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- #ifndef LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
- #define LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
- // LOVE
- #include <common/runtime.h>
- #include "Framebuffer.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- //see Framebuffer.h
- Framebuffer * luax_checkfbo(lua_State * L, int idx);
- int w_Framebuffer_renderTo(lua_State * L);
- int w_Framebuffer_getImageData(lua_State * L);
- int w_Framebuffer_setFilter(lua_State * L);
- int w_Framebuffer_getFilter(lua_State * L);
- int w_Framebuffer_setWrap(lua_State * L);
- int w_Framebuffer_getWrap(lua_State * L);
- int w_Framebuffer_clear(lua_State * L);
- int luaopen_framebuffer(lua_State * L);
- } // opengl
- } // graphics
- } // love
- #endif // LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
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