OpenGL.cpp 70 KB

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  1. /**
  2. * Copyright (c) 2006-2023 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. // LOVE
  21. #include "common/config.h"
  22. #include "OpenGL.h"
  23. #include "Shader.h"
  24. #include "common/Exception.h"
  25. #include "graphics/Graphics.h"
  26. #include "graphics/Buffer.h"
  27. // C++
  28. #include <algorithm>
  29. #include <limits>
  30. // C
  31. #include <cstring>
  32. #include <cstdio>
  33. // For SDL_GL_GetProcAddress.
  34. #include <SDL_video.h>
  35. #ifdef LOVE_IOS
  36. #include <SDL_syswm.h>
  37. #endif
  38. #ifdef LOVE_ANDROID
  39. #include <dlfcn.h>
  40. #endif
  41. namespace love
  42. {
  43. namespace graphics
  44. {
  45. namespace opengl
  46. {
  47. static void *LOVEGetProcAddress(const char *name)
  48. {
  49. #ifdef LOVE_ANDROID
  50. void *proc = dlsym(RTLD_DEFAULT, name);
  51. if (proc)
  52. return proc;
  53. #endif
  54. return (void *) SDL_GL_GetProcAddress(name);
  55. }
  56. OpenGL::TempDebugGroup::TempDebugGroup(const char *name)
  57. {
  58. if (isDebugEnabled())
  59. {
  60. if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0))
  61. glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name);
  62. else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug)
  63. glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name);
  64. else if (GLAD_EXT_debug_marker)
  65. glPushGroupMarkerEXT(0, (const GLchar *) name);
  66. }
  67. }
  68. OpenGL::TempDebugGroup::~TempDebugGroup()
  69. {
  70. if (isDebugEnabled())
  71. {
  72. if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0))
  73. glPopDebugGroup();
  74. else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug)
  75. glPopDebugGroupKHR();
  76. else if (GLAD_EXT_debug_marker)
  77. glPopGroupMarkerEXT();
  78. }
  79. }
  80. OpenGL::CleanClearState::CleanClearState(GLbitfield clearFlags)
  81. : clearFlags(clearFlags)
  82. , colorWriteMask(gl.getColorWriteMask())
  83. , stencilWriteMask(gl.getStencilWriteMask())
  84. , depthWrites(gl.hasDepthWrites())
  85. , scissor(gl.isStateEnabled(ENABLE_SCISSOR_TEST))
  86. {
  87. if ((clearFlags & GL_COLOR_BUFFER_BIT) != 0 && colorWriteMask != LOVE_UINT32_MAX)
  88. gl.setColorWriteMask(LOVE_UINT32_MAX);
  89. if ((clearFlags & GL_DEPTH_BUFFER_BIT) != 0 && !depthWrites)
  90. gl.setDepthWrites(true);
  91. if ((clearFlags & GL_STENCIL_BUFFER_BIT) != 0 && (stencilWriteMask & 0xFF) != 0xFF)
  92. gl.setStencilWriteMask(LOVE_UINT32_MAX);
  93. if (clearFlags != 0 && scissor)
  94. gl.setEnableState(ENABLE_SCISSOR_TEST, false);
  95. }
  96. OpenGL::CleanClearState::~CleanClearState()
  97. {
  98. if ((clearFlags & GL_COLOR_BUFFER_BIT) != 0 && colorWriteMask != LOVE_UINT32_MAX)
  99. gl.setColorWriteMask(colorWriteMask);
  100. if ((clearFlags & GL_DEPTH_BUFFER_BIT) != 0 && !depthWrites)
  101. gl.setDepthWrites(depthWrites);
  102. if ((clearFlags & GL_STENCIL_BUFFER_BIT) != 0 && (stencilWriteMask & 0xFF) != 0xFF)
  103. gl.setStencilWriteMask(stencilWriteMask);
  104. if (clearFlags != 0 && scissor)
  105. gl.setEnableState(ENABLE_SCISSOR_TEST, scissor);
  106. }
  107. OpenGL::OpenGL()
  108. : stats()
  109. , bugs()
  110. , contextInitialized(false)
  111. , pixelShaderHighpSupported(false)
  112. , baseVertexSupported(false)
  113. , maxAnisotropy(1.0f)
  114. , maxLODBias(0.0f)
  115. , max2DTextureSize(0)
  116. , max3DTextureSize(0)
  117. , maxCubeTextureSize(0)
  118. , maxTextureArrayLayers(0)
  119. , maxTexelBufferSize(0)
  120. , maxShaderStorageBufferSize(0)
  121. , maxComputeWorkGroupsX(0)
  122. , maxComputeWorkGroupsY(0)
  123. , maxComputeWorkGroupsZ(0)
  124. , maxRenderTargets(1)
  125. , maxSamples(1)
  126. , maxTextureUnits(1)
  127. , maxShaderStorageBufferBindings(0)
  128. , maxPointSize(1)
  129. , coreProfile(false)
  130. , vendor(VENDOR_UNKNOWN)
  131. , state()
  132. {
  133. }
  134. bool OpenGL::initContext()
  135. {
  136. if (contextInitialized)
  137. return true;
  138. if (!gladLoadGLLoader(LOVEGetProcAddress))
  139. return false;
  140. initVendor();
  141. bugs = {};
  142. if (GLAD_ES_VERSION_3_0 && !GLAD_ES_VERSION_3_1)
  143. {
  144. const char *device = (const char *) glGetString(GL_RENDERER);
  145. if (getVendor() == VENDOR_VIVANTE && strstr(device, "Vivante GC7000UL"))
  146. bugs.brokenGLES3 = true;
  147. }
  148. if (bugs.brokenGLES3)
  149. GLAD_ES_VERSION_3_0 = false;
  150. if (GLAD_VERSION_3_2)
  151. {
  152. GLint profileMask = 0;
  153. glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask);
  154. coreProfile = (profileMask & GL_CONTEXT_CORE_PROFILE_BIT);
  155. }
  156. else
  157. coreProfile = false;
  158. initOpenGLFunctions();
  159. #if defined(LOVE_WINDOWS) || defined(LOVE_LINUX)
  160. // See the comments in OpenGL.h.
  161. if (getVendor() == VENDOR_AMD)
  162. {
  163. bugs.clearRequiresDriverTextureStateUpdate = true;
  164. if (!gl.isCoreProfile() && !GLAD_ES_VERSION_2_0)
  165. bugs.generateMipmapsRequiresTexture2DEnable = true;
  166. }
  167. #endif
  168. #ifdef LOVE_WINDOWS
  169. if (getVendor() == VENDOR_INTEL && gl.isCoreProfile())
  170. {
  171. const char *device = (const char *) glGetString(GL_RENDERER);
  172. if (strstr(device, "HD Graphics 4000") || strstr(device, "HD Graphics 2500"))
  173. bugs.clientWaitSyncStalls = true;
  174. }
  175. if (getVendor() == VENDOR_INTEL)
  176. {
  177. const char *device = (const char *) glGetString(GL_RENDERER);
  178. if (strstr(device, "HD Graphics 3000") || strstr(device, "HD Graphics 2000")
  179. || !strcmp(device, "Intel(R) HD Graphics") || !strcmp(device, "Intel(R) HD Graphics Family"))
  180. {
  181. bugs.brokenSRGB = true;
  182. }
  183. }
  184. #endif
  185. #ifdef LOVE_WINDOWS
  186. if (getVendor() == VENDOR_AMD)
  187. {
  188. // Radeon drivers switched from "ATI Radeon" to "AMD Radeon" around
  189. // the 7000 series. We'll assume this bug doesn't affect those newer
  190. // GPUs / drivers.
  191. const char *device = (const char *) glGetString(GL_RENDERER);
  192. if (strstr(device, "ATI Radeon") || strstr(device, "ATI Mobility Radeon"))
  193. bugs.texStorageBreaksSubImage = true;
  194. }
  195. #endif
  196. contextInitialized = true;
  197. return true;
  198. }
  199. void OpenGL::setupContext()
  200. {
  201. if (!contextInitialized)
  202. return;
  203. initMaxValues();
  204. GLfloat glcolor[4] = {1.0f, 1.0f, 1.0f, 1.0f};
  205. glVertexAttrib4fv(ATTRIB_COLOR, glcolor);
  206. GLint maxvertexattribs = 1;
  207. glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
  208. state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
  209. state.instancedAttribArrays = 0;
  210. setVertexAttributes(VertexAttributes(), BufferBindings());
  211. // Get the current viewport.
  212. glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
  213. // And the current scissor - but we need to compensate for GL scissors
  214. // starting at the bottom left instead of top left.
  215. glGetIntegerv(GL_SCISSOR_BOX, (GLint *) &state.scissor.x);
  216. state.scissor.y = state.viewport.h - (state.scissor.y + state.scissor.h);
  217. if (GLAD_VERSION_1_0)
  218. glGetFloatv(GL_POINT_SIZE, &state.pointSize);
  219. else
  220. state.pointSize = 1.0f;
  221. for (int i = 0; i < 2; i++)
  222. state.boundFramebuffers[i] = std::numeric_limits<GLuint>::max();
  223. bindFramebuffer(FRAMEBUFFER_ALL, getDefaultFBO());
  224. setEnableState(ENABLE_BLEND, state.enableState[ENABLE_BLEND]);
  225. setEnableState(ENABLE_DEPTH_TEST, state.enableState[ENABLE_DEPTH_TEST]);
  226. setEnableState(ENABLE_STENCIL_TEST, state.enableState[ENABLE_STENCIL_TEST]);
  227. setEnableState(ENABLE_SCISSOR_TEST, state.enableState[ENABLE_SCISSOR_TEST]);
  228. setEnableState(ENABLE_FACE_CULL, state.enableState[ENABLE_FACE_CULL]);
  229. if (!bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB
  230. || GLAD_EXT_framebuffer_sRGB || GLAD_EXT_sRGB_write_control))
  231. {
  232. setEnableState(ENABLE_FRAMEBUFFER_SRGB, state.enableState[ENABLE_FRAMEBUFFER_SRGB]);
  233. }
  234. else
  235. state.enableState[ENABLE_FRAMEBUFFER_SRGB] = false;
  236. GLint faceCull = GL_BACK;
  237. glGetIntegerv(GL_CULL_FACE_MODE, &faceCull);
  238. state.faceCullMode = faceCull;
  239. for (int i = 0; i < (int) BUFFERUSAGE_MAX_ENUM; i++)
  240. {
  241. state.boundBuffers[i] = 0;
  242. if (isBufferUsageSupported((BufferUsage) i))
  243. glBindBuffer(getGLBufferType((BufferUsage) i), 0);
  244. }
  245. if (isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
  246. state.boundIndexedBuffers[BUFFERUSAGE_SHADER_STORAGE].resize(maxShaderStorageBufferBindings, 0);
  247. // Initialize multiple texture unit support for shaders.
  248. for (int i = 0; i < TEXTURE_MAX_ENUM + 1; i++)
  249. {
  250. state.boundTextures[i].clear();
  251. state.boundTextures[i].resize(maxTextureUnits, 0);
  252. }
  253. for (int i = 0; i < maxTextureUnits; i++)
  254. {
  255. glActiveTexture(GL_TEXTURE0 + i);
  256. for (int j = 0; j < TEXTURE_MAX_ENUM; j++)
  257. {
  258. TextureType textype = (TextureType) j;
  259. if (isTextureTypeSupported(textype))
  260. glBindTexture(getGLTextureType(textype), 0);
  261. }
  262. }
  263. glActiveTexture(GL_TEXTURE0);
  264. state.curTextureUnit = 0;
  265. setDepthWrites(state.depthWritesEnabled);
  266. setStencilWriteMask(state.stencilWriteMask);
  267. setColorWriteMask(state.colorWriteMask);
  268. contextInitialized = true;
  269. #ifdef LOVE_ANDROID
  270. // This can't be done in initContext with the rest of the bug checks because
  271. // isPixelFormatSupported relies on state initialized here / after init.
  272. auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
  273. if (GLAD_ES_VERSION_3_0 && gfx != nullptr && !gfx->isPixelFormatSupported(PIXELFORMAT_R8_UNORM, PIXELFORMATUSAGEFLAGS_SAMPLE | PIXELFORMATUSAGEFLAGS_RENDERTARGET))
  274. bugs.brokenR8PixelFormat = true;
  275. #endif
  276. }
  277. void OpenGL::deInitContext()
  278. {
  279. if (!contextInitialized)
  280. return;
  281. contextInitialized = false;
  282. }
  283. void OpenGL::initVendor()
  284. {
  285. const char *vstr = (const char *) glGetString(GL_VENDOR);
  286. if (!vstr)
  287. {
  288. vendor = VENDOR_UNKNOWN;
  289. return;
  290. }
  291. // http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR
  292. // http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices
  293. // https://opengl.gpuinfo.org/displaycapability.php?name=GL_VENDOR
  294. if (strstr(vstr, "ATI Technologies") || strstr(vstr, "AMD") || strstr(vstr, "Advanced Micro Devices"))
  295. vendor = VENDOR_AMD;
  296. else if (strstr(vstr, "NVIDIA"))
  297. vendor = VENDOR_NVIDIA;
  298. else if (strstr(vstr, "Intel"))
  299. vendor = VENDOR_INTEL;
  300. else if (strstr(vstr, "Mesa"))
  301. vendor = VENDOR_MESA_SOFT;
  302. else if (strstr(vstr, "Apple Computer") || strstr(vstr, "Apple Inc."))
