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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "common/config.h"
- #include "OpenGL.h"
- #include "Shader.h"
- #include "common/Exception.h"
- #include "graphics/Graphics.h"
- // C++
- #include <algorithm>
- #include <limits>
- // C
- #include <cstring>
- #include <cstdio>
- // For SDL_GL_GetProcAddress.
- #include <SDL_video.h>
- #ifdef LOVE_IOS
- #include <SDL_syswm.h>
- #endif
- #ifdef LOVE_ANDROID
- #include <dlfcn.h>
- #endif
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- static void *LOVEGetProcAddress(const char *name)
- {
- #ifdef LOVE_ANDROID
- void *proc = dlsym(RTLD_DEFAULT, name);
- if (proc)
- return proc;
- #endif
- return SDL_GL_GetProcAddress(name);
- }
- OpenGL::OpenGL()
- : stats()
- , contextInitialized(false)
- , pixelShaderHighpSupported(false)
- , maxAnisotropy(1.0f)
- , maxTextureSize(0)
- , maxRenderTargets(1)
- , maxRenderbufferSamples(0)
- , maxTextureUnits(1)
- , vendor(VENDOR_UNKNOWN)
- , state()
- {
- state.constantColor = Colorf(1.0f, 1.0f, 1.0f, 1.0f);
- float nan = std::numeric_limits<float>::quiet_NaN();
- state.lastConstantColor = Colorf(nan, nan, nan, nan);
- }
- bool OpenGL::initContext()
- {
- if (contextInitialized)
- return true;
- if (!gladLoadGLLoader(LOVEGetProcAddress))
- return false;
- initOpenGLFunctions();
- initVendor();
- bugs = {};
- #if defined(LOVE_WINDOWS) || defined(LOVE_LINUX)
- // See the comments in OpenGL.h.
- if (getVendor() == VENDOR_AMD)
- {
- bugs.clearRequiresDriverTextureStateUpdate = true;
- bugs.generateMipmapsRequiresTexture2DEnable = true;
- }
- #endif
- contextInitialized = true;
- return true;
- }
- void OpenGL::setupContext()
- {
- if (!contextInitialized)
- return;
- initMaxValues();
- GLfloat glcolor[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- glVertexAttrib4fv(ATTRIB_COLOR, glcolor);
- glVertexAttrib4fv(ATTRIB_CONSTANTCOLOR, glcolor);
- GLint maxvertexattribs = 1;
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
- state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
- useVertexAttribArrays(0);
- // Get the current viewport.
- glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
- // And the current scissor - but we need to compensate for GL scissors
- // starting at the bottom left instead of top left.
- glGetIntegerv(GL_SCISSOR_BOX, (GLint *) &state.scissor.x);
- state.scissor.y = state.viewport.h - (state.scissor.y + state.scissor.h);
- if (GLAD_VERSION_1_0)
- glGetFloatv(GL_POINT_SIZE, &state.pointSize);
- else
- state.pointSize = 1.0f;
- for (int i = 0; i < 2; i++)
- state.boundFramebuffers[i] = std::numeric_limits<GLuint>::max();
- bindFramebuffer(FRAMEBUFFER_ALL, getDefaultFBO());
- if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
- || GLAD_EXT_sRGB_write_control)
- {
- state.framebufferSRGBEnabled = (glIsEnabled(GL_FRAMEBUFFER_SRGB) == GL_TRUE);
- }
- else
- state.framebufferSRGBEnabled = false;
- for (int i = 0; i < (int) BUFFER_MAX_ENUM; i++)
- {
- state.boundBuffers[i] = 0;
- glBindBuffer(getGLBufferType((BufferType) i), 0);
- }
- // Initialize multiple texture unit support for shaders.
- state.boundTextures.clear();
- state.boundTextures.resize(maxTextureUnits, 0);
- for (int i = 0; i < (int) state.boundTextures.size(); i++)
- {
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
- glActiveTexture(GL_TEXTURE0);
- state.curTextureUnit = 0;
- createDefaultTexture();
- contextInitialized = true;
- }
- void OpenGL::deInitContext()
- {
- if (!contextInitialized)
- return;
- glDeleteTextures(1, &state.defaultTexture);
- state.defaultTexture = 0;
- contextInitialized = false;
- }
- void OpenGL::initVendor()
- {
- const char *vstr = (const char *) glGetString(GL_VENDOR);
- if (!vstr)
- {
- vendor = VENDOR_UNKNOWN;
- return;
- }
- // http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR
- // http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices
- if (strstr(vstr, "ATI Technologies"))
- vendor = VENDOR_AMD;
- else if (strstr(vstr, "NVIDIA"))
- vendor = VENDOR_NVIDIA;
- else if (strstr(vstr, "Intel"))
- vendor = VENDOR_INTEL;
- else if (strstr(vstr, "Mesa"))
- vendor = VENDOR_MESA_SOFT;
- else if (strstr(vstr, "Apple Computer") || strstr(vstr, "Apple Inc."))
