Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 64dbfbd9eb Added exception catcher for love.graphics.newFont. преди 15 години
extra 160c8eee3b Upped version to 0.6.1. преди 15 години
platform c271f5a290 Updated MacOSX project files. преди 15 години
src 64dbfbd9eb Added exception catcher for love.graphics.newFont. преди 15 години
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) преди 15 години
.hgtags 3597d2848c Added tag 0.6.1 for changeset 1c05df814086 преди 15 години
Makefile.am dcb3dfd83d Initial Mercurial commit. преди 16 години
changes.txt edac50b061 Updated change-log. преди 15 години
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations преди 15 години
license.txt aa01c984b9 Updated all dates to 2010. преди 15 години
readme.txt 7b37bdd4f8 Updated changelog. преди 15 години

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".