Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] 4b6660728d Changed the mimetype to a correct one 15 năm trước cách đây
extra 45f69512ac Added some resources. 16 năm trước cách đây
platform 4b6660728d Changed the mimetype to a correct one 15 năm trước cách đây
src 8de70ca2aa added polyline support to love.graphics.line (the syntax is the same as love.graphics.polygon - either a list or a table of vertices) 15 năm trước cách đây
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 năm trước cách đây
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 năm trước cách đây
changes.txt 8f3d08f444 updated changes.txt, and fixed some glaring inaccuracies in the 0.6.0 changelog (not that it's by any means complete, but it doesn't blatantly lie (as much) anymore) 15 năm trước cách đây
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations 15 năm trước cách đây
license.txt dcb3dfd83d Initial Mercurial commit. 16 năm trước cách đây
readme.txt 239ddab6aa Updated readme and changes. 15 năm trước cách đây

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".