  303. vendor = VENDOR_APPLE;
  304. else if (strstr(vstr, "Microsoft"))
  305. vendor = VENDOR_MICROSOFT;
  306. else if (strstr(vstr, "Imagination"))
  307. vendor = VENDOR_IMGTEC;
  308. else if (strstr(vstr, "ARM"))
  309. vendor = VENDOR_ARM;
  310. else if (strstr(vstr, "Qualcomm"))
  311. vendor = VENDOR_QUALCOMM;
  312. else if (strstr(vstr, "Broadcom"))
  313. vendor = VENDOR_BROADCOM;
  314. else if (strstr(vstr, "Vivante"))
  315. vendor = VENDOR_VIVANTE;
  316. else
  317. vendor = VENDOR_UNKNOWN;
  318. }
  319. void OpenGL::initOpenGLFunctions()
  320. {
  321. // Alias extension-suffixed framebuffer functions to core versions since
  322. // there are so many different-named extensions that do the same things...
  323. if (!(GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
  324. {
  325. if (GLAD_VERSION_1_0 && GLAD_EXT_framebuffer_object)
  326. {
  327. fp_glBindRenderbuffer = fp_glBindRenderbufferEXT;
  328. fp_glDeleteRenderbuffers = fp_glDeleteRenderbuffersEXT;
  329. fp_glGenRenderbuffers = fp_glGenRenderbuffersEXT;
  330. fp_glRenderbufferStorage = fp_glRenderbufferStorageEXT;
  331. fp_glGetRenderbufferParameteriv = fp_glGetRenderbufferParameterivEXT;
  332. fp_glBindFramebuffer = fp_glBindFramebufferEXT;
  333. fp_glDeleteFramebuffers = fp_glDeleteFramebuffersEXT;
  334. fp_glGenFramebuffers = fp_glGenFramebuffersEXT;
  335. fp_glCheckFramebufferStatus = fp_glCheckFramebufferStatusEXT;
  336. fp_glFramebufferTexture2D = fp_glFramebufferTexture2DEXT;
  337. fp_glFramebufferTexture3D = fp_glFramebufferTexture3DEXT;
  338. fp_glFramebufferRenderbuffer = fp_glFramebufferRenderbufferEXT;
  339. fp_glGetFramebufferAttachmentParameteriv = fp_glGetFramebufferAttachmentParameterivEXT;
  340. fp_glGenerateMipmap = fp_glGenerateMipmapEXT;
  341. }
  342. if (GLAD_VERSION_1_0 && GLAD_EXT_texture_array)
  343. fp_glFramebufferTextureLayer = fp_glFramebufferTextureLayerEXT;
  344. if (GLAD_EXT_framebuffer_blit)
  345. fp_glBlitFramebuffer = fp_glBlitFramebufferEXT;
  346. else if (GLAD_ANGLE_framebuffer_blit)
  347. fp_glBlitFramebuffer = fp_glBlitFramebufferANGLE;
  348. else if (GLAD_NV_framebuffer_blit)
  349. fp_glBlitFramebuffer = fp_glBlitFramebufferNV;
  350. if (GLAD_EXT_framebuffer_multisample)
  351. fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleEXT;
  352. else if (GLAD_APPLE_framebuffer_multisample)
  353. fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleAPPLE;
  354. else if (GLAD_ANGLE_framebuffer_multisample)
  355. fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleANGLE;
  356. else if (GLAD_NV_framebuffer_multisample)
  357. fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleNV;
  358. }
  359. if (isInstancingSupported() && !(GLAD_VERSION_3_3 || GLAD_ES_VERSION_3_0))
  360. {
  361. if (GLAD_ARB_instanced_arrays)
  362. {
  363. fp_glDrawArraysInstanced = fp_glDrawArraysInstancedARB;
  364. fp_glDrawElementsInstanced = fp_glDrawElementsInstancedARB;
  365. fp_glVertexAttribDivisor = fp_glVertexAttribDivisorARB;
  366. }
  367. else if (GLAD_EXT_instanced_arrays)
  368. {
  369. fp_glDrawArraysInstanced = fp_glDrawArraysInstancedEXT;
  370. fp_glDrawElementsInstanced = fp_glDrawElementsInstancedEXT;
  371. fp_glVertexAttribDivisor = fp_glVertexAttribDivisorEXT;
  372. }
  373. else if (GLAD_ANGLE_instanced_arrays)
  374. {
  375. fp_glDrawArraysInstanced = fp_glDrawArraysInstancedANGLE;
  376. fp_glDrawElementsInstanced = fp_glDrawElementsInstancedANGLE;
  377. fp_glVertexAttribDivisor = fp_glVertexAttribDivisorANGLE;
  378. }
  379. }
  380. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
  381. {
  382. // The Nvidia Tegra 3 driver (used by Ouya) claims to support GL_EXT_texture_array but
  383. // segfaults if you actually try to use it. OpenGL ES 2.0 devices should use OES_texture_3D.
  384. // GL_EXT_texture_array is for desktops.
  385. GLAD_EXT_texture_array = false;
  386. if (GLAD_OES_texture_3D)
  387. {
  388. // Function signatures don't match, we'll have to conditionally call it
  389. //fp_glTexImage3D = fp_glTexImage3DOES;
  390. fp_glTexSubImage3D = fp_glTexSubImage3DOES;
  391. fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
  392. fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
  393. fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
  394. fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
  395. }
  396. }
  397. if (!GLAD_VERSION_3_2 && !GLAD_ES_VERSION_3_2 && !GLAD_ARB_draw_elements_base_vertex)
  398. {
  399. if (GLAD_OES_draw_elements_base_vertex)
  400. {
  401. fp_glDrawElementsBaseVertex = fp_glDrawElementsBaseVertexOES;
  402. if (GLAD_ES_VERSION_3_0)
  403. {
  404. fp_glDrawRangeElementsBaseVertex = fp_glDrawRangeElementsBaseVertexOES;
  405. fp_glDrawElementsInstancedBaseVertex = fp_glDrawElementsInstancedBaseVertexOES;
  406. }
  407. }
  408. else if (GLAD_EXT_draw_elements_base_vertex)
  409. {
  410. fp_glDrawElementsBaseVertex = fp_glDrawElementsBaseVertexEXT;
  411. if (GLAD_ES_VERSION_3_0)
  412. {
  413. fp_glDrawRangeElementsBaseVertex = fp_glDrawRangeElementsBaseVertexEXT;
  414. fp_glDrawElementsInstancedBaseVertex = fp_glDrawElementsInstancedBaseVertexEXT;
  415. }
  416. }
  417. }
  418. }
  419. void OpenGL::initMaxValues()
  420. {
  421. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
  422. {
  423. GLint range = 0;
  424. GLint precision = 0;
  425. glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, &range, &precision);
  426. pixelShaderHighpSupported = range > 0;
  427. }
  428. else
  429. pixelShaderHighpSupported = true;
  430. baseVertexSupported = GLAD_VERSION_3_2 || GLAD_ES_VERSION_3_2 || GLAD_ARB_draw_elements_base_vertex
  431. || GLAD_OES_draw_elements_base_vertex || GLAD_EXT_draw_elements_base_vertex;
  432. // We'll need this value to clamp anisotropy.
  433. if (GLAD_EXT_texture_filter_anisotropic)
  434. glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
  435. else
  436. maxAnisotropy = 1.0f;
  437. glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max2DTextureSize);
  438. glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTextureSize);
  439. if (isTextureTypeSupported(TEXTURE_VOLUME))
  440. glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &max3DTextureSize);
  441. else
  442. max3DTextureSize = 0;
  443. if (isTextureTypeSupported(TEXTURE_2D_ARRAY))
  444. glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureArrayLayers);
  445. else
  446. maxTextureArrayLayers = 0;
  447. if (isBufferUsageSupported(BUFFERUSAGE_TEXEL))
  448. glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTexelBufferSize);
  449. else
  450. maxTexelBufferSize = 0;
  451. if (isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
  452. {
  453. glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &maxShaderStorageBufferSize);
  454. glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings);
  455. }
  456. else
  457. {
  458. maxShaderStorageBufferSize = 0;
  459. maxShaderStorageBufferBindings = 0;
  460. }
  461. if (GLAD_ES_VERSION_3_1 || GLAD_VERSION_4_3)
  462. {
  463. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &maxComputeWorkGroupsX);
  464. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &maxComputeWorkGroupsY);
  465. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &maxComputeWorkGroupsZ);
  466. }
  467. else
  468. {
  469. maxComputeWorkGroupsX = 0;
  470. maxComputeWorkGroupsY = 0;
  471. maxComputeWorkGroupsZ = 0;
  472. }
  473. int maxattachments = 1;
  474. int maxdrawbuffers = 1;
  475. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_0)
  476. {
  477. glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxattachments);
  478. glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxdrawbuffers);
  479. }
  480. maxRenderTargets = std::max(std::min(maxattachments, maxdrawbuffers), 1);
  481. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object
  482. || GLAD_EXT_framebuffer_multisample || GLAD_APPLE_framebuffer_multisample
  483. || GLAD_ANGLE_framebuffer_multisample)
  484. {
  485. glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
  486. }
  487. else
  488. maxSamples = 1;
  489. glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
  490. GLfloat limits[2];
  491. if (GLAD_VERSION_3_0)
  492. glGetFloatv(GL_POINT_SIZE_RANGE, limits);
  493. else
  494. glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
  495. maxPointSize = limits[1];
  496. if (isSamplerLODBiasSupported())
  497. glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxLODBias);
  498. else
  499. maxLODBias = 0.0f;
  500. }
  501. void OpenGL::prepareDraw(love::graphics::Graphics *gfx)
  502. {
  503. TempDebugGroup debuggroup("Prepare OpenGL draw");
  504. // Make sure the active shader's love-provided uniforms are up to date.
