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- /**
- * Copyright (c) 2006-2017 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Transform.h"
- namespace love
- {
- namespace math
- {
- love::Type Transform::type("Transform", &Object::type);
- Transform::Transform()
- : matrix()
- , inverseDirty(true)
- , inverseMatrix()
- {
- }
- Transform::Transform(const Matrix4 &m)
- : matrix(m)
- , inverseDirty(true)
- , inverseMatrix()
- {
- }
- Transform::Transform(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky)
- : matrix(x, y, a, sx, sy, ox, oy, kx, ky)
- , inverseDirty(true)
- , inverseMatrix()
- {
- }
- Transform::~Transform()
- {
- }
- Transform *Transform::clone()
- {
- return new Transform(*this);
- }
- Transform *Transform::inverse()
- {
- return new Transform(getInverseMatrix());
- }
- void Transform::apply(Transform *other)
- {
- matrix *= other->getMatrix();
- inverseDirty = true;
- }
- void Transform::translate(float x, float y)
- {
- matrix.translate(x, y);
- inverseDirty = true;
- }
- void Transform::rotate(float angle)
- {
- matrix.rotate(angle);
- inverseDirty = true;
- }
- void Transform::scale(float x, float y)
- {
- matrix.scale(x, y);
- inverseDirty = true;
- }
- void Transform::shear(float x, float y)
- {
- matrix.shear(x, y);
- inverseDirty = true;
- }
- void Transform::reset()
- {
- matrix.setIdentity();
- inverseDirty = true;
- }
- void Transform::setTransformation(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky)
- {
- matrix.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
- inverseDirty = true;
- }
- love::Vector2 Transform::transformPoint(love::Vector2 p) const
- {
- love::Vector2 result;
- matrix.transformXY(&result, &p, 1);
- return result;
- }
- love::Vector2 Transform::inverseTransformPoint(love::Vector2 p)
- {
- love::Vector2 result;
- getInverseMatrix().transformXY(&result, &p, 1);
- return result;
- }
- const Matrix4 &Transform::getMatrix() const
- {
- return matrix;
- }
- void Transform::setMatrix(const Matrix4 &m)
- {
- matrix = m;
- inverseDirty = true;
- }
- bool Transform::getConstant(const char *in, MatrixLayout &out)
- {
- return matrixLayouts.find(in, out);
- }
- bool Transform::getConstant(MatrixLayout in, const char *&out)
- {
- return matrixLayouts.find(in, out);
- }
- StringMap<Transform::MatrixLayout, Transform::MATRIX_MAX_ENUM>::Entry Transform::matrixLayoutEntries[] =
- {
- { "row", MATRIX_ROW_MAJOR },
- { "column", MATRIX_COLUMN_MAJOR },
- };
- StringMap<Transform::MatrixLayout, Transform::MATRIX_MAX_ENUM> Transform::matrixLayouts(Transform::matrixLayoutEntries, sizeof(Transform::matrixLayoutEntries));
- } // math
- } // love
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