- vendor = VENDOR_APPLE;
- else if (strstr(vstr, "Microsoft"))
- vendor = VENDOR_MICROSOFT;
- else if (strstr(vstr, "Imagination"))
- vendor = VENDOR_IMGTEC;
- else if (strstr(vstr, "ARM"))
- vendor = VENDOR_ARM;
- else if (strstr(vstr, "Qualcomm"))
- vendor = VENDOR_QUALCOMM;
- else if (strstr(vstr, "Broadcom"))
- vendor = VENDOR_BROADCOM;
- else if (strstr(vstr, "Vivante"))
- vendor = VENDOR_VIVANTE;
- else
- vendor = VENDOR_UNKNOWN;
- }
- void OpenGL::initOpenGLFunctions()
- {
- // Alias extension-suffixed framebuffer functions to core versions since
- // there are so many different-named extensions that do the same things...
- if (!(GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
- {
- if (GLAD_VERSION_1_0 && GLAD_EXT_framebuffer_object)
- {
- fp_glBindRenderbuffer = fp_glBindRenderbufferEXT;
- fp_glDeleteRenderbuffers = fp_glDeleteRenderbuffersEXT;
- fp_glGenRenderbuffers = fp_glGenRenderbuffersEXT;
- fp_glRenderbufferStorage = fp_glRenderbufferStorageEXT;
- fp_glGetRenderbufferParameteriv = fp_glGetRenderbufferParameterivEXT;
- fp_glBindFramebuffer = fp_glBindFramebufferEXT;
- fp_glDeleteFramebuffers = fp_glDeleteFramebuffersEXT;
- fp_glGenFramebuffers = fp_glGenFramebuffersEXT;
- fp_glCheckFramebufferStatus = fp_glCheckFramebufferStatusEXT;
- fp_glFramebufferTexture2D = fp_glFramebufferTexture2DEXT;
- fp_glFramebufferRenderbuffer = fp_glFramebufferRenderbufferEXT;
- fp_glGetFramebufferAttachmentParameteriv = fp_glGetFramebufferAttachmentParameterivEXT;
- fp_glGenerateMipmap = fp_glGenerateMipmapEXT;
- }
- if (GLAD_EXT_framebuffer_blit)
- fp_glBlitFramebuffer = fp_glBlitFramebufferEXT;
- else if (GLAD_ANGLE_framebuffer_blit)
- fp_glBlitFramebuffer = fp_glBlitFramebufferANGLE;
- else if (GLAD_NV_framebuffer_blit)
- fp_glBlitFramebuffer = fp_glBlitFramebufferNV;
- if (GLAD_EXT_framebuffer_multisample)
- fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleEXT;
- else if (GLAD_APPLE_framebuffer_multisample)
- fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleAPPLE;
- else if (GLAD_ANGLE_framebuffer_multisample)
- fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleANGLE;
- else if (GLAD_NV_framebuffer_multisample)
- fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleNV;
- }
- }
- void OpenGL::initMaxValues()
- {
- if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
- {
- GLint range = 0;
- GLint precision = 0;
- glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, &range, &precision);
- pixelShaderHighpSupported = range > 0;
- }
- else
- pixelShaderHighpSupported = true;
- // We'll need this value to clamp anisotropy.
- if (GLAD_EXT_texture_filter_anisotropic)
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
- else
- maxAnisotropy = 1.0f;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
- int maxattachments = 1;
- int maxdrawbuffers = 1;
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_0)
- {
- glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxattachments);
- glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxdrawbuffers);
- }
- maxRenderTargets = std::max(std::min(maxattachments, maxdrawbuffers), 1);
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object
- || GLAD_EXT_framebuffer_multisample || GLAD_APPLE_framebuffer_multisample
- || GLAD_ANGLE_framebuffer_multisample)
- {
- glGetIntegerv(GL_MAX_SAMPLES, &maxRenderbufferSamples);
- }
- else
- maxRenderbufferSamples = 0;
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
- GLfloat limits[2];
- glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
- maxPointSize = limits[1];
- }
- void OpenGL::createDefaultTexture()
- {
- // Set the 'default' texture (id 0) as a repeating white pixel. Otherwise,
- // texture2D calls inside a shader would return black when drawing graphics
- // primitives, which would create the need to use different "passthrough"
- // shaders for untextured primitives vs images.
