Love2D the cross-platform graphics programming library for the lua language, written in C++

vrld 64b6232c9a Reinitialize event system (via SDL_INIT_VIDEO) in Graphics::setMode(). 14 년 전
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 년 전
platform 6e8a48bd01 a few more xcode fixes 14 년 전
src 64b6232c9a Reinitialize event system (via SDL_INIT_VIDEO) in Graphics::setMode(). 14 년 전
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. 15 년 전
.hgtags acf94d0d6d Added tag 0.7.0 for changeset 9240be0fe0ea 15 년 전
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 년 전
changes.txt 4de0c004aa Update changelog 15 년 전
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 년 전
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 년 전
readme.txt 7b37bdd4f8 Updated changelog. 15 년 전

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".