changes.txt 39 KB

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  1. LOVE 0.9.2 [Baby Inspector]
  2. ---------------------------
  3. Released: N/A
  4. * Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
  5. * Added Shader:getExternVariable.
  6. * Added several new canvas texture formats.
  7. * Added love.graphics.getCanvasFormats.
  8. * Added love.graphics.getCompressedImageFormats.
  9. * Added ParticleSystem:setQuads.
  10. * Added ParticleSystem:setLinearDamping.
  11. * Added SpriteBatch:flush.
  12. * Added love.graphics.getStats.
  13. * Added "mirroredrepeat" wrap mode.
  14. * Added love.audio.setDopplerScale and love.audio.getDopplerScale.
  15. * Added optional duration argument to Joystick:setVibration.
  16. * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
  17. * Added Joint:setUserData and Joint:getUserData.
  18. * Added Joint:getBodies.
  19. * Added GearJoint:getJoints.
  20. * Added Contact:getFixtures and Body:getContactList.
  21. * Added Body:getWorld.
  22. * Added Body:getJointList.
  23. * Added Body/Contact/Fixture/Joint/World:isDestroyed.
  24. * Added love.mousemoved event callback.
  25. * Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
  26. * Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
  27. * Added love.window.getDisplayName.
  28. * Added love.window.minimize.
  29. * Added love.window.maximize.
  30. * Added love.window.showMessageBox.
  31. * Added 'refreshrate' field to the table returned by love.window.getMode.
  32. * Added love.window.toPixels and love.window.fromPixels.
  33. * Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
  34. * Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
  35. * Deprecated SpriteBatch:bind and SpriteBatch:unbind.
  36. * Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
  37. * Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
  38. * Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
  39. * Fixed crashes when love objects are used in multiple threads.
  40. * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
  41. * Fixed the default love.filesystem identity when in Fused mode in Windows.
  42. * Fixed love.system.openURL sometimes blocking indefinitely on Linux.
  43. * Fixed love.joystick.setGamepadMapping.
  44. * Fixed the order of vertices in ChainShapes.
  45. * Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
  46. * Fixed love.graphics.newFont to error when given an invalid size argument.
  47. * Fixed the filename and backtrace given when love.graphics.print errors.
  48. * Fixed a small memory leak if love.graphics.newCanvas errors.
  49. * Fixed shader:getWarnings returning unnecessary information.
  50. * Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
  51. * Fixed a potential crash when Shader objects are garbage collected.
  52. * Fixed a potential small memory leak triggered when love.graphics.newShader errors.
  53. * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
  54. * Fixed Mesh:getVertexMap.
  55. * Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
  56. * Fixed Image:setMipmapFilter to not keep bad state around if it errors.
  57. * Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
  58. * Fixed internal detection of the 'position' and 'effect' shader functions.
  59. * Fixed Texture memory leak when Meshes are garbage collected.
  60. * Fixed the default line join mode to be 'miter' instead of an undefined value.
  61. * Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
  62. * Fixed the default error handler background color when sRGB mode is enabled for the window.
  63. * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
  64. * Fixed the state of wireframe mode when love.window.setMode is called.
  65. * Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
  66. * Fixed detection of compressed textures to work regardless of the file's extension.
  67. * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
  68. * Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
  69. * Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
  70. * Updated the love executable to verify that the love library's version matches.
  71. * Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
  72. * Updated internal code for handling garbage collection of love objects to be more efficient.
  73. * Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
  74. * Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
  75. * Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
  76. * Updated the error message when love.math.setRandomseed(0) is attempted.
  77. * Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
  78. * Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
  79. * Updated love.physics.newChainShape to error if the number of arguments is invalid.
  80. * Updated love.thread.newThread to accept a literal string of code directly.
  81. * Updated love-created threads to use names visible in external debuggers.
  82. * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
  83. * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
  84. * Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
  85. * Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
  86. * Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
  87. * Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)
  88. LOVE 0.9.1 [Baby Inspector]
  89. ---------------------------
  90. Released: 2014-04-01
  91. * Added Source:clone.
  92. * Added blend mode "screen".
  93. * Added ParticleSystem:clone.
  94. * Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition.
  95. * Added ParticleSystem:setRelativeRotation.
  96. * Added love.graphics.setWireframe for debugging.
  97. * Added Mesh:setDrawRange and Mesh:getDrawRange.
  98. * Added CircleShape:getPoint and CircleShape:setPoint.
  99. * Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images.
  100. * Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
  101. * Added love.window.getPixelScale.
  102. * Added love.graphics.getSystemLimit.
  103. * Added antialiasing support to Canvases.
  104. * Added Canvas:getFSAA.
  105. * Added 'love_ScreenSize' built-in variable in shaders.
  106. * Added love.getVersion.
  107. * Added support for gamma-correct rendering.
  108. * Added love.graphics.isSupported("srgb").
  109. * Added love.math.gammaToLinear and love.math.linearToGamma.
