Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 5fd6e7fbfb Updated no-game screen. It now uses string constants. 16 yıl önce
extra 45f69512ac Added some resources. 16 yıl önce
platform 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 16 yıl önce
src 5fd6e7fbfb Updated no-game screen. It now uses string constants. 16 yıl önce
.hgignore e969879d5a Added DMG automation to Xcode project 16 yıl önce
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 yıl önce
changes.txt e0115a384e Moved most constants into relevant classes. 16 yıl önce
configure.in 3b99c686d5 Fixed the am64 architecture issue in the deb 16 yıl önce
license.txt dcb3dfd83d Initial Mercurial commit. 16 yıl önce
readme.txt dcb3dfd83d Initial Mercurial commit. 16 yıl önce

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".