Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] 692fd9a890 Converted ParticleSystem to radians hace 16 años
extra 45f69512ac Added some resources. hace 16 años
platform 3c68cf5a93 you can now drag and drop folders onto the Mac version of love hace 16 años
src 692fd9a890 Converted ParticleSystem to radians hace 16 años
.hgignore e969879d5a Added DMG automation to Xcode project hace 16 años
Makefile.am dcb3dfd83d Initial Mercurial commit. hace 16 años
changes.txt e0115a384e Moved most constants into relevant classes. hace 16 años
configure.in efd019ff44 Added --enable-old-sdl for compatibility with older versions of SDL, missing some defines hace 16 años
license.txt dcb3dfd83d Initial Mercurial commit. hace 16 años
readme.txt dcb3dfd83d Initial Mercurial commit. hace 16 años

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".