- GLuint curtexture = state.boundTextures[state.curTextureUnit];
- glGenTextures(1, &state.defaultTexture);
- bindTextureToUnit(state.defaultTexture, 0, false);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- GLubyte pix[] = {255, 255, 255, 255};
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix);
- bindTextureToUnit(curtexture, 0, false);
- }
- void OpenGL::prepareDraw()
- {
- TempDebugGroup debuggroup("Prepare OpenGL draw");
- // Make sure the active shader's love-provided uniforms are up to date.
- if (Shader::current != nullptr)
- ((Shader *)Shader::current)->checkSetBuiltinUniforms();
- if (state.constantColor != state.lastConstantColor)
- {
- const Colorf &c = state.constantColor;
- glVertexAttrib4f(ATTRIB_CONSTANTCOLOR, c.r, c.g, c.b, c.a);
- state.lastConstantColor = c;
- }
- }
- GLenum OpenGL::getGLBufferType(BufferType type)
- {
- switch (type)
- {
- case BUFFER_VERTEX:
- return GL_ARRAY_BUFFER;
- case BUFFER_INDEX:
- return GL_ELEMENT_ARRAY_BUFFER;
- case BUFFER_MAX_ENUM:
- return GL_ZERO;
- }
- }
- GLenum OpenGL::getGLBufferUsage(vertex::Usage usage)
- {
- switch (usage)
- {
- case vertex::USAGE_STREAM:
- return GL_STREAM_DRAW;
- case vertex::USAGE_DYNAMIC:
- return GL_DYNAMIC_DRAW;
- case vertex::USAGE_STATIC:
- return GL_STATIC_DRAW;
- default:
- return 0;
- }
- }
- void OpenGL::bindBuffer(BufferType type, GLuint buffer)
- {
- if (state.boundBuffers[type] != buffer)
- {
- glBindBuffer(getGLBufferType(type), buffer);
- state.boundBuffers[type] = buffer;
- }
- }
- void OpenGL::deleteBuffer(GLuint buffer)
- {
- glDeleteBuffers(1, &buffer);
- for (int i = 0; i < (int) BUFFER_MAX_ENUM; i++)
- {
- if (state.boundBuffers[i] == buffer)
- state.boundBuffers[i] = 0;
- }
- }
- void OpenGL::drawArrays(GLenum mode, GLint first, GLsizei count)
- {
- glDrawArrays(mode, first, count);
- ++stats.drawCalls;
- }
- void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
- {
- glDrawElements(mode, count, type, indices);
- ++stats.drawCalls;
- }
- void OpenGL::useVertexAttribArrays(uint32 arraybits)
- {
- uint32 diff = arraybits ^ state.enabledAttribArrays;
- if (diff == 0)
- return;
- // Max 32 attributes. As of when this was written, no GL driver exposes more
- // than 32. Lets hope that doesn't change...
- for (uint32 i = 0; i < 32; i++)
- {
- uint32 bit = 1u << i;
- if (diff & bit)
- {
- if (arraybits & bit)
- glEnableVertexAttribArray(i);
- else
- glDisableVertexAttribArray(i);
- }
- }
- state.enabledAttribArrays = arraybits;
- // glDisableVertexAttribArray will make the constant value for a vertex
- // attribute undefined. We rely on the per-vertex color attribute being
- // white when no per-vertex color is used, so we set it here.
- // FIXME: Is there a better place to do this?
- if ((diff & ATTRIBFLAG_COLOR) && !(arraybits & ATTRIBFLAG_COLOR))
- glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
- }
- void OpenGL::setViewport(const Rect &v)
- {
- glViewport(v.x, v.y, v.w, v.h);
- state.viewport = v;
- }
- Rect OpenGL::getViewport() const
- {
- return state.viewport;
- }
- void OpenGL::setScissor(const Rect &v, bool canvasActive)
- {
- if (canvasActive)
- glScissor(v.x, v.y, v.w, v.h);
- else
- {
- // With no Canvas active, we need to compensate for glScissor starting
- // from the lower left of the viewport instead of the top left.
- glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h);
- }
- state.scissor = v;
- }
- void OpenGL::setConstantColor(const Colorf &color)
- {
- state.constantColor = color;
- }
- const Colorf &OpenGL::getConstantColor() const
- {
- return state.constantColor;
- }
- void OpenGL::setPointSize(float size)
- {
- if (GLAD_VERSION_1_0)
- glPointSize(size);
- state.pointSize = size;
- }
- float OpenGL::getPointSize() const
- {
- return state.pointSize;
- }
- void OpenGL::setFramebufferSRGB(bool enable)
- {
- if (enable)
- glEnable(GL_FRAMEBUFFER_SRGB);
- else
- glDisable(GL_FRAMEBUFFER_SRGB);
- state.framebufferSRGBEnabled = enable;
- }
- bool OpenGL::hasFramebufferSRGB() const
- {
- return state.framebufferSRGBEnabled;
- }
- void OpenGL::bindFramebuffer(FramebufferTarget target, GLuint framebuffer)
- {
- bool bindingmodified = false;
- if ((target & FRAMEBUFFER_DRAW) && state.boundFramebuffers[0] != framebuffer)
- {
- bindingmodified = true;
- state.boundFramebuffers[0] = framebuffer;
- }
- if ((target & FRAMEBUFFER_READ) && state.boundFramebuffers[1] != framebuffer)
- {
- bindingmodified = true;
- state.boundFramebuffers[1] = framebuffer;
- }
- if (bindingmodified)
- {
- GLenum gltarget = GL_FRAMEBUFFER;
- if (target == FRAMEBUFFER_DRAW)
- gltarget = GL_DRAW_FRAMEBUFFER;
- else if (target == FRAMEBUFFER_READ)
- gltarget = GL_READ_FRAMEBUFFER;
- glBindFramebuffer(gltarget, framebuffer);
- }
- }
- GLenum OpenGL::getFramebuffer(FramebufferTarget target) const
- {
- if (target & FRAMEBUFFER_DRAW)
- return state.boundFramebuffers[0];
- else if (target & FRAMEBUFFER_READ)
- return state.boundFramebuffers[1];
- else
- return 0;
- }
- void OpenGL::deleteFramebuffer(GLuint framebuffer)
- {
- glDeleteFramebuffers(1, &framebuffer);
- for (int i = 0; i < 2; i++)
- {
- if (state.boundFramebuffers[i] == framebuffer)
- state.boundFramebuffers[i] = 0;
- }
- }
- void OpenGL::useProgram(GLuint program)
- {
- glUseProgram(program);
- ++stats.shaderSwitches;
- }
- GLuint OpenGL::getDefaultFBO() const
- {
- #ifdef LOVE_IOS
- // Hack: iOS uses a custom FBO.
- SDL_SysWMinfo info = {};
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
- return info.info.uikit.framebuffer;
- #else
- return 0;
- #endif
- }
- GLuint OpenGL::getDefaultTexture() const
- {
- return state.defaultTexture;
- }
- void OpenGL::setTextureUnit(int textureunit)
- {
- if (textureunit != state.curTextureUnit)
- glActiveTexture(GL_TEXTURE0 + textureunit);
- state.curTextureUnit = textureunit;
- }
- void OpenGL::bindTextureToUnit(GLuint texture, int textureunit, bool restoreprev)
- {
- if (texture != state.boundTextures[textureunit])
- {
- int oldtextureunit = state.curTextureUnit;
- if (oldtextureunit != textureunit)
- glActiveTexture(GL_TEXTURE0 + textureunit);
- state.boundTextures[textureunit] = texture;
- glBindTexture(GL_TEXTURE_2D, texture);
- if (restoreprev && oldtextureunit != textureunit)
- glActiveTexture(GL_TEXTURE0 + oldtextureunit);
- else
- state.curTextureUnit = textureunit;
- }
- }
- void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev)
- {
- GLuint handle = texture != nullptr ? (GLuint) texture->getHandle() : getDefaultTexture();
- bindTextureToUnit(handle, textureunit, restoreprev);
- }
- void OpenGL::deleteTexture(GLuint texture)
- {
- // glDeleteTextures binds texture 0 to all texture units the deleted texture
- // was bound to before deletion.
- for (GLuint &texid : state.boundTextures)
- {
- if (texid == texture)
- texid = 0;
- }
- glDeleteTextures(1, &texture);
- }
- void OpenGL::setTextureFilter(graphics::Texture::Filter &f)
- {
- GLint gmin, gmag;
- if (f.mipmap == Texture::FILTER_NONE)
- {
- if (f.min == Texture::FILTER_NEAREST)
- gmin = GL_NEAREST;
- else // f.min == Texture::FILTER_LINEAR
- gmin = GL_LINEAR;
- }
- else
- {
- if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_NEAREST)
- gmin = GL_NEAREST_MIPMAP_NEAREST;
- else if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_LINEAR)
- gmin = GL_NEAREST_MIPMAP_LINEAR;
- else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_NEAREST)
- gmin = GL_LINEAR_MIPMAP_NEAREST;
- else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_LINEAR)
- gmin = GL_LINEAR_MIPMAP_LINEAR;
- else
- gmin = GL_LINEAR;
- }
- switch (f.mag)
- {
- case Texture::FILTER_NEAREST:
- gmag = GL_NEAREST;
- break;
- case Texture::FILTER_LINEAR:
- default:
- gmag = GL_LINEAR;
- break;
- }
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gmin);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gmag);
- if (GLAD_EXT_texture_filter_anisotropic)
- {
- f.anisotropy = std::min(std::max(f.anisotropy, 1.0f), maxAnisotropy);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, f.anisotropy);
