Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 6acacffb66 Threads get/set instead of send/receive (issue #166) il y a 14 ans
extra d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. il y a 15 ans
platform 6aa8399aa8 Made love.vcproj buildable again. il y a 15 ans
src 6acacffb66 Threads get/set instead of send/receive (issue #166) il y a 14 ans
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. il y a 15 ans
.hgtags acf94d0d6d Added tag 0.7.0 for changeset 9240be0fe0ea il y a 14 ans
Makefile.am dcb3dfd83d Initial Mercurial commit. il y a 16 ans
changes.txt 4de0c004aa Update changelog il y a 15 ans
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? il y a 15 ans
license.txt aa01c984b9 Updated all dates to 2010. il y a 15 ans
readme.txt 7b37bdd4f8 Updated changelog. il y a 15 ans

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".