn't properly support it yet (https://bugzilla.libsdl.org/show_bug.cgi?id=1658). 10 éve
.hgignore 85de3c41fb Initial iOS implementation. 10 éve
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d 10 éve
CMakeLists.txt 4ef0d257e9 Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963. 10 éve
changes.txt 52b2701cf0 Removed love.graphics.clearStencil. love.graphics.stencil now clears the stencil buffer unless true is passed as an optional second argument ('keep the existing contents'.) 10 éve
license.txt 85de3c41fb Initial iOS implementation. 10 éve
readme.md 14cbc91e7f Fixed a memory leak in love.graphics.newText. 10 éve

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

###iOS Download the required libraries from here and place the include and libraries folders into the platform/xcode/ios folder.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-ios target.

Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.

The iOS version is currently a work-in-progress.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL 2.1+ / OpenGL ES 2+
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • jpeg-turbo
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile