Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 5c75f3b5a5 Fixed compilation errors in filesystem and added workaround for machines without PhysFS 2.0. 16 years ago
extra 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 16 years ago
platform d164a305c5 Fixed broken love.cpp. 16 years ago
src 5c75f3b5a5 Fixed compilation errors in filesystem and added workaround for machines without PhysFS 2.0. 16 years ago
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). 16 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt e0115a384e Moved most constants into relevant classes. 16 years ago
configure.in dcb3dfd83d Initial Mercurial commit. 16 years ago
license.txt dcb3dfd83d Initial Mercurial commit. 16 years ago
readme.txt dcb3dfd83d Initial Mercurial commit. 16 years ago

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".