  505. if (Shader::current != nullptr)
  506. {
  507. Rect viewport = getViewport();
  508. ((Shader *)Shader::current)->updateBuiltinUniforms(gfx, viewport.w, viewport.h);
  509. }
  510. }
  511. GLenum OpenGL::getGLPrimitiveType(PrimitiveType type)
  512. {
  513. switch (type)
  514. {
  515. case PRIMITIVE_TRIANGLES: return GL_TRIANGLES;
  516. case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
  517. case PRIMITIVE_TRIANGLE_FAN: return GL_TRIANGLE_FAN;
  518. case PRIMITIVE_POINTS: return GL_POINTS;
  519. case PRIMITIVE_MAX_ENUM: return GL_ZERO;
  520. }
  521. return GL_ZERO;
  522. }
  523. GLenum OpenGL::getGLBufferType(BufferUsage usage)
  524. {
  525. switch (usage)
  526. {
  527. case BUFFERUSAGE_VERTEX: return GL_ARRAY_BUFFER;
  528. case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
  529. case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
  530. case BUFFERUSAGE_UNIFORM: return GL_UNIFORM_BUFFER;
  531. case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
  532. case BUFFERUSAGE_INDIRECT_ARGUMENTS: return GL_DRAW_INDIRECT_BUFFER;
  533. case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
  534. }
  535. return GL_ZERO;
  536. }
  537. GLenum OpenGL::getGLTextureType(TextureType type)
  538. {
  539. switch (type)
  540. {
  541. case TEXTURE_2D: return GL_TEXTURE_2D;
  542. case TEXTURE_VOLUME: return GL_TEXTURE_3D;
  543. case TEXTURE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
  544. case TEXTURE_CUBE: return GL_TEXTURE_CUBE_MAP;
  545. case TEXTURE_MAX_ENUM: return GL_TEXTURE_BUFFER; // Hack
  546. }
  547. return GL_ZERO;
  548. }
  549. GLenum OpenGL::getGLIndexDataType(IndexDataType type)
  550. {
  551. switch (type)
  552. {
  553. case INDEX_UINT16: return GL_UNSIGNED_SHORT;
  554. case INDEX_UINT32: return GL_UNSIGNED_INT;
  555. default: return GL_ZERO;
  556. }
  557. }
  558. GLenum OpenGL::getGLVertexDataType(DataFormat format, int &components, GLboolean &normalized, bool &intformat)
  559. {
  560. normalized = GL_FALSE;
  561. intformat = false;
  562. components = 1;
  563. switch (format)
  564. {
  565. case DATAFORMAT_FLOAT:
  566. components = 1;
  567. return GL_FLOAT;
  568. case DATAFORMAT_FLOAT_VEC2:
  569. components = 2;
  570. return GL_FLOAT;
  571. case DATAFORMAT_FLOAT_VEC3:
  572. components = 3;
  573. return GL_FLOAT;
  574. case DATAFORMAT_FLOAT_VEC4:
  575. components = 4;
  576. return GL_FLOAT;
  577. case DATAFORMAT_FLOAT_MAT2X2:
  578. case DATAFORMAT_FLOAT_MAT2X3:
  579. case DATAFORMAT_FLOAT_MAT2X4:
  580. case DATAFORMAT_FLOAT_MAT3X2:
  581. case DATAFORMAT_FLOAT_MAT3X3:
  582. case DATAFORMAT_FLOAT_MAT3X4:
  583. case DATAFORMAT_FLOAT_MAT4X2:
  584. case DATAFORMAT_FLOAT_MAT4X3:
  585. case DATAFORMAT_FLOAT_MAT4X4:
  586. return GL_ZERO;
  587. case DATAFORMAT_INT32:
  588. components = 1;
  589. intformat = true;
  590. return GL_INT;
  591. case DATAFORMAT_INT32_VEC2:
  592. components = 2;
  593. intformat = true;
  594. return GL_INT;
  595. case DATAFORMAT_INT32_VEC3:
  596. components = 3;
  597. intformat = true;
  598. return GL_INT;
  599. case DATAFORMAT_INT32_VEC4:
  600. components = 4;
  601. intformat = true;
  602. return GL_INT;
  603. case DATAFORMAT_UINT32:
  604. components = 1;
  605. intformat = true;
  606. return GL_UNSIGNED_INT;
  607. case DATAFORMAT_UINT32_VEC2:
  608. components = 2;
  609. intformat = true;
  610. return GL_UNSIGNED_INT;
  611. case DATAFORMAT_UINT32_VEC3:
  612. components = 3;
  613. intformat = true;
  614. return GL_UNSIGNED_INT;
  615. case DATAFORMAT_UINT32_VEC4:
  616. components = 4;
  617. intformat = true;
  618. return GL_UNSIGNED_INT;
  619. case DATAFORMAT_SNORM8_VEC4:
  620. components = 4;
  621. normalized = GL_TRUE;
  622. return GL_BYTE;
  623. case DATAFORMAT_UNORM8_VEC4:
  624. components = 4;
  625. normalized = GL_TRUE;
  626. return GL_UNSIGNED_BYTE;
  627. case DATAFORMAT_INT8_VEC4:
  628. components = 4;
  629. intformat = true;
  630. return GL_BYTE;
  631. case DATAFORMAT_UINT8_VEC4:
  632. components = 4;
  633. intformat = true;
  634. return GL_UNSIGNED_BYTE;
  635. case DATAFORMAT_SNORM16_VEC2:
  636. components = 2;
  637. normalized = GL_TRUE;
  638. return GL_BYTE;
  639. case DATAFORMAT_SNORM16_VEC4:
  640. components = 4;
  641. normalized = GL_TRUE;
  642. return GL_BYTE;
  643. case DATAFORMAT_UNORM16_VEC2:
  644. components = 2;
  645. normalized = GL_TRUE;
  646. return GL_UNSIGNED_SHORT;
  647. case DATAFORMAT_UNORM16_VEC4:
  648. components = 4;
  649. normalized = GL_TRUE;
  650. return GL_UNSIGNED_SHORT;
  651. case DATAFORMAT_INT16_VEC2:
  652. components = 2;
  653. intformat = true;
  654. return GL_SHORT;
  655. case DATAFORMAT_INT16_VEC4:
  656. components = 4;
  657. intformat = true;
  658. return GL_SHORT;
  659. case DATAFORMAT_UINT16:
  660. components = 1;
  661. intformat = true;
  662. return GL_UNSIGNED_SHORT;
  663. case DATAFORMAT_UINT16_VEC2:
  664. components = 2;
  665. intformat = true;
  666. return GL_UNSIGNED_SHORT;
  667. case DATAFORMAT_UINT16_VEC4:
  668. components = 4;
  669. intformat = true;
  670. return GL_UNSIGNED_SHORT;
  671. case DATAFORMAT_BOOL:
  672. case DATAFORMAT_BOOL_VEC2:
  673. case DATAFORMAT_BOOL_VEC3:
  674. case DATAFORMAT_BOOL_VEC4:
  675. return GL_ZERO;
  676. case DATAFORMAT_MAX_ENUM:
  677. return GL_ZERO;
  678. }
  679. return GL_ZERO;
  680. }
  681. GLenum OpenGL::getGLBufferDataUsage(BufferDataUsage usage)
  682. {
  683. switch (usage)
  684. {
  685. case BUFFERDATAUSAGE_STREAM: return GL_STREAM_DRAW;
  686. case BUFFERDATAUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
  687. case BUFFERDATAUSAGE_STATIC: return GL_STATIC_DRAW;
  688. case BUFFERDATAUSAGE_READBACK:
  689. return (GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0) ? GL_STREAM_READ : GL_STREAM_DRAW;
  690. default: return 0;
  691. }
  692. }
  693. void OpenGL::bindBuffer(BufferUsage type, GLuint buffer)
  694. {
  695. if (state.boundBuffers[type] != buffer)
  696. {
  697. glBindBuffer(getGLBufferType(type), buffer);
  698. state.boundBuffers[type] = buffer;
  699. }
  700. }
  701. void OpenGL::deleteBuffer(GLuint buffer)
  702. {
  703. glDeleteBuffers(1, &buffer);
  704. for (int i = 0; i < (int) BUFFERUSAGE_MAX_ENUM; i++)
  705. {
  706. if (state.boundBuffers[i] == buffer)
  707. state.boundBuffers[i] = 0;
  708. for (GLuint &bufferid : state.boundIndexedBuffers[i])
  709. {
  710. if (bufferid == buffer)
  711. bufferid = 0;
  712. }
  713. }
  714. }
  715. void OpenGL::setVertexAttributes(const VertexAttributes &attributes, const BufferBindings &buffers)
  716. {
  717. uint32 enablediff = attributes.enableBits ^ state.enabledAttribArrays;
  718. uint32 instanceattribbits = 0;
  719. uint32 allbits = attributes.enableBits | state.enabledAttribArrays;
  720. uint32 i = 0;
  721. while (allbits)
  722. {
  723. uint32 bit = 1u << i;
  724. if (enablediff & bit)
  725. {
  726. if (attributes.enableBits & bit)
  727. glEnableVertexAttribArray(i);
  728. else
  729. glDisableVertexAttribArray(i);
  730. }
  731. if (attributes.enableBits & bit)
  732. {
  733. const auto &attrib = attributes.attribs[i];
  734. const auto &layout = attributes.bufferLayouts[attrib.bufferIndex];
  735. const auto &bufferinfo = buffers.info[attrib.bufferIndex];
  736. uint32 bufferbit = 1u << attrib.bufferIndex;
  737. uint32 divisor = (attributes.instanceBits & bufferbit) != 0 ? 1 : 0;
  738. uint32 divisorbit = divisor << i;
  739. instanceattribbits |= divisorbit;
  740. if ((state.instancedAttribArrays & bit) ^ divisorbit)
  741. glVertexAttribDivisor(i, divisor);
  742. int components = 0;
  743. GLboolean normalized = GL_FALSE;
  744. bool intformat = false;
  745. GLenum gltype = getGLVertexDataType(attrib.format, components, normalized, intformat);
  746. const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetFromVertex);
  747. bindBuffer(BUFFERUSAGE_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
  748. if (intformat)
  749. glVertexAttribIPointer(i, components, gltype, layout.stride, offsetpointer);
  750. else
  751. glVertexAttribPointer(i, components, gltype, normalized, layout.stride, offsetpointer);
  752. }
  753. i++;
  754. allbits >>= 1;
  755. }
  756. state.enabledAttribArrays = attributes.enableBits;
  757. state.instancedAttribArrays = instanceattribbits | (state.instancedAttribArrays & (~attributes.enableBits));
  758. // glDisableVertexAttribArray will make the constant value for a vertex
  759. // attribute undefined. We rely on the per-vertex color attribute being
  760. // white when no per-vertex color is used, so we set it here.
  761. // FIXME: Is there a better place to do this?
  762. if ((enablediff & ATTRIBFLAG_COLOR) && !(attributes.enableBits & ATTRIBFLAG_COLOR))
  763. glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
  764. }
  765. void OpenGL::setCullMode(CullMode mode)
  766. {
  767. bool enabled = mode != CULL_NONE;
  768. if (enabled != isStateEnabled(ENABLE_FACE_CULL))
  769. setEnableState(ENABLE_FACE_CULL, enabled);
  770. if (enabled)
  771. {
  772. GLenum glmode = mode == CULL_BACK ? GL_BACK : GL_FRONT;
  773. if (glmode != state.faceCullMode)
  774. {
  775. glCullFace(glmode);
  776. state.faceCullMode = glmode;
  777. }
  778. }
  779. }
  780. void OpenGL::clearDepth(double value)
  781. {
  782. if (GLAD_ES_VERSION_2_0)
  783. glClearDepthf((GLfloat) value);
  784. else
  785. glClearDepth(value);
  786. }
  787. void OpenGL::setViewport(const Rect &v)
  788. {
  789. glViewport(v.x, v.y, v.w, v.h);
  790. state.viewport = v;
  791. }
  792. Rect OpenGL::getViewport() const
  793. {
  794. return state.viewport;
  795. }
  796. void OpenGL::setScissor(const Rect &v, bool rtActive)
  797. {
  798. if (rtActive)
  799. glScissor(v.x, v.y, v.w, v.h);
  800. else
  801. {
  802. // With no RT active, we need to compensate for glScissor starting
  803. // from the lower left of the viewport instead of the top left.
  804. glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h);
  805. }
  806. state.scissor = v;
  807. }
  808. void OpenGL::setEnableState(EnableState enablestate, bool enable)
  809. {
  810. GLenum glstate = GL_NONE;
  811. switch (enablestate)
  812. {
  813. case ENABLE_BLEND:
  814. glstate = GL_BLEND;
  815. break;
  816. case ENABLE_DEPTH_TEST:
  817. glstate = GL_DEPTH_TEST;
  818. break;
  819. case ENABLE_STENCIL_TEST:
  820. glstate = GL_STENCIL_TEST;
  821. break;
  822. case ENABLE_SCISSOR_TEST:
  823. glstate = GL_SCISSOR_TEST;
  824. break;
  825. case ENABLE_FACE_CULL:
  826. glstate = GL_CULL_FACE;
  827. break;
  828. case ENABLE_FRAMEBUFFER_SRGB:
  829. glstate = GL_FRAMEBUFFER_SRGB;
  830. break;
  831. case ENABLE_MAX_ENUM:
  832. break;
  833. }
  834. if (enable)
  835. glEnable(glstate);
  836. else
  837. glDisable(glstate);
  838. state.enableState[enablestate] = enable;
  839. }
  840. bool OpenGL::isStateEnabled(EnableState enablestate) const
  841. {
  842. return state.enableState[enablestate];
  843. }
  844. void OpenGL::bindFramebuffer(FramebufferTarget target, GLuint framebuffer)
  845. {
  846. bool bindingmodified = false;
  847. if ((target & FRAMEBUFFER_DRAW) && state.boundFramebuffers[0] != framebuffer)
  848. {
  849. bindingmodified = true;
  850. state.boundFramebuffers[0] = framebuffer;
  851. }
  852. if ((target & FRAMEBUFFER_READ) && state.boundFramebuffers[1] != framebuffer)
  853. {
  854. bindingmodified = true;
  855. state.boundFramebuffers[1] = framebuffer;
  856. }
  857. if (bindingmodified)
  858. {
  859. GLenum gltarget = GL_FRAMEBUFFER;
  860. if (target == FRAMEBUFFER_DRAW)
  861. gltarget = GL_DRAW_FRAMEBUFFER;
  862. else if (target == FRAMEBUFFER_READ)
  863. gltarget = GL_READ_FRAMEBUFFER;
  864. glBindFramebuffer(gltarget, framebuffer);
  865. }
  866. }
  867. GLenum OpenGL::getFramebuffer(FramebufferTarget target) const
  868. {
  869. if (target & FRAMEBUFFER_DRAW)
  870. return state.boundFramebuffers[0];
  871. else if (target & FRAMEBUFFER_READ)
  872. return state.boundFramebuffers[1];
  873. else
  874. return 0;
  875. }
  876. void OpenGL::deleteFramebuffer(GLuint framebuffer)
  877. {
  878. glDeleteFramebuffers(1, &framebuffer);
  879. for (int i = 0; i < 2; i++)
  880. {
  881. if (state.boundFramebuffers[i] == framebuffer)
  882. state.boundFramebuffers[i] = 0;
  883. }
  884. }
  885. void OpenGL::framebufferTexture(GLenum attachment, TextureType texType, GLuint texture, int level, int layer, int face)
  886. {
  887. GLenum textarget = getGLTextureType(texType);
  888. switch (texType)
  889. {
  890. case TEXTURE_2D:
  891. glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level);
  892. break;
  893. case TEXTURE_VOLUME:
  894. glFramebufferTexture3D(GL_FRAMEBUFFER, attachment, textarget, texture, level, layer);
  895. break;
  896. case TEXTURE_2D_ARRAY:
  897. glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, level, layer);
  898. break;
  899. case TEXTURE_CUBE:
  900. glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, texture, level);
  901. break;
  902. default:
  903. break;
  904. }
  905. }
  906. void OpenGL::setDepthWrites(bool enable)
  907. {
  908. glDepthMask(enable ? GL_TRUE : GL_FALSE);
  909. state.depthWritesEnabled = enable;
  910. }
  911. bool OpenGL::hasDepthWrites() const
  912. {
  913. return state.depthWritesEnabled;
  914. }
  915. void OpenGL::setStencilWriteMask(uint32 mask)
  916. {
  917. glStencilMask(mask);
  918. state.stencilWriteMask = mask;
  919. }
  920. uint32 OpenGL::getStencilWriteMask() const
  921. {
  922. return state.stencilWriteMask;
  923. }
  924. void OpenGL::setColorWriteMask(uint32 mask)
  925. {
  926. glColorMask(mask & (1 << 0), mask & (1 << 1), mask & (1 << 2), mask & (1 << 3));
  927. state.colorWriteMask = mask;
  928. }
  929. uint32 OpenGL::getColorWriteMask() const
  930. {
  931. return state.colorWriteMask;
  932. }
  933. void OpenGL::useProgram(GLuint program)
  934. {
  935. glUseProgram(program);
  936. ++stats.shaderSwitches;
  937. }
  938. GLuint OpenGL::getDefaultFBO() const
  939. {
  940. #ifdef LOVE_IOS
  941. // Hack: iOS uses a custom FBO.
