Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] 4b6660728d Changed the mimetype to a correct one 15 年之前
extra 45f69512ac Added some resources. 16 年之前
platform 4b6660728d Changed the mimetype to a correct one 15 年之前
src 8de70ca2aa added polyline support to love.graphics.line (the syntax is the same as love.graphics.polygon - either a list or a table of vertices) 15 年之前
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt 8f3d08f444 updated changes.txt, and fixed some glaring inaccuracies in the 0.6.0 changelog (not that it's by any means complete, but it doesn't blatantly lie (as much) anymore) 15 年之前
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations 15 年之前
license.txt dcb3dfd83d Initial Mercurial commit. 16 年之前
readme.txt 239ddab6aa Updated readme and changes. 15 年之前

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".