Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 6e28c49a20 Map box2d asserts to love::Exception and catch them in constructors há 14 anos atrás
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. há 14 anos atrás
platform 1d5fca6f46 Multiple thread backends. há 14 anos atrás
src 6e28c49a20 Map box2d asserts to love::Exception and catch them in constructors há 14 anos atrás
.hgignore d44322edcc updated Xcode project to work with Xcode 4 há 14 anos atrás
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f há 14 anos atrás
Makefile.am dcb3dfd83d Initial Mercurial commit. há 16 anos atrás
changes.txt eb90e08b0d Update 0.8.0 changelog (Color class is internal only) há 14 anos atrás
configure.in 3460bf918c Enabled headless build in autotools há 14 anos atrás
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. há 14 anos atrás
readme.txt 7b37bdd4f8 Updated changelog. há 15 anos atrás

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".