  942. SDL_SysWMinfo info = {};
  943. SDL_VERSION(&info.version);
  944. SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
  945. return info.info.uikit.framebuffer;
  946. #else
  947. return 0;
  948. #endif
  949. }
  950. void OpenGL::setTextureUnit(int textureunit)
  951. {
  952. if (textureunit != state.curTextureUnit)
  953. glActiveTexture(GL_TEXTURE0 + textureunit);
  954. state.curTextureUnit = textureunit;
  955. }
  956. void OpenGL::bindTextureToUnit(TextureType target, GLuint texture, int textureunit, bool restoreprev, bool bindforedit)
  957. {
  958. if (texture != state.boundTextures[target][textureunit])
  959. {
  960. int oldtextureunit = state.curTextureUnit;
  961. if (oldtextureunit != textureunit)
  962. glActiveTexture(GL_TEXTURE0 + textureunit);
  963. state.boundTextures[target][textureunit] = texture;
  964. glBindTexture(getGLTextureType(target), texture);
  965. if (restoreprev && oldtextureunit != textureunit)
  966. glActiveTexture(GL_TEXTURE0 + oldtextureunit);
  967. else
  968. state.curTextureUnit = textureunit;
  969. }
  970. else if (bindforedit && !restoreprev && textureunit != state.curTextureUnit)
  971. {
  972. glActiveTexture(GL_TEXTURE0 + textureunit);
  973. state.curTextureUnit = textureunit;
  974. }
  975. }
  976. void OpenGL::bindBufferTextureToUnit(GLuint texture, int textureunit, bool restoreprev, bool bindforedit)
  977. {
  978. bindTextureToUnit(TEXTURE_MAX_ENUM, texture, textureunit, restoreprev, bindforedit);
  979. }
  980. void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev, bool bindforedit)
  981. {
  982. TextureType textype = texture->getTextureType();
  983. GLuint handle = (GLuint) texture->getHandle();
  984. bindTextureToUnit(textype, handle, textureunit, restoreprev, bindforedit);
  985. }
  986. void OpenGL::bindIndexedBuffer(GLuint buffer, BufferUsage type, int index)
  987. {
  988. auto &bindings = state.boundIndexedBuffers[type];
  989. if (bindings.size() > (size_t) index && buffer != bindings[index])
  990. {
  991. bindings[index] = buffer;
  992. glBindBufferBase(getGLBufferType(type), index, buffer);
  993. // glBindBufferBase affects glBindBuffer as well... for some reason.
  994. state.boundBuffers[type] = buffer;
  995. }
  996. }
  997. void OpenGL::deleteTexture(GLuint texture)
  998. {
  999. // glDeleteTextures binds texture 0 to all texture units the deleted texture
  1000. // was bound to before deletion.
  1001. for (int i = 0; i < TEXTURE_MAX_ENUM + 1; i++)
  1002. {
  1003. for (GLuint &texid : state.boundTextures[i])
  1004. {
  1005. if (texid == texture)
  1006. texid = 0;
  1007. }
  1008. }
  1009. glDeleteTextures(1, &texture);
  1010. }
  1011. GLint OpenGL::getGLWrapMode(SamplerState::WrapMode wmode)
  1012. {
  1013. switch (wmode)
  1014. {
  1015. case SamplerState::WRAP_CLAMP:
  1016. default:
  1017. return GL_CLAMP_TO_EDGE;
  1018. case SamplerState::WRAP_CLAMP_ZERO:
  1019. case SamplerState::WRAP_CLAMP_ONE:
  1020. return GL_CLAMP_TO_BORDER;
  1021. case SamplerState::WRAP_REPEAT:
  1022. return GL_REPEAT;
  1023. case SamplerState::WRAP_MIRRORED_REPEAT:
  1024. return GL_MIRRORED_REPEAT;
  1025. }
  1026. }
  1027. GLint OpenGL::getGLCompareMode(CompareMode mode)
  1028. {
  1029. switch (mode)
  1030. {
  1031. case COMPARE_LESS: return GL_LESS;
  1032. case COMPARE_LEQUAL: return GL_LEQUAL;
  1033. case COMPARE_EQUAL: return GL_EQUAL;
  1034. case COMPARE_GEQUAL: return GL_GEQUAL;
  1035. case COMPARE_GREATER: return GL_GREATER;
  1036. case COMPARE_NOTEQUAL: return GL_NOTEQUAL;
  1037. case COMPARE_ALWAYS: return GL_ALWAYS;
  1038. case COMPARE_NEVER: return GL_NEVER;
  1039. default: return GL_NEVER;
  1040. }
  1041. }
  1042. static bool isClampOne(SamplerState::WrapMode mode)
  1043. {
  1044. return mode == SamplerState::WRAP_CLAMP_ONE;
  1045. }
  1046. void OpenGL::setSamplerState(TextureType target, SamplerState &s)
  1047. {
  1048. GLenum gltarget = getGLTextureType(target);
  1049. GLint gmin = s.minFilter == SamplerState::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
  1050. GLint gmag = s.magFilter == SamplerState::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
  1051. if (s.mipmapFilter != SamplerState::MIPMAP_FILTER_NONE)
  1052. {
  1053. if (s.minFilter == SamplerState::FILTER_NEAREST && s.mipmapFilter == SamplerState::MIPMAP_FILTER_NEAREST)
  1054. gmin = GL_NEAREST_MIPMAP_NEAREST;
  1055. else if (s.minFilter == SamplerState::FILTER_NEAREST && s.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
  1056. gmin = GL_NEAREST_MIPMAP_LINEAR;
  1057. else if (s.minFilter == SamplerState::FILTER_LINEAR && s.mipmapFilter == SamplerState::MIPMAP_FILTER_NEAREST)
  1058. gmin = GL_LINEAR_MIPMAP_NEAREST;
  1059. else if (s.minFilter == SamplerState::FILTER_LINEAR && s.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
  1060. gmin = GL_LINEAR_MIPMAP_LINEAR;
  1061. }
  1062. glTexParameteri(gltarget, GL_TEXTURE_MIN_FILTER, gmin);
  1063. glTexParameteri(gltarget, GL_TEXTURE_MAG_FILTER, gmag);
  1064. if (!isClampZeroOneTextureWrapSupported())
  1065. {
  1066. if (SamplerState::isClampZeroOrOne(s.wrapU)) s.wrapU = SamplerState::WRAP_CLAMP;
  1067. if (SamplerState::isClampZeroOrOne(s.wrapV)) s.wrapV = SamplerState::WRAP_CLAMP;
  1068. if (SamplerState::isClampZeroOrOne(s.wrapW)) s.wrapW = SamplerState::WRAP_CLAMP;
  1069. }
  1070. if (SamplerState::isClampZeroOrOne(s.wrapU) || SamplerState::isClampZeroOrOne(s.wrapV) || SamplerState::isClampZeroOrOne(s.wrapW))
  1071. {
  1072. GLfloat c[] = {0.0f, 0.0f, 0.0f, 0.0f};
  1073. if (isClampOne(s.wrapU) || isClampOne(s.wrapU) || isClampOne(s.wrapV))
  1074. c[0] = c[1] = c[2] = c[3] = 1.0f;
  1075. glTexParameterfv(gltarget, GL_TEXTURE_BORDER_COLOR, c);
  1076. }
  1077. glTexParameteri(gltarget, GL_TEXTURE_WRAP_S, getGLWrapMode(s.wrapU));
  1078. glTexParameteri(gltarget, GL_TEXTURE_WRAP_T, getGLWrapMode(s.wrapV));
  1079. if (target == TEXTURE_VOLUME)
  1080. glTexParameteri(gltarget, GL_TEXTURE_WRAP_R, getGLWrapMode(s.wrapW));
  1081. if (isSamplerLODBiasSupported())
  1082. {
  1083. float maxbias = getMaxLODBias();
  1084. if (maxbias > 0.01f)
  1085. maxbias -= 0.01f;
  1086. s.lodBias = std::min(std::max(s.lodBias, -maxbias), maxbias);
  1087. glTexParameterf(gltarget, GL_TEXTURE_LOD_BIAS, s.lodBias);
  1088. }
  1089. else
  1090. {
  1091. s.lodBias = 0.0f;
  1092. }
  1093. if (GLAD_EXT_texture_filter_anisotropic)
  1094. {
  1095. uint8 maxAniso = (uint8) std::min(maxAnisotropy, (float)LOVE_UINT8_MAX);
  1096. s.maxAnisotropy = std::min(std::max(s.maxAnisotropy, (uint8)1), maxAniso);
  1097. glTexParameteri(gltarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, s.maxAnisotropy);
  1098. }
  1099. else
  1100. {
  1101. s.maxAnisotropy = 1;
  1102. }
  1103. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0)
  1104. {
  1105. glTexParameterf(gltarget, GL_TEXTURE_MIN_LOD, (float)s.minLod);
  1106. glTexParameterf(gltarget, GL_TEXTURE_MAX_LOD, (float)s.maxLod);
  1107. }
  1108. else
  1109. {
  1110. s.minLod = 0;
  1111. s.maxLod = LOVE_UINT8_MAX;
  1112. }
  1113. if (isDepthCompareSampleSupported())
  1114. {
  1115. if (s.depthSampleMode.hasValue)
  1116. {
  1117. // See the comment in renderstate.h
  1118. GLenum glmode = getGLCompareMode(getReversedCompareMode(s.depthSampleMode.value));
  1119. glTexParameteri(gltarget, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
  1120. glTexParameteri(gltarget, GL_TEXTURE_COMPARE_FUNC, glmode);
  1121. }
  1122. else
  1123. {
  1124. glTexParameteri(gltarget, GL_TEXTURE_COMPARE_MODE, GL_NONE);
  1125. }
  1126. }
  1127. else
  1128. {
  1129. s.depthSampleMode.hasValue = false;
  1130. }
  1131. }
  1132. bool OpenGL::rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, int width, int height, int depth)
  1133. {
  1134. GLenum gltarget = getGLTextureType(target);
  1135. TextureFormat fmt = convertPixelFormat(pixelformat, false);
  1136. // This shouldn't be needed for glTexStorage, but some drivers don't follow
  1137. // the spec apparently.