- }
- else
- f.anisotropy = 1.0f;
- }
- GLint OpenGL::getGLWrapMode(Texture::WrapMode wmode)
- {
- switch (wmode)
- {
- case Texture::WRAP_CLAMP:
- default:
- return GL_CLAMP_TO_EDGE;
- case Texture::WRAP_CLAMP_ZERO:
- return GL_CLAMP_TO_BORDER;
- case Texture::WRAP_REPEAT:
- return GL_REPEAT;
- case Texture::WRAP_MIRRORED_REPEAT:
- return GL_MIRRORED_REPEAT;
- }
- }
- void OpenGL::setTextureWrap(const graphics::Texture::Wrap &w)
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, getGLWrapMode(w.s));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, getGLWrapMode(w.t));
- }
- bool OpenGL::isClampZeroTextureWrapSupported() const
- {
- return GLAD_VERSION_1_3 || GLAD_EXT_texture_border_clamp || GLAD_NV_texture_border_clamp;
- }
- bool OpenGL::isPixelShaderHighpSupported() const
- {
- return pixelShaderHighpSupported;
- }
- int OpenGL::getMaxTextureSize() const
- {
- return maxTextureSize;
- }
- int OpenGL::getMaxRenderTargets() const
- {
- return std::min(maxRenderTargets, MAX_COLOR_RENDER_TARGETS);
- }
- int OpenGL::getMaxRenderbufferSamples() const
- {
- return maxRenderbufferSamples;
- }
- int OpenGL::getMaxTextureUnits() const
- {
- return maxTextureUnits;
- }
- float OpenGL::getMaxPointSize() const
- {
- return maxPointSize;
- }
- float OpenGL::getMaxAnisotropy() const
- {
- return maxAnisotropy;
- }
- void OpenGL::updateTextureMemorySize(size_t oldsize, size_t newsize)
- {
- int64 memsize = (int64) stats.textureMemory + ((int64) newsize - (int64) oldsize);
- stats.textureMemory = (size_t) std::max(memsize, (int64) 0);
- }
- OpenGL::Vendor OpenGL::getVendor() const
- {
- return vendor;
- }
- OpenGL::TextureFormat OpenGL::convertPixelFormat(PixelFormat pixelformat, bool renderbuffer, bool &isSRGB)
- {
- TextureFormat f;
- if (pixelformat == PIXELFORMAT_RGBA8 && isSRGB)
- pixelformat = PIXELFORMAT_sRGBA8;
- else if (pixelformat == PIXELFORMAT_ETC1)
- {
- // The ETC2 format can load ETC1 textures.
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility)
- pixelformat = PIXELFORMAT_ETC2_RGB;
- }
- switch (pixelformat)
- {
- case PIXELFORMAT_R8:
- if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg)
- {
- f.internalformat = GL_R8;
- f.externalformat = GL_RED;
- }
- else
- {
- f.internalformat = GL_LUMINANCE8;
- f.externalformat = GL_LUMINANCE;
- }
- f.type = GL_UNSIGNED_BYTE;
- break;
- case PIXELFORMAT_RG8:
- f.internalformat = GL_RG8;
- f.externalformat = GL_RG;
- f.type = GL_UNSIGNED_BYTE;
- break;
- case PIXELFORMAT_RGBA8:
- f.internalformat = GL_RGBA8;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_BYTE;
- break;
- case PIXELFORMAT_sRGBA8:
- f.internalformat = GL_SRGB8_ALPHA8;
- f.type = GL_UNSIGNED_BYTE;
- if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
- f.externalformat = GL_SRGB_ALPHA;
- else
- f.externalformat = GL_RGBA;
- break;
- case PIXELFORMAT_R16:
- f.internalformat = GL_R16;
- f.externalformat = GL_RED;
- f.type = GL_UNSIGNED_SHORT;
- break;
- case PIXELFORMAT_RG16:
- f.internalformat = GL_RG16;
- f.externalformat = GL_RG;
- f.type = GL_UNSIGNED_SHORT;
- break;
- case PIXELFORMAT_RGBA16:
- f.internalformat = GL_RGBA16;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_SHORT;
- break;
- case PIXELFORMAT_R16F:
- f.internalformat = GL_R16F;
- f.externalformat = GL_RED;
- if (GLAD_OES_texture_half_float)
- f.type = GL_HALF_FLOAT_OES;
- else
- f.type = GL_HALF_FLOAT;
- break;
- case PIXELFORMAT_RG16F:
- f.internalformat = GL_RG16F;
- f.externalformat = GL_RG;
- if (GLAD_OES_texture_half_float)
- f.type = GL_HALF_FLOAT_OES;
- else
- f.type = GL_HALF_FLOAT;
- break;
- case PIXELFORMAT_RGBA16F:
- f.internalformat = GL_RGBA16F;
- f.externalformat = GL_RGBA;
- if (GLAD_OES_texture_half_float)
- f.type = GL_HALF_FLOAT_OES;
- else
- f.type = GL_HALF_FLOAT;
- break;
- case PIXELFORMAT_R32F:
- f.internalformat = GL_R32F;
- f.externalformat = GL_RED;
- f.type = GL_FLOAT;
- break;
- case PIXELFORMAT_RG32F:
- f.internalformat = GL_RG32F;
- f.externalformat = GL_RG;
- f.type = GL_FLOAT;
- break;
- case PIXELFORMAT_RGBA32F:
- f.internalformat = GL_RGBA32F;
- f.externalformat = GL_RGBA;
- f.type = GL_FLOAT;
- break;
- case PIXELFORMAT_LA8:
- f.internalformat = GL_LUMINANCE8_ALPHA8;
- f.externalformat = GL_LUMINANCE_ALPHA;
- f.type = GL_UNSIGNED_BYTE;
- break;
- case PIXELFORMAT_RGBA4:
- f.internalformat = GL_RGBA4;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- case PIXELFORMAT_RGB5A1:
- f.internalformat = GL_RGB5_A1;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_SHORT_5_5_5_1;
- break;
- case PIXELFORMAT_RGB565:
- f.internalformat = GL_RGB565;
- f.externalformat = GL_RGB;
