Love2D the cross-platform graphics programming library for the lua language, written in C++

vrld 678f6fdadf Fix getBlendMode() to detect subtractive and multiplicative blend modes. 14 years ago
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 years ago
platform 01fdbac92d update OS X version to 0.7.2 14 years ago
src 678f6fdadf Fix getBlendMode() to detect subtractive and multiplicative blend modes. 14 years ago
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 years ago
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 14 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt 27c94e2bc2 update changelog for 0.7.2 14 years ago
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 years ago
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 years ago
readme.txt 7b37bdd4f8 Updated changelog. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".