  1138. // https://stackoverflow.com/questions/13859061/does-an-immutable-texture-need-a-gl-texture-max-level
  1139. if (GLAD_VERSION_1_2 || GLAD_ES_VERSION_3_0)
  1140. glTexParameteri(gltarget, GL_TEXTURE_MAX_LEVEL, levels - 1);
  1141. if (fmt.swizzled)
  1142. {
  1143. glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_R, fmt.swizzle[0]);
  1144. glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_G, fmt.swizzle[1]);
  1145. glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_B, fmt.swizzle[2]);
  1146. glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_A, fmt.swizzle[3]);
  1147. }
  1148. if (isTexStorageSupported())
  1149. {
  1150. if (target == TEXTURE_2D || target == TEXTURE_CUBE)
  1151. glTexStorage2D(gltarget, levels, fmt.internalformat, width, height);
  1152. else if (target == TEXTURE_VOLUME || target == TEXTURE_2D_ARRAY)
  1153. glTexStorage3D(gltarget, levels, fmt.internalformat, width, height, depth);
  1154. }
  1155. else
  1156. {
  1157. int w = width;
  1158. int h = height;
  1159. int d = depth;
  1160. for (int level = 0; level < levels; level++)
  1161. {
  1162. if (target == TEXTURE_2D || target == TEXTURE_CUBE)
  1163. {
  1164. int faces = target == TEXTURE_CUBE ? 6 : 1;
  1165. for (int face = 0; face < faces; face++)
  1166. {
  1167. if (target == TEXTURE_CUBE)
  1168. gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
  1169. glTexImage2D(gltarget, level, fmt.internalformat, w, h, 0,
  1170. fmt.externalformat, fmt.type, nullptr);
  1171. }
  1172. }
  1173. else if (target == TEXTURE_2D_ARRAY || target == TEXTURE_VOLUME)
  1174. {
  1175. if (target == TEXTURE_VOLUME && GLAD_ES_VERSION_2_0 && GLAD_OES_texture_3D && !GLAD_ES_VERSION_3_0)
  1176. {
  1177. glTexImage3DOES(gltarget, level, fmt.internalformat, w, h,
  1178. d, 0, fmt.externalformat, fmt.type, nullptr);
  1179. }
  1180. else
  1181. {
  1182. glTexImage3D(gltarget, level, fmt.internalformat, w, h, d,
  1183. 0, fmt.externalformat, fmt.type, nullptr);
  1184. }
  1185. }
  1186. w = std::max(w / 2, 1);
  1187. h = std::max(h / 2, 1);
  1188. if (target == TEXTURE_VOLUME)
  1189. d = std::max(d / 2, 1);
  1190. }
  1191. }
  1192. return gltarget != GL_ZERO;
  1193. }
  1194. bool OpenGL::isTexStorageSupported()
  1195. {
  1196. if (gl.bugs.texStorageBreaksSubImage)
  1197. return false;
  1198. return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_2 || GLAD_ARB_texture_storage;
  1199. }
  1200. bool OpenGL::isTextureTypeSupported(TextureType type) const
  1201. {
  1202. switch (type)
  1203. {
  1204. case TEXTURE_2D:
  1205. return true;
  1206. case TEXTURE_VOLUME:
  1207. return GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_3D;
  1208. case TEXTURE_2D_ARRAY:
  1209. return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_array;
  1210. case TEXTURE_CUBE:
  1211. return GLAD_VERSION_1_3 || GLAD_ES_VERSION_2_0;
  1212. case TEXTURE_MAX_ENUM:
  1213. return false;
  1214. }
  1215. return false;
  1216. }
  1217. bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
  1218. {
  1219. switch (usage)
  1220. {
  1221. case BUFFERUSAGE_VERTEX:
  1222. case BUFFERUSAGE_INDEX:
  1223. return true;
  1224. case BUFFERUSAGE_TEXEL:
  1225. return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_2;
  1226. case BUFFERUSAGE_UNIFORM:
  1227. return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
  1228. case BUFFERUSAGE_SHADER_STORAGE:
  1229. return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
  1230. case BUFFERUSAGE_INDIRECT_ARGUMENTS:
  1231. return (GLAD_VERSION_4_0 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
  1232. case BUFFERUSAGE_MAX_ENUM:
  1233. return false;
  1234. }
  1235. return false;
  1236. }
  1237. bool OpenGL::isClampZeroOneTextureWrapSupported() const
  1238. {
  1239. return GLAD_VERSION_1_3 || GLAD_EXT_texture_border_clamp || GLAD_NV_texture_border_clamp;
  1240. }
  1241. bool OpenGL::isPixelShaderHighpSupported() const
  1242. {
  1243. return pixelShaderHighpSupported;
  1244. }
  1245. bool OpenGL::isInstancingSupported() const
  1246. {
  1247. return GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_3
  1248. || GLAD_ARB_instanced_arrays || GLAD_EXT_instanced_arrays || GLAD_ANGLE_instanced_arrays;
  1249. }
  1250. bool OpenGL::isDepthCompareSampleSupported() const
  1251. {
  1252. // Our official API only supports this in GLSL3 shaders, but unofficially
  1253. // the requirements are more lax.
  1254. return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_shadow_samplers;
  1255. }
  1256. bool OpenGL::isSamplerLODBiasSupported() const
  1257. {
  1258. return GLAD_VERSION_1_4;
  1259. }
  1260. bool OpenGL::isBaseVertexSupported() const
  1261. {
  1262. return baseVertexSupported;
  1263. }
  1264. bool OpenGL::isMultiFormatMRTSupported() const
  1265. {
  1266. return getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
  1267. }
  1268. bool OpenGL::isCopyBufferSupported() const
  1269. {
  1270. return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
  1271. }
  1272. bool OpenGL::isCopyBufferToTextureSupported() const
  1273. {
  1274. // Requires pixel unpack buffer binding support.
  1275. return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0;
  1276. }
  1277. bool OpenGL::isCopyTextureToBufferSupported() const
  1278. {
  1279. // Requires glGetTextureSubImage support.
  1280. return GLAD_VERSION_4_5 || GLAD_ARB_get_texture_sub_image;
  1281. }
  1282. bool OpenGL::isCopyRenderTargetToBufferSupported() const
  1283. {
  1284. // Requires pixel pack buffer binding support.
  1285. return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0;
  1286. }
  1287. int OpenGL::getMax2DTextureSize() const
  1288. {
  1289. return std::max(max2DTextureSize, 1);
  1290. }
  1291. int OpenGL::getMax3DTextureSize() const
  1292. {
  1293. return std::max(max3DTextureSize, 1);
  1294. }
  1295. int OpenGL::getMaxCubeTextureSize() const
  1296. {
  1297. return std::max(maxCubeTextureSize, 1);
  1298. }
  1299. int OpenGL::getMaxTextureLayers() const
  1300. {
  1301. return std::max(maxTextureArrayLayers, 1);
  1302. }
  1303. int OpenGL::getMaxTexelBufferSize() const
  1304. {
  1305. return maxTexelBufferSize;
  1306. }
  1307. int OpenGL::getMaxShaderStorageBufferSize() const
  1308. {
  1309. return maxShaderStorageBufferSize;
  1310. }
  1311. int OpenGL::getMaxComputeWorkGroupsX() const
  1312. {
  1313. return maxComputeWorkGroupsX;
  1314. }
  1315. int OpenGL::getMaxComputeWorkGroupsY() const
  1316. {
  1317. return maxComputeWorkGroupsY;
  1318. }
  1319. int OpenGL::getMaxComputeWorkGroupsZ() const
  1320. {
  1321. return maxComputeWorkGroupsZ;
  1322. }
  1323. int OpenGL::getMaxRenderTargets() const
  1324. {
  1325. return std::min(maxRenderTargets, MAX_COLOR_RENDER_TARGETS);
  1326. }
  1327. int OpenGL::getMaxSamples() const
  1328. {
  1329. return maxSamples;
  1330. }
  1331. int OpenGL::getMaxTextureUnits() const
  1332. {
  1333. return maxTextureUnits;
  1334. }
  1335. int OpenGL::getMaxShaderStorageBufferBindings() const
  1336. {
  1337. return maxShaderStorageBufferBindings;
  1338. }
  1339. float OpenGL::getMaxPointSize() const
  1340. {
  1341. return maxPointSize;
  1342. }
  1343. float OpenGL::getMaxAnisotropy() const
  1344. {
  1345. return maxAnisotropy;
  1346. }
  1347. float OpenGL::getMaxLODBias() const
  1348. {
  1349. return maxLODBias;
  1350. }
  1351. bool OpenGL::isCoreProfile() const
  1352. {
  1353. return coreProfile;
  1354. }
  1355. OpenGL::Vendor OpenGL::getVendor() const
  1356. {
  1357. return vendor;
  1358. }
  1359. OpenGL::TextureFormat OpenGL::convertPixelFormat(PixelFormat pixelformat, bool renderbuffer)
  1360. {
  1361. TextureFormat f;
  1362. f.framebufferAttachments[0] = GL_COLOR_ATTACHMENT0;
  1363. f.framebufferAttachments[1] = GL_NONE;
  1364. if (pixelformat == PIXELFORMAT_ETC1_UNORM)
  1365. {
  1366. // The ETC2 format can load ETC1 textures.
  1367. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility)
  1368. pixelformat = PIXELFORMAT_ETC2_RGB_UNORM;
  1369. }
  1370. switch (pixelformat)
  1371. {
  1372. case PIXELFORMAT_R8_UNORM:
  1373. if ((GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg)
  1374. && !gl.bugs.brokenR8PixelFormat)
  1375. {
  1376. f.internalformat = GL_R8;
  1377. f.externalformat = GL_RED;
  1378. }
  1379. else
  1380. {
  1381. f.internalformat = GL_LUMINANCE8;
  1382. f.externalformat = GL_LUMINANCE;
  1383. }
  1384. f.type = GL_UNSIGNED_BYTE;
  1385. break;
  1386. case PIXELFORMAT_RG8_UNORM:
  1387. f.internalformat = GL_RG8;
  1388. f.externalformat = GL_RG;
  1389. f.type = GL_UNSIGNED_BYTE;
  1390. break;
  1391. case PIXELFORMAT_RGBA8_UNORM:
  1392. f.internalformat = GL_RGBA8;
  1393. f.externalformat = GL_RGBA;
  1394. f.type = GL_UNSIGNED_BYTE;
  1395. break;
  1396. case PIXELFORMAT_RGBA8_sRGB:
  1397. f.internalformat = GL_SRGB8_ALPHA8;
  1398. f.type = GL_UNSIGNED_BYTE;
  1399. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
  1400. f.externalformat = GL_SRGB_ALPHA;
  1401. else
  1402. f.externalformat = GL_RGBA;
  1403. break;
  1404. case PIXELFORMAT_BGRA8_UNORM:
  1405. case PIXELFORMAT_BGRA8_sRGB:
  1406. // Not supported right now.