- f.type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case PIXELFORMAT_RGB10A2:
- f.internalformat = GL_RGB10_A2;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_INT_2_10_10_10_REV;
- break;
- case PIXELFORMAT_RG11B10F:
- f.internalformat = GL_R11F_G11F_B10F;
- f.externalformat = GL_RGB;
- f.type = GL_UNSIGNED_INT_10F_11F_11F_REV;
- break;
- case PIXELFORMAT_DXT1:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- break;
- case PIXELFORMAT_DXT3:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case PIXELFORMAT_DXT5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
- case PIXELFORMAT_BC4:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RED_RGTC1;
- break;
- case PIXELFORMAT_BC4s:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_SIGNED_RED_RGTC1;
- break;
- case PIXELFORMAT_BC5:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RG_RGTC2;
- break;
- case PIXELFORMAT_BC5s:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_SIGNED_RG_RGTC2;
- break;
- case PIXELFORMAT_BC6H:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
- break;
- case PIXELFORMAT_BC6Hs:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
- break;
- case PIXELFORMAT_BC7:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : GL_COMPRESSED_RGBA_BPTC_UNORM;
- break;
- case PIXELFORMAT_PVR1_RGB2:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- break;
- case PIXELFORMAT_PVR1_RGB4:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- break;
- case PIXELFORMAT_PVR1_RGBA2:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- break;
- case PIXELFORMAT_PVR1_RGBA4:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- break;
- case PIXELFORMAT_ETC1:
- isSRGB = false;
- f.internalformat = GL_ETC1_RGB8_OES;
- break;
- case PIXELFORMAT_ETC2_RGB:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ETC2 : GL_COMPRESSED_RGB8_ETC2;
- break;
- case PIXELFORMAT_ETC2_RGBA:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : GL_COMPRESSED_RGBA8_ETC2_EAC;
- break;
- case PIXELFORMAT_ETC2_RGBA1:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- break;
- case PIXELFORMAT_EAC_R:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_R11_EAC;
- break;
- case PIXELFORMAT_EAC_Rs:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_SIGNED_R11_EAC;
- break;
- case PIXELFORMAT_EAC_RG:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RG11_EAC;
- break;
- case PIXELFORMAT_EAC_RGs:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_SIGNED_RG11_EAC;
- break;
- case PIXELFORMAT_ASTC_4x4:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
- break;
- case PIXELFORMAT_ASTC_5x4:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
- break;
- case PIXELFORMAT_ASTC_5x5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
- break;
- case PIXELFORMAT_ASTC_6x5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
- break;
- case PIXELFORMAT_ASTC_6x6:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
- break;
- case PIXELFORMAT_ASTC_8x5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
- break;
- case PIXELFORMAT_ASTC_8x6:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
- break;
- case PIXELFORMAT_ASTC_8x8:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
- break;
- case PIXELFORMAT_ASTC_10x5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
- break;
- case PIXELFORMAT_ASTC_10x6:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
- break;
- case PIXELFORMAT_ASTC_10x8:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
- break;
- case PIXELFORMAT_ASTC_10x10:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
- break;
- case PIXELFORMAT_ASTC_12x10:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
- break;
- case PIXELFORMAT_ASTC_12x12:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
- break;
- default:
- printf("Unhandled pixel format when converting to OpenGL enums!");
- break;
- }
- if (!isPixelFormatCompressed(pixelformat))
- {
- if (GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 && pixelformat != PIXELFORMAT_LA8)
- && !renderbuffer)
- {
- f.internalformat = f.externalformat;
- }
- if (pixelformat != PIXELFORMAT_sRGBA8)
- isSRGB = false;
- }
- return f;
- }
- bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget, bool isSRGB)
- {
- if (rendertarget && isPixelFormatCompressed(pixelformat))
- return false;
- if (pixelformat == PIXELFORMAT_RGBA8 && isSRGB)
- pixelformat = PIXELFORMAT_sRGBA8;
- switch (pixelformat)
- {
- case PIXELFORMAT_R8:
- case PIXELFORMAT_RG8:
- if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg)
- return true;
- else if (pixelformat == PIXELFORMAT_R8 && !rendertarget && (GLAD_ES_VERSION_2_0 || GLAD_VERSION_1_1))
- return true; // We'll use OpenGL's luminance format internally.