  110. * Added RandomGenerator:getState and RandomGenerator:setState.
  111. * Added Body:setUserData and Body:getUserData.
  112. * Added some missing obscure key constants.
  113. * Added optional callback function argument to love.filesystem.getDirectoryItems.
  114. * Added love.system.openURL.
  115. * Deprecated Mesh/SpriteBatch/ParticleSystem:setImage.
  116. * Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
  117. * Fixed love.graphics.scale with negative values causing incorrect line widths.
  118. * Fixed Joystick:isDown using 0-based button index arguments.
  119. * Fixed Source:setPitch to error when infinity or NaN is given.
  120. * Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
  121. * Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
  122. * Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
  123. * Fixed tab characters ("\t") to display properly with love.graphics.print.
  124. * Fixed love.graphics.isCreated to return false when love.window.setMode fails completely.
  125. * Fixed love.window.setMode to not destroy OpenGL resources before checking whether a fullsceren size is supported.
  126. * Fixed World:getBodyList and World:getJointList causing hard crashes.
  127. * Fixed loading BC4 compressed textures.
  128. * Fixed SoundData objects being initialized with garbage values.
  129. * Fixed 8-bit SoundData samples when used in love.audio Sources.
  130. * Updated the error text for love.filesystem’s module searchers when require fails.
  131. * Updated the love.filesystem module searchers to be tried after package.preload instead of before.
  132. * Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases.
  133. * Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
  134. * Updated Canvas:renderTo to work properly if a Canvas is currently active.
  135. * Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
  136. * Updated Source:play to return a boolean indicating success.
  137. * Updated t.console in conf.lua to create the console before modules are loaded in Windows.
  138. * Updated Mesh vertex maps (index buffers) to use less space in VRAM.
  139. * Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
  140. * Updated Fixture:set/getUserData to work in Coroutines.
  141. * Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
  142. * Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode.
  143. * Updated the default love.run code to make initial love.math.random calls more random.
  144. LOVE 0.9.0 [Baby Inspector]
  145. ---------------------------
  146. Released: 2013-12-13
  147. * Added better multiplayer networking support via ENet.
  148. * Added --fused command line argument, to simulate fusing.
  149. * Added liblove.
  150. * Added the ability to have exit values.
  151. * Added exit value of 1 in case of error by default.
  152. * Added basic support for the file:// uri scheme.
  153. * Added love.filesystem.isFused.
  154. * Added love.filesystem.getIdentity.
  155. * Added love.filesystem.append.
  156. * Added love.filesystem.getSize.
  157. * Added love.filesystem.mount and love.filesystem.unmount.
  158. * Added optional file search order parameter to love.filesystem.setIdentity.
  159. * Added File:isOpen and File:getMode.
  160. * Added Fie:setBuffer, File:getBuffer, and File:flush.
  161. * Added textinput event for unicode text input.
  162. * Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
  163. * Added previously internal Rasterizer and GlyphData object methods.
  164. * Added support for UTF-8 ImageFonts.
  165. * Added Font:getAscent/getDescent/getBaseline.
  166. * Added Font:setFilter/getFilter.
  167. * Added Font:hasGlyphs.
  168. * Added angle, scale, and shear parameters to love.graphics.printf.
  169. * Added HDR canvas support.
  170. * Added mipmapping support (has isSupported test).
  171. * Added vertex shader support.
  172. * Added boolean support to Shader:send.
  173. * Added Canvas:getPixel.
  174. * Added blend mode "replace".
  175. * Added line join modes.
  176. * Added Mesh objects, allowing for arbitrary textured polygons.
  177. * Added multiple render target support to love.graphics.setCanvas.
  178. * Added love.graphics.setColorMask.
  179. * Added love.graphics.origin.
  180. * Added love.graphics.getRendererInfo.
  181. * Added love.graphics.getMaxImageSize.
  182. * Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
  183. * Added SpriteBatch:getColor.
  184. * Added ParticleSystem:emit.
  185. * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
  186. * Added many ParticleSystem getter methods.
  187. * Added DXT compressed texture support via love.image.newCompressedData.
  188. * Added love.image.isCompressed and Image:isCompressed.
  189. * Added Image/Canvas/ImageData:getDimensions.
  190. * Added anisotropic filtering support for Images, Canvases, and Fonts.
  191. * Added Image:refresh.
  192. * Added Image:getData.
  193. * Added SoundData:getDuration and SoundData:getSampleCount.
  194. * Added Source:isPlaying.
  195. * Added Source:setRelative and Source:isRelative.
  196. * Added Source:setCone and Source:getCone.
  197. * Added Source:getChannels.
  198. * Added new Channels API for love.thread.
  199. * Added limited table support to Channel:push.
  200. * Added Thread:getError.
  201. * Added Thread:isRunning.
  202. * Added threaderror event.
  203. * Added love.math module.
  204. * Added a platform-independent (good) random implementation to love.math.
  205. * Added RandomGenerator objects.
  