  1407. break;
  1408. case PIXELFORMAT_R16_UNORM:
  1409. f.internalformat = GL_R16;
  1410. f.externalformat = GL_RED;
  1411. f.type = GL_UNSIGNED_SHORT;
  1412. break;
  1413. case PIXELFORMAT_RG16_UNORM:
  1414. f.internalformat = GL_RG16;
  1415. f.externalformat = GL_RG;
  1416. f.type = GL_UNSIGNED_SHORT;
  1417. break;
  1418. case PIXELFORMAT_RGBA16_UNORM:
  1419. f.internalformat = GL_RGBA16;
  1420. f.externalformat = GL_RGBA;
  1421. f.type = GL_UNSIGNED_SHORT;
  1422. break;
  1423. case PIXELFORMAT_R16_FLOAT:
  1424. f.internalformat = GL_R16F;
  1425. f.externalformat = GL_RED;
  1426. if (GLAD_OES_texture_half_float)
  1427. f.type = GL_HALF_FLOAT_OES;
  1428. else
  1429. f.type = GL_HALF_FLOAT;
  1430. break;
  1431. case PIXELFORMAT_RG16_FLOAT:
  1432. f.internalformat = GL_RG16F;
  1433. f.externalformat = GL_RG;
  1434. if (GLAD_OES_texture_half_float)
  1435. f.type = GL_HALF_FLOAT_OES;
  1436. else
  1437. f.type = GL_HALF_FLOAT;
  1438. break;
  1439. case PIXELFORMAT_RGBA16_FLOAT:
  1440. f.internalformat = GL_RGBA16F;
  1441. f.externalformat = GL_RGBA;
  1442. if (GLAD_OES_texture_half_float)
  1443. f.type = GL_HALF_FLOAT_OES;
  1444. else
  1445. f.type = GL_HALF_FLOAT;
  1446. break;
  1447. case PIXELFORMAT_R32_FLOAT:
  1448. f.internalformat = GL_R32F;
  1449. f.externalformat = GL_RED;
  1450. f.type = GL_FLOAT;
  1451. break;
  1452. case PIXELFORMAT_RG32_FLOAT:
  1453. f.internalformat = GL_RG32F;
  1454. f.externalformat = GL_RG;
  1455. f.type = GL_FLOAT;
  1456. break;
  1457. case PIXELFORMAT_RGBA32_FLOAT:
  1458. f.internalformat = GL_RGBA32F;
  1459. f.externalformat = GL_RGBA;
  1460. f.type = GL_FLOAT;
  1461. break;
  1462. case PIXELFORMAT_R8_INT:
  1463. f.internalformat = GL_R8I;
  1464. f.externalformat = GL_RED_INTEGER;
  1465. f.type = GL_BYTE;
  1466. break;
  1467. case PIXELFORMAT_R8_UINT:
  1468. f.internalformat = GL_R8UI;
  1469. f.externalformat = GL_RED_INTEGER;
  1470. f.type = GL_UNSIGNED_BYTE;
  1471. break;
  1472. case PIXELFORMAT_RG8_INT:
  1473. f.internalformat = GL_RG8I;
  1474. f.externalformat = GL_RG_INTEGER;
  1475. f.type = GL_BYTE;
  1476. break;
  1477. case PIXELFORMAT_RG8_UINT:
  1478. f.internalformat = GL_RG8UI;
  1479. f.externalformat = GL_RG_INTEGER;
  1480. f.type = GL_UNSIGNED_BYTE;
  1481. break;
  1482. case PIXELFORMAT_RGBA8_INT:
  1483. f.internalformat = GL_RGBA8I;
  1484. f.externalformat = GL_RGBA_INTEGER;
  1485. f.type = GL_BYTE;
  1486. break;
  1487. case PIXELFORMAT_RGBA8_UINT:
  1488. f.internalformat = GL_RGBA8UI;
  1489. f.externalformat = GL_RGBA_INTEGER;
  1490. f.type = GL_UNSIGNED_BYTE;
  1491. break;
  1492. case PIXELFORMAT_R16_INT:
  1493. f.internalformat = GL_R16I;
  1494. f.externalformat = GL_RED_INTEGER;
  1495. f.type = GL_SHORT;
  1496. break;
  1497. case PIXELFORMAT_R16_UINT:
  1498. f.internalformat = GL_R16UI;
  1499. f.externalformat = GL_RED_INTEGER;
  1500. f.type = GL_UNSIGNED_SHORT;
  1501. break;
  1502. case PIXELFORMAT_RG16_INT:
  1503. f.internalformat = GL_RG16I;
  1504. f.externalformat = GL_RG_INTEGER;
  1505. f.type = GL_SHORT;
  1506. break;
  1507. case PIXELFORMAT_RG16_UINT:
  1508. f.internalformat = GL_RG16UI;
  1509. f.externalformat = GL_RG_INTEGER;
  1510. f.type = GL_UNSIGNED_SHORT;
  1511. break;
  1512. case PIXELFORMAT_RGBA16_INT:
  1513. f.internalformat = GL_RGBA16I;
  1514. f.externalformat = GL_RGBA_INTEGER;
  1515. f.type = GL_SHORT;
  1516. break;
  1517. case PIXELFORMAT_RGBA16_UINT:
  1518. f.internalformat = GL_RGBA16UI;
  1519. f.externalformat = GL_RGBA_INTEGER;
  1520. f.type = GL_UNSIGNED_SHORT;
  1521. break;
  1522. case PIXELFORMAT_R32_INT:
  1523. f.internalformat = GL_R32I;
  1524. f.externalformat = GL_RED_INTEGER;
  1525. f.type = GL_INT;
  1526. break;
  1527. case PIXELFORMAT_R32_UINT:
  1528. f.internalformat = GL_R32UI;
  1529. f.externalformat = GL_RED_INTEGER;
  1530. f.type = GL_UNSIGNED_INT;
  1531. break;
  1532. case PIXELFORMAT_RG32_INT:
  1533. f.internalformat = GL_RG32I;
  1534. f.externalformat = GL_RG_INTEGER;
  1535. f.type = GL_INT;
  1536. break;
  1537. case PIXELFORMAT_RG32_UINT:
  1538. f.internalformat = GL_RG32UI;
  1539. f.externalformat = GL_RG_INTEGER;
  1540. f.type = GL_UNSIGNED_INT;
  1541. break;
  1542. case PIXELFORMAT_RGBA32_INT:
  1543. f.internalformat = GL_RGBA32I;
  1544. f.externalformat = GL_RGBA_INTEGER;
  1545. f.type = GL_INT;
  1546. break;
  1547. case PIXELFORMAT_RGBA32_UINT:
  1548. f.internalformat = GL_RGBA32UI;
  1549. f.externalformat = GL_RGBA_INTEGER;
  1550. f.type = GL_UNSIGNED_INT;
  1551. break;
  1552. case PIXELFORMAT_LA8_UNORM:
  1553. if (gl.isCoreProfile() || GLAD_ES_VERSION_3_0)
  1554. {
  1555. f.internalformat = GL_RG8;
  1556. f.externalformat = GL_RG;
  1557. f.type = GL_UNSIGNED_BYTE;
  1558. f.swizzled = true;
  1559. f.swizzle[0] = f.swizzle[1] = f.swizzle[2] = GL_RED;
  1560. f.swizzle[3] = GL_GREEN;
  1561. }
  1562. else
  1563. {
  1564. f.internalformat = GL_LUMINANCE8_ALPHA8;
  1565. f.externalformat = GL_LUMINANCE_ALPHA;
  1566. f.type = GL_UNSIGNED_BYTE;
  1567. }
  1568. break;
  1569. case PIXELFORMAT_RGBA4_UNORM:
  1570. f.internalformat = GL_RGBA4;
  1571. f.externalformat = GL_RGBA;
  1572. f.type = GL_UNSIGNED_SHORT_4_4_4_4;
  1573. break;
  1574. case PIXELFORMAT_RGB5A1_UNORM:
  1575. f.internalformat = GL_RGB5_A1;
  1576. f.externalformat = GL_RGBA;
  1577. f.type = GL_UNSIGNED_SHORT_5_5_5_1;
  1578. break;
  1579. case PIXELFORMAT_RGB565_UNORM:
  1580. f.internalformat = GL_RGB565;
  1581. f.externalformat = GL_RGB;
  1582. f.type = GL_UNSIGNED_SHORT_5_6_5;
  1583. break;
  1584. case PIXELFORMAT_RGB10A2_UNORM:
  1585. f.internalformat = GL_RGB10_A2;
  1586. f.externalformat = GL_RGBA;
  1587. f.type = GL_UNSIGNED_INT_2_10_10_10_REV;
  1588. break;
  1589. case PIXELFORMAT_RG11B10_FLOAT:
  1590. f.internalformat = GL_R11F_G11F_B10F;
  1591. f.externalformat = GL_RGB;
  1592. f.type = GL_UNSIGNED_INT_10F_11F_11F_REV;
  1593. break;
  1594. case PIXELFORMAT_STENCIL8:
  1595. // Prefer a combined depth/stencil buffer due to driver issues.
  1596. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object)
  1597. {
  1598. f.internalformat = GL_DEPTH24_STENCIL8;
  1599. f.externalformat = GL_DEPTH_STENCIL;
  1600. f.type = GL_UNSIGNED_INT_24_8;
  1601. f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
  1602. }
  1603. else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
  1604. {
  1605. f.internalformat = GL_DEPTH24_STENCIL8;
  1606. f.externalformat = GL_DEPTH_STENCIL;
  1607. f.type = GL_UNSIGNED_INT_24_8;
  1608. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1609. f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
  1610. }
  1611. else
  1612. {
  1613. f.internalformat = GL_STENCIL_INDEX8;
  1614. f.externalformat = GL_STENCIL;
  1615. f.type = GL_UNSIGNED_BYTE;
  1616. f.framebufferAttachments[0] = GL_STENCIL_ATTACHMENT;
  1617. }
  1618. break;
  1619. case PIXELFORMAT_DEPTH16_UNORM:
  1620. f.internalformat = GL_DEPTH_COMPONENT16;
  1621. f.externalformat = GL_DEPTH_COMPONENT;
  1622. f.type = GL_UNSIGNED_SHORT;
  1623. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1624. break;
  1625. case PIXELFORMAT_DEPTH24_UNORM:
  1626. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0 && !GLAD_OES_depth24 && GLAD_OES_packed_depth_stencil)
  1627. {
  1628. f.internalformat = GL_DEPTH24_STENCIL8;
  1629. f.externalformat = GL_DEPTH_STENCIL;
  1630. f.type = GL_UNSIGNED_INT_24_8;
  1631. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1632. f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
  1633. }
  1634. else
  1635. {
  1636. f.internalformat = GL_DEPTH_COMPONENT24;
  1637. f.externalformat = GL_DEPTH_COMPONENT;
  1638. f.type = GL_UNSIGNED_INT;
  1639. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1640. }
  1641. break;
  1642. case PIXELFORMAT_DEPTH32_FLOAT:
  1643. f.internalformat = GL_DEPTH_COMPONENT32F;
  1644. f.externalformat = GL_DEPTH_COMPONENT;
  1645. f.type = GL_FLOAT;
  1646. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1647. break;
  1648. case PIXELFORMAT_DEPTH24_UNORM_STENCIL8:
  1649. f.internalformat = GL_DEPTH24_STENCIL8;
  1650. f.externalformat = GL_DEPTH_STENCIL;
  1651. f.type = GL_UNSIGNED_INT_24_8;
  1652. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object)
  1653. {
  1654. f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
  1655. }
  1656. else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
  1657. {
  1658. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1659. f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
  1660. }
  1661. break;
  1662. case PIXELFORMAT_DEPTH32_FLOAT_STENCIL8:
  1663. f.internalformat = GL_DEPTH32F_STENCIL8;
  1664. f.externalformat = GL_DEPTH_STENCIL;
  1665. f.type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
  1666. f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
  1667. break;
  1668. case PIXELFORMAT_DXT1_UNORM:
  1669. f.internalformat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
  1670. break;
  1671. case PIXELFORMAT_DXT1_sRGB:
  1672. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
  1673. break;
  1674. case PIXELFORMAT_DXT3_UNORM:
  1675. f.internalformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
  1676. break;
  1677. case PIXELFORMAT_DXT3_sRGB:
  1678. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
  1679. break;
  1680. case PIXELFORMAT_DXT5_UNORM:
  1681. f.internalformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
  1682. break;
  1683. case PIXELFORMAT_DXT5_sRGB:
  1684. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
  1685. break;
  1686. case PIXELFORMAT_BC4_UNORM:
  1687. f.internalformat = GL_COMPRESSED_RED_RGTC1;
  1688. break;
  1689. case PIXELFORMAT_BC4_SNORM:
  1690. f.internalformat = GL_COMPRESSED_SIGNED_RED_RGTC1;
  1691. break;
  1692. case PIXELFORMAT_BC5_UNORM:
  1693. f.internalformat = GL_COMPRESSED_RG_RGTC2;
  1694. break;
  1695. case PIXELFORMAT_BC5_SNORM:
  1696. f.internalformat = GL_COMPRESSED_SIGNED_RG_RGTC2;
  1697. break;
  1698. case PIXELFORMAT_BC6H_UFLOAT:
  1699. f.internalformat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
  1700. break;
  1701. case PIXELFORMAT_BC6H_FLOAT:
  1702. f.internalformat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
  1703. break;
  1704. case PIXELFORMAT_BC7_UNORM:
  1705. f.internalformat = GL_COMPRESSED_RGBA_BPTC_UNORM;
  1706. break;
  1707. case PIXELFORMAT_BC7_sRGB:
  1708. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
  1709. break;