- else
- return false;
- case PIXELFORMAT_RGBA8:
- if (rendertarget)
- return GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8;
- else
- return true;
- case PIXELFORMAT_sRGBA8:
- if (rendertarget)
- {
- if (GLAD_VERSION_1_0)
- {
- return GLAD_VERSION_3_0 || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB)
- && (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB));
- }
- else
- return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB;
- }
- else
- return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
- case PIXELFORMAT_R16:
- case PIXELFORMAT_RG16:
- if (rendertarget)
- return false;
- else
- return (GLAD_VERSION_1_1 && GLAD_EXT_texture_rg) || (GLAD_EXT_texture_norm16 && (GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg));
- case PIXELFORMAT_RGBA16:
- if (rendertarget)
- return false;
- else
- return GLAD_VERSION_1_1 || GLAD_EXT_texture_norm16;
- case PIXELFORMAT_R16F:
- case PIXELFORMAT_RG16F:
- if (GLAD_VERSION_1_0)
- return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel && GLAD_ARB_texture_rg);
- else if (rendertarget && !GLAD_EXT_color_buffer_half_float)
- return false;
- else
- return GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_half_float && GLAD_EXT_texture_rg);
- case PIXELFORMAT_RGBA16F:
- if (GLAD_VERSION_1_0)
- return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel);
- else if (rendertarget && !GLAD_EXT_color_buffer_half_float)
- return false;
- else
- return GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float;
- case PIXELFORMAT_R32F:
- case PIXELFORMAT_RG32F:
- if (GLAD_VERSION_1_0)
- return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_texture_rg);
- else if (!rendertarget)
- return GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_float && GLAD_EXT_texture_rg);
- else
- return false;
- case PIXELFORMAT_RGBA32F:
- if (GLAD_VERSION_1_0)
- return GLAD_VERSION_3_0 || GLAD_ARB_texture_float;
- else if (!rendertarget)
- return GLAD_ES_VERSION_3_0 || GLAD_OES_texture_float;
- else
- return false;
- case PIXELFORMAT_LA8:
- return !rendertarget;
- case PIXELFORMAT_RGBA4:
- case PIXELFORMAT_RGB5A1:
- return true;
- case PIXELFORMAT_RGB565:
- return GLAD_ES_VERSION_2_0 || GLAD_VERSION_4_2 || GLAD_ARB_ES2_compatibility;
- case PIXELFORMAT_RGB10A2:
- return GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0;
- case PIXELFORMAT_RG11B10F:
- if (rendertarget)
- return GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_color_buffer_packed_float;
- else
- return GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_texture_packed_float;
- case PIXELFORMAT_DXT1:
- return GLAD_EXT_texture_compression_s3tc || GLAD_EXT_texture_compression_dxt1;
- case PIXELFORMAT_DXT3:
- return GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt3;
- case PIXELFORMAT_DXT5:
- return GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt5;
- case PIXELFORMAT_BC4:
- case PIXELFORMAT_BC4s:
- case PIXELFORMAT_BC5:
- case PIXELFORMAT_BC5s:
- return (GLAD_VERSION_3_0 || GLAD_ARB_texture_compression_rgtc || GLAD_EXT_texture_compression_rgtc);
- case PIXELFORMAT_BC6H:
- case PIXELFORMAT_BC6Hs:
- case PIXELFORMAT_BC7:
- return GLAD_VERSION_4_2 || GLAD_ARB_texture_compression_bptc;
- case PIXELFORMAT_PVR1_RGB2:
- case PIXELFORMAT_PVR1_RGB4:
- case PIXELFORMAT_PVR1_RGBA2:
- case PIXELFORMAT_PVR1_RGBA4:
- return isSRGB ? GLAD_EXT_pvrtc_sRGB : GLAD_IMG_texture_compression_pvrtc;
- case PIXELFORMAT_ETC1:
- // ETC2 support guarantees ETC1 support as well.