  1710. case PIXELFORMAT_PVR1_RGB2_UNORM:
  1711. f.internalformat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
  1712. break;
  1713. case PIXELFORMAT_PVR1_RGB2_sRGB:
  1714. f.internalformat = GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT;
  1715. break;
  1716. case PIXELFORMAT_PVR1_RGB4_UNORM:
  1717. f.internalformat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
  1718. break;
  1719. case PIXELFORMAT_PVR1_RGB4_sRGB:
  1720. f.internalformat = GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT;
  1721. break;
  1722. case PIXELFORMAT_PVR1_RGBA2_UNORM:
  1723. f.internalformat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
  1724. break;
  1725. case PIXELFORMAT_PVR1_RGBA2_sRGB:
  1726. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT;
  1727. break;
  1728. case PIXELFORMAT_PVR1_RGBA4_UNORM:
  1729. f.internalformat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
  1730. break;
  1731. case PIXELFORMAT_PVR1_RGBA4_sRGB:
  1732. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT;
  1733. break;
  1734. case PIXELFORMAT_ETC1_UNORM:
  1735. f.internalformat = GL_ETC1_RGB8_OES;
  1736. break;
  1737. case PIXELFORMAT_ETC2_RGB_UNORM:
  1738. f.internalformat = GL_COMPRESSED_RGB8_ETC2;
  1739. break;
  1740. case PIXELFORMAT_ETC2_RGB_sRGB:
  1741. f.internalformat = GL_COMPRESSED_SRGB8_ETC2;
  1742. break;
  1743. case PIXELFORMAT_ETC2_RGBA_UNORM:
  1744. f.internalformat = GL_COMPRESSED_RGBA8_ETC2_EAC;
  1745. break;
  1746. case PIXELFORMAT_ETC2_RGBA_sRGB:
  1747. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
  1748. break;
  1749. case PIXELFORMAT_ETC2_RGBA1_UNORM:
  1750. f.internalformat = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
  1751. break;
  1752. case PIXELFORMAT_ETC2_RGBA1_sRGB:
  1753. f.internalformat = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
  1754. break;
  1755. case PIXELFORMAT_EAC_R_UNORM:
  1756. f.internalformat = GL_COMPRESSED_R11_EAC;
  1757. break;
  1758. case PIXELFORMAT_EAC_R_SNORM:
  1759. f.internalformat = GL_COMPRESSED_SIGNED_R11_EAC;
  1760. break;
  1761. case PIXELFORMAT_EAC_RG_UNORM:
  1762. f.internalformat = GL_COMPRESSED_RG11_EAC;
  1763. break;
  1764. case PIXELFORMAT_EAC_RG_SNORM:
  1765. f.internalformat = GL_COMPRESSED_SIGNED_RG11_EAC;
  1766. break;
  1767. case PIXELFORMAT_ASTC_4x4_UNORM:
  1768. f.internalformat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
  1769. break;
  1770. case PIXELFORMAT_ASTC_4x4_sRGB:
  1771. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
  1772. break;
  1773. case PIXELFORMAT_ASTC_5x4_UNORM:
  1774. f.internalformat = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
  1775. break;
  1776. case PIXELFORMAT_ASTC_5x4_sRGB:
  1777. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
  1778. break;
  1779. case PIXELFORMAT_ASTC_5x5_UNORM:
  1780. f.internalformat = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
  1781. break;
  1782. case PIXELFORMAT_ASTC_5x5_sRGB:
  1783. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
  1784. break;
  1785. case PIXELFORMAT_ASTC_6x5_UNORM:
  1786. f.internalformat = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
  1787. break;
  1788. case PIXELFORMAT_ASTC_6x5_sRGB:
  1789. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
  1790. break;
  1791. case PIXELFORMAT_ASTC_6x6_UNORM:
  1792. f.internalformat = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
  1793. break;
  1794. case PIXELFORMAT_ASTC_6x6_sRGB:
  1795. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
  1796. break;
  1797. case PIXELFORMAT_ASTC_8x5_UNORM:
  1798. f.internalformat = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
  1799. break;
  1800. case PIXELFORMAT_ASTC_8x5_sRGB:
  1801. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
  1802. break;
  1803. case PIXELFORMAT_ASTC_8x6_UNORM:
  1804. f.internalformat = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
  1805. break;
  1806. case PIXELFORMAT_ASTC_8x6_sRGB:
  1807. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
  1808. break;
  1809. case PIXELFORMAT_ASTC_8x8_UNORM:
  1810. f.internalformat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
  1811. break;
  1812. case PIXELFORMAT_ASTC_8x8_sRGB:
  1813. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
  1814. break;
  1815. case PIXELFORMAT_ASTC_10x5_UNORM:
  1816. f.internalformat = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
  1817. break;
  1818. case PIXELFORMAT_ASTC_10x5_sRGB:
  1819. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
  1820. break;
  1821. case PIXELFORMAT_ASTC_10x6_UNORM:
  1822. f.internalformat = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
  1823. break;
  1824. case PIXELFORMAT_ASTC_10x6_sRGB:
  1825. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
  1826. break;
  1827. case PIXELFORMAT_ASTC_10x8_UNORM:
  1828. f.internalformat = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
  1829. break;
  1830. case PIXELFORMAT_ASTC_10x8_sRGB:
  1831. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
  1832. break;
  1833. case PIXELFORMAT_ASTC_10x10_UNORM:
  1834. f.internalformat = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
  1835. break;
  1836. case PIXELFORMAT_ASTC_10x10_sRGB:
  1837. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
  1838. break;
  1839. case PIXELFORMAT_ASTC_12x10_UNORM:
  1840. f.internalformat = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
  1841. break;
  1842. case PIXELFORMAT_ASTC_12x10_sRGB:
  1843. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
  1844. break;
  1845. case PIXELFORMAT_ASTC_12x12_UNORM:
  1846. f.internalformat = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
  1847. break;
  1848. case PIXELFORMAT_ASTC_12x12_sRGB:
  1849. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
  1850. break;
  1851. default:
  1852. printf("Unhandled pixel format %d when converting to OpenGL enums!", pixelformat);
  1853. break;
  1854. }
  1855. if (!isPixelFormatCompressed(pixelformat))
  1856. {
  1857. // glTexImage in OpenGL ES 2 only accepts internal format enums that
  1858. // match the external format. GLES3 doesn't have that restriction -
  1859. // except for GL_LUMINANCE_ALPHA which doesn't have a sized version in
  1860. // ES3. However we always use RG8 for PIXELFORMAT_LA8 on GLES3 so it
  1861. // doesn't matter there.
  1862. // Also note that GLES2+extension sRGB format enums are different from
  1863. // desktop GL and GLES3+ (this is handled above).
  1864. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0
  1865. && !renderbuffer && !isTexStorageSupported())
  1866. {
  1867. f.internalformat = f.externalformat;
  1868. }
  1869. }
  1870. return f;
  1871. }
  1872. uint32 OpenGL::getPixelFormatUsageFlags(PixelFormat pixelformat)
  1873. {
  1874. const uint32 commonsample = PIXELFORMATUSAGEFLAGS_SAMPLE | PIXELFORMATUSAGEFLAGS_LINEAR;
  1875. const uint32 commonrender = PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_BLEND | PIXELFORMATUSAGEFLAGS_MSAA;
  1876. const uint32 computewrite = PIXELFORMATUSAGEFLAGS_COMPUTEWRITE;
  1877. uint32 flags = PIXELFORMATUSAGEFLAGS_NONE;
  1878. switch (pixelformat)
  1879. {
  1880. case PIXELFORMAT_R8_UNORM:
  1881. case PIXELFORMAT_RG8_UNORM:
  1882. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg)
  1883. flags |= commonsample | commonrender;
  1884. else if (pixelformat == PIXELFORMAT_R8_UNORM && (GLAD_ES_VERSION_2_0 || GLAD_VERSION_1_1))
  1885. flags |= commonsample; // We'll use OpenGL's luminance format internally.
  1886. if (GLAD_VERSION_4_3)
  1887. flags |= computewrite;
  1888. break;
  1889. case PIXELFORMAT_RGBA8_UNORM:
  1890. flags |= commonsample;
  1891. if (GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8)
  1892. flags |= commonrender;
  1893. if (GLAD_VERSION_4_3 || GLAD_ES_VERSION_3_1)
  1894. flags |= computewrite;
  1895. break;
  1896. case PIXELFORMAT_RGBA8_sRGB:
  1897. if (gl.bugs.brokenSRGB)
  1898. break;
  1899. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB)
  1900. flags |= commonsample;
  1901. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0
  1902. || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB) && (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB)))
  1903. flags |= commonrender;
  1904. if (GLAD_VERSION_4_3 || GLAD_ES_VERSION_3_1)
  1905. flags |= computewrite;
  1906. break;
  1907. case PIXELFORMAT_BGRA8_UNORM:
  1908. case PIXELFORMAT_BGRA8_sRGB:
  1909. // Not supported right now.
  1910. break;
  1911. case PIXELFORMAT_R16_UNORM:
  1912. case PIXELFORMAT_RG16_UNORM:
  1913. if (GLAD_VERSION_3_0
  1914. || (GLAD_VERSION_1_1 && GLAD_ARB_texture_rg)
  1915. || (GLAD_EXT_texture_norm16 && (GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg)))
  1916. flags |= commonsample | commonrender;
  1917. if (GLAD_VERSION_4_3)
  1918. flags |= computewrite;
  1919. break;
  1920. case PIXELFORMAT_RGBA16_UNORM:
  1921. if (GLAD_VERSION_1_1 || GLAD_EXT_texture_norm16)
  1922. flags |= commonsample | commonrender;
  1923. if (GLAD_VERSION_4_3)
  1924. flags |= computewrite;
  1925. break;
  1926. case PIXELFORMAT_R16_FLOAT:
  1927. case PIXELFORMAT_RG16_FLOAT:
  1928. if (GLAD_VERSION_1_0 && (GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel && GLAD_ARB_texture_rg)))
  1929. flags |= commonsample | commonrender;
  1930. if (GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_half_float && GLAD_EXT_texture_rg))
  1931. flags |= commonsample;
  1932. if (GLAD_EXT_color_buffer_half_float && (GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg))
  1933. flags |= commonrender;
  1934. if (!(GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear))
  1935. flags &= ~PIXELFORMATUSAGEFLAGS_LINEAR;
  1936. if (GLAD_VERSION_4_3)
  1937. flags |= computewrite;
  1938. break;
  1939. case PIXELFORMAT_RGBA16_FLOAT:
  1940. if (GLAD_VERSION_3_0 || (GLAD_VERSION_1_0 && GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel))
  1941. flags |= commonsample | commonrender;
  1942. if (GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float)
  1943. flags |= commonsample;
  1944. if (GLAD_EXT_color_buffer_half_float)
  1945. flags |= commonrender;
  1946. if (!(GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear))
  1947. flags &= ~PIXELFORMATUSAGEFLAGS_LINEAR;
  1948. if (GLAD_VERSION_4_3 || GLAD_ES_VERSION_3_1)
  1949. flags |= computewrite;
  1950. break;
  1951. case PIXELFORMAT_R32_FLOAT:
  1952. if (GLAD_ES_VERSION_3_1)
  1953. flags |= computewrite;
  1954. // Fallthrough.