- return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility || GLAD_OES_compressed_ETC1_RGB8_texture;
- case PIXELFORMAT_ETC2_RGB:
- case PIXELFORMAT_ETC2_RGBA:
- case PIXELFORMAT_ETC2_RGBA1:
- case PIXELFORMAT_EAC_R:
- case PIXELFORMAT_EAC_Rs:
- case PIXELFORMAT_EAC_RG:
- case PIXELFORMAT_EAC_RGs:
- return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility;
- case PIXELFORMAT_ASTC_4x4:
- case PIXELFORMAT_ASTC_5x4:
- case PIXELFORMAT_ASTC_5x5:
- case PIXELFORMAT_ASTC_6x5:
- case PIXELFORMAT_ASTC_6x6:
- case PIXELFORMAT_ASTC_8x5:
- case PIXELFORMAT_ASTC_8x6:
- case PIXELFORMAT_ASTC_8x8:
- case PIXELFORMAT_ASTC_10x5:
- case PIXELFORMAT_ASTC_10x6:
- case PIXELFORMAT_ASTC_10x8:
- case PIXELFORMAT_ASTC_10x10:
- case PIXELFORMAT_ASTC_12x10:
- case PIXELFORMAT_ASTC_12x12:
- return GLAD_ES_VERSION_3_2 || GLAD_KHR_texture_compression_astc_ldr;
- default:
- return false;
- }
- }
- bool OpenGL::hasTextureFilteringSupport(PixelFormat pixelformat)
- {
- switch (pixelformat)
- {
- case PIXELFORMAT_RGBA16F:
- return GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear;
- case PIXELFORMAT_RGBA32F:
- return GLAD_VERSION_1_1;
- default:
- return true;
- }
- }
- const char *OpenGL::errorString(GLenum errorcode)
- {
- switch (errorcode)
- {
- case GL_NO_ERROR:
- return "no error";
- case GL_INVALID_ENUM:
- return "invalid enum";
- case GL_INVALID_VALUE:
- return "invalid value";
- case GL_INVALID_OPERATION:
- return "invalid operation";
- case GL_OUT_OF_MEMORY:
- return "out of memory";
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- return "invalid framebuffer operation";
- case GL_CONTEXT_LOST:
- return "OpenGL context has been lost";
- default:
- break;
- }
- static char text[64] = {};
- memset(text, 0, sizeof(text));
- sprintf(text, "0x%x", errorcode);
- return text;
- }
- const char *OpenGL::framebufferStatusString(GLenum status)
- {
- switch (status)
- {
- case GL_FRAMEBUFFER_COMPLETE:
- return "complete (success)";
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- return "Texture format cannot be rendered to on this system.";
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- return "Error in graphics driver (missing render texture attachment)";
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- return "Error in graphics driver (incomplete draw buffer)";
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- return "Error in graphics driver (incomplete read buffer)";
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- return "Canvas with the specified MSAA count cannot be rendered to on this system.";
- case GL_FRAMEBUFFER_UNSUPPORTED:
- return "Renderable textures are unsupported";
- default:
- break;
- }
- static char text[64] = {};
- memset(text, 0, sizeof(text));
- sprintf(text, "0x%x", status);
- return text;
- }
- const char *OpenGL::debugSeverityString(GLenum severity)
- {
- switch (severity)
- {
- case GL_DEBUG_SEVERITY_HIGH:
- return "high";
- case GL_DEBUG_SEVERITY_MEDIUM:
- return "medium";
- case GL_DEBUG_SEVERITY_LOW:
- return "low";
- default:
- return "unknown";
- }
- }
- const char *OpenGL::debugSourceString(GLenum source)
- {
- switch (source)
- {
- case GL_DEBUG_SOURCE_API:
- return "API";
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
- return "window";
- case GL_DEBUG_SOURCE_SHADER_COMPILER:
- return "shader";
- case GL_DEBUG_SOURCE_THIRD_PARTY:
- return "external";
- case GL_DEBUG_SOURCE_APPLICATION:
- return "LOVE";
- case GL_DEBUG_SOURCE_OTHER:
- return "other";
- default:
- return "unknown";
- }
- }
- const char *OpenGL::debugTypeString(GLenum type)
- {
- switch (type)
- {
- case GL_DEBUG_TYPE_ERROR:
- return "error";
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
- return "deprecated behavior";
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
- return "undefined behavior";
- case GL_DEBUG_TYPE_PERFORMANCE:
- return "performance";
- case GL_DEBUG_TYPE_PORTABILITY:
- return "portability";
- case GL_DEBUG_TYPE_OTHER:
- return "other";
- default:
- return "unknown";
- }
- }
- // OpenGL class instance singleton.
- OpenGL gl;
- } // opengl
- } // graphics
- } // love
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