  1955. case PIXELFORMAT_RG32_FLOAT:
  1956. if (GLAD_VERSION_3_0 || (GLAD_VERSION_1_0 && GLAD_ARB_texture_float && GLAD_ARB_texture_rg))
  1957. flags |= commonsample | commonrender;
  1958. if (GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_float && GLAD_EXT_texture_rg))
  1959. flags |= commonsample;
  1960. if (!(GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear))
  1961. flags &= ~PIXELFORMATUSAGEFLAGS_LINEAR;
  1962. if (GLAD_VERSION_4_3)
  1963. flags |= computewrite;
  1964. break;
  1965. case PIXELFORMAT_RGBA32_FLOAT:
  1966. if (GLAD_VERSION_3_0 || (GLAD_VERSION_1_0 && GLAD_ARB_texture_float))
  1967. flags |= commonsample | commonrender;
  1968. if (GLAD_ES_VERSION_3_0 || GLAD_OES_texture_float)
  1969. flags |= commonsample;
  1970. if (!(GLAD_VERSION_1_1 || GLAD_OES_texture_float_linear))
  1971. flags &= ~PIXELFORMATUSAGEFLAGS_LINEAR;
  1972. if (GLAD_VERSION_4_3 || GLAD_ES_VERSION_3_1)
  1973. flags |= computewrite;
  1974. break;
  1975. case PIXELFORMAT_R8_INT:
  1976. case PIXELFORMAT_R8_UINT:
  1977. case PIXELFORMAT_RG8_INT:
  1978. case PIXELFORMAT_RG8_UINT:
  1979. case PIXELFORMAT_RGBA8_INT:
  1980. case PIXELFORMAT_RGBA8_UINT:
  1981. case PIXELFORMAT_R16_INT:
  1982. case PIXELFORMAT_R16_UINT:
  1983. case PIXELFORMAT_RG16_INT:
  1984. case PIXELFORMAT_RG16_UINT:
  1985. case PIXELFORMAT_RGBA16_INT:
  1986. case PIXELFORMAT_RGBA16_UINT:
  1987. case PIXELFORMAT_R32_INT:
  1988. case PIXELFORMAT_R32_UINT:
  1989. case PIXELFORMAT_RG32_INT:
  1990. case PIXELFORMAT_RG32_UINT:
  1991. case PIXELFORMAT_RGBA32_INT:
  1992. case PIXELFORMAT_RGBA32_UINT:
  1993. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0)
  1994. flags |= PIXELFORMATUSAGEFLAGS_SAMPLE | PIXELFORMATUSAGEFLAGS_RENDERTARGET;
  1995. if (GLAD_VERSION_4_3)
  1996. flags |= computewrite;
  1997. if (GLAD_ES_VERSION_3_1)
  1998. {
  1999. switch (pixelformat)
  2000. {
  2001. case PIXELFORMAT_RGBA8_INT:
  2002. case PIXELFORMAT_RGBA8_UINT:
  2003. case PIXELFORMAT_RGBA16_INT:
  2004. case PIXELFORMAT_RGBA16_UINT:
  2005. case PIXELFORMAT_R32_INT:
  2006. case PIXELFORMAT_R32_UINT:
  2007. case PIXELFORMAT_RGBA32_INT:
  2008. case PIXELFORMAT_RGBA32_UINT:
  2009. flags |= computewrite;
  2010. break;
  2011. default:
  2012. break;
  2013. }
  2014. }
  2015. break;
  2016. case PIXELFORMAT_LA8_UNORM:
  2017. flags |= commonsample;
  2018. break;
  2019. case PIXELFORMAT_RGBA4_UNORM:
  2020. case PIXELFORMAT_RGB5A1_UNORM:
  2021. flags |= commonsample | commonrender;
  2022. break;
  2023. case PIXELFORMAT_RGB565_UNORM:
  2024. if (GLAD_ES_VERSION_2_0 || GLAD_VERSION_4_2 || GLAD_ARB_ES2_compatibility)
  2025. flags |= commonsample | commonrender;
  2026. break;
  2027. case PIXELFORMAT_RGB10A2_UNORM:
  2028. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0)
  2029. flags |= commonsample | commonrender;
  2030. if (GLAD_VERSION_4_3)
  2031. flags |= computewrite;
  2032. break;
  2033. case PIXELFORMAT_RG11B10_FLOAT:
  2034. if (GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_texture_packed_float)
  2035. flags |= commonsample;
  2036. if (GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_color_buffer_packed_float)
  2037. flags |= commonrender;
  2038. if (GLAD_VERSION_4_3)
  2039. flags |= computewrite;
  2040. break;
  2041. case PIXELFORMAT_STENCIL8:
  2042. flags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2043. break;
  2044. case PIXELFORMAT_DEPTH16_UNORM:
  2045. flags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2046. if (GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth_texture)
  2047. flags |= commonsample;
  2048. break;
  2049. case PIXELFORMAT_DEPTH24_UNORM:
  2050. if (GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth24 || GLAD_OES_depth_texture)
  2051. flags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2052. if (GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || (GLAD_OES_depth_texture && (GLAD_OES_depth24 || GLAD_OES_depth_texture)))
  2053. flags |= commonsample;
  2054. break;
  2055. case PIXELFORMAT_DEPTH24_UNORM_STENCIL8:
  2056. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
  2057. flags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2058. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || (GLAD_OES_depth_texture && GLAD_OES_packed_depth_stencil))
  2059. flags |= commonsample;
  2060. break;
  2061. case PIXELFORMAT_DEPTH32_FLOAT:
  2062. case PIXELFORMAT_DEPTH32_FLOAT_STENCIL8:
  2063. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_depth_buffer_float)
  2064. flags |= commonsample | PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2065. break;
  2066. case PIXELFORMAT_DXT1_UNORM:
  2067. case PIXELFORMAT_DXT1_sRGB:
  2068. if (GLAD_EXT_texture_compression_s3tc || GLAD_EXT_texture_compression_dxt1)
  2069. flags |= commonsample;
  2070. break;
  2071. case PIXELFORMAT_DXT3_UNORM:
  2072. case PIXELFORMAT_DXT3_sRGB:
  2073. if (GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt3)
  2074. flags |= commonsample;
  2075. break;
  2076. case PIXELFORMAT_DXT5_UNORM:
  2077. case PIXELFORMAT_DXT5_sRGB:
  2078. if (GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt5)
  2079. flags |= commonsample;
  2080. break;
  2081. case PIXELFORMAT_BC4_UNORM:
  2082. case PIXELFORMAT_BC4_SNORM:
  2083. case PIXELFORMAT_BC5_UNORM:
  2084. case PIXELFORMAT_BC5_SNORM:
  2085. if (GLAD_VERSION_3_0 || GLAD_ARB_texture_compression_rgtc || GLAD_EXT_texture_compression_rgtc)
  2086. flags |= commonsample;
  2087. break;
  2088. case PIXELFORMAT_BC6H_UFLOAT:
  2089. case PIXELFORMAT_BC6H_FLOAT:
  2090. case PIXELFORMAT_BC7_UNORM:
  2091. case PIXELFORMAT_BC7_sRGB:
  2092. if (GLAD_VERSION_4_2 || GLAD_ARB_texture_compression_bptc)
  2093. flags |= commonsample;
  2094. break;
  2095. case PIXELFORMAT_PVR1_RGB2_UNORM:
  2096. case PIXELFORMAT_PVR1_RGB4_UNORM:
  2097. case PIXELFORMAT_PVR1_RGBA2_UNORM:
  2098. case PIXELFORMAT_PVR1_RGBA4_UNORM:
  2099. if (GLAD_IMG_texture_compression_pvrtc)
  2100. flags |= commonsample;
  2101. break;
  2102. case PIXELFORMAT_PVR1_RGB2_sRGB:
  2103. case PIXELFORMAT_PVR1_RGB4_sRGB:
  2104. case PIXELFORMAT_PVR1_RGBA2_sRGB:
  2105. case PIXELFORMAT_PVR1_RGBA4_sRGB:
  2106. if (GLAD_EXT_pvrtc_sRGB)
  2107. flags |= commonsample;
  2108. break;
  2109. case PIXELFORMAT_ETC1_UNORM:
  2110. // ETC2 support guarantees ETC1 support as well.
  2111. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility || GLAD_OES_compressed_ETC1_RGB8_texture)
  2112. flags |= commonsample;
  2113. break;
  2114. case PIXELFORMAT_ETC2_RGB_UNORM:
  2115. case PIXELFORMAT_ETC2_RGB_sRGB:
  2116. case PIXELFORMAT_ETC2_RGBA_UNORM:
  2117. case PIXELFORMAT_ETC2_RGBA_sRGB:
  2118. case PIXELFORMAT_ETC2_RGBA1_UNORM:
  2119. case PIXELFORMAT_ETC2_RGBA1_sRGB:
  2120. case PIXELFORMAT_EAC_R_UNORM:
  2121. case PIXELFORMAT_EAC_R_SNORM:
  2122. case PIXELFORMAT_EAC_RG_UNORM:
  2123. case PIXELFORMAT_EAC_RG_SNORM:
  2124. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility)
  2125. flags |= commonsample;
  2126. break;
  2127. case PIXELFORMAT_ASTC_4x4_UNORM:
  2128. case PIXELFORMAT_ASTC_5x4_UNORM:
  2129. case PIXELFORMAT_ASTC_5x5_UNORM:
  2130. case PIXELFORMAT_ASTC_6x5_UNORM:
  2131. case PIXELFORMAT_ASTC_6x6_UNORM:
  2132. case PIXELFORMAT_ASTC_8x5_UNORM:
  2133. case PIXELFORMAT_ASTC_8x6_UNORM:
  2134. case PIXELFORMAT_ASTC_8x8_UNORM:
  2135. case PIXELFORMAT_ASTC_10x5_UNORM:
  2136. case PIXELFORMAT_ASTC_10x6_UNORM:
  2137. case PIXELFORMAT_ASTC_10x8_UNORM:
  2138. case PIXELFORMAT_ASTC_10x10_UNORM:
  2139. case PIXELFORMAT_ASTC_12x10_UNORM:
  2140. case PIXELFORMAT_ASTC_12x12_UNORM:
  2141. case PIXELFORMAT_ASTC_4x4_sRGB:
  2142. case PIXELFORMAT_ASTC_5x4_sRGB:
  2143. case PIXELFORMAT_ASTC_5x5_sRGB:
  2144. case PIXELFORMAT_ASTC_6x5_sRGB:
  2145. case PIXELFORMAT_ASTC_6x6_sRGB:
  2146. case PIXELFORMAT_ASTC_8x5_sRGB:
  2147. case PIXELFORMAT_ASTC_8x6_sRGB:
  2148. case PIXELFORMAT_ASTC_8x8_sRGB:
  2149. case PIXELFORMAT_ASTC_10x5_sRGB:
  2150. case PIXELFORMAT_ASTC_10x6_sRGB:
  2151. case PIXELFORMAT_ASTC_10x8_sRGB:
  2152. case PIXELFORMAT_ASTC_10x10_sRGB:
  2153. case PIXELFORMAT_ASTC_12x10_sRGB:
  2154. case PIXELFORMAT_ASTC_12x12_sRGB:
  2155. if (GLAD_ES_VERSION_3_2 || GLAD_KHR_texture_compression_astc_ldr)
  2156. flags |= commonsample;
  2157. break;
  2158. case PIXELFORMAT_UNKNOWN:
  2159. case PIXELFORMAT_NORMAL:
  2160. case PIXELFORMAT_HDR:
  2161. case PIXELFORMAT_MAX_ENUM:
  2162. break;
  2163. }
  2164. return flags;
  2165. }
  2166. const char *OpenGL::errorString(GLenum errorcode)
  2167. {
  2168. switch (errorcode)
  2169. {
  2170. case GL_NO_ERROR:
  2171. return "no error";
  2172. case GL_INVALID_ENUM:
  2173. return "invalid enum";
  2174. case GL_INVALID_VALUE:
  2175. return "invalid value";
  2176. case GL_INVALID_OPERATION:
  2177. return "invalid operation";
  2178. case GL_OUT_OF_MEMORY:
  2179. return "out of memory";
  2180. case GL_INVALID_FRAMEBUFFER_OPERATION:
  2181. return "invalid framebuffer operation";
  2182. case GL_CONTEXT_LOST:
  2183. return "OpenGL context has been lost";
  2184. default:
  2185. break;
  2186. }
  2187. static char text[64] = {};
  2188. snprintf(text, sizeof(text), "0x%x", errorcode);
  2189. return text;
  2190. }
  2191. const char *OpenGL::framebufferStatusString(GLenum status)
  2192. {
  2193. switch (status)
  2194. {
  2195. case GL_FRAMEBUFFER_COMPLETE:
  2196. return "complete (success)";
  2197. case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
  2198. return "Texture format cannot be rendered to on this system.";
  2199. case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
  2200. return "Error in graphics driver (missing render texture attachment)";
  2201. case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
  2202. return "Error in graphics driver (incomplete draw buffer)";
  2203. case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
  2204. return "Error in graphics driver (incomplete read buffer)";
  2205. case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
  2206. return "Texture with the specified MSAA count cannot be rendered to on this system.";
  2207. case GL_FRAMEBUFFER_UNSUPPORTED:
  2208. return "Renderable textures are unsupported";
  2209. default:
  2210. break;
  2211. }
  2212. static char text[64] = {};
  2213. snprintf(text, sizeof(text), "0x%x", status);
  2214. return text;
  2215. }
  2216. const char *OpenGL::debugSeverityString(GLenum severity)
  2217. {
  2218. switch (severity)
  2219. {
  2220. case GL_DEBUG_SEVERITY_HIGH:
  2221. return "high";
  2222. case GL_DEBUG_SEVERITY_MEDIUM:
  2223. return "medium";
  2224. case GL_DEBUG_SEVERITY_LOW:
  2225. return "low";
  2226. default:
  2227. return "unknown";
  2228. }
  2229. }
  2230. const char *OpenGL::debugSourceString(GLenum source)
  2231. {
  2232. switch (source)
  2233. {
  2234. case GL_DEBUG_SOURCE_API:
  2235. return "API";
  2236. case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
  2237. return "window";
  2238. case GL_DEBUG_SOURCE_SHADER_COMPILER:
  2239. return "shader";
  2240. case GL_DEBUG_SOURCE_THIRD_PARTY:
  2241. return "external";
  2242. case GL_DEBUG_SOURCE_APPLICATION:
  2243. return "LOVE";
  2244. case GL_DEBUG_SOURCE_OTHER:
  2245. return "other";
  2246. default:
  2247. return "unknown";
  2248. }
  2249. }
  2250. const char *OpenGL::debugTypeString(GLenum type)
  2251. {
  2252. switch (type)
  2253. {
  2254. case GL_DEBUG_TYPE_ERROR:
  2255. return "error";
  2256. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
  2257. return "deprecated behavior";
  2258. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
  2259. return "undefined behavior";
  2260. case GL_DEBUG_TYPE_PERFORMANCE:
  2261. return "performance";
  2262. case GL_DEBUG_TYPE_PORTABILITY:
  2263. return "portability";
  2264. case GL_DEBUG_TYPE_OTHER:
  2265. return "other";
  2266. default:
  2267. return "unknown";
  2268. }
  2269. }
  2270. // OpenGL class instance singleton.
  2271. OpenGL gl;
  2272. } // opengl
  2273. } // graphics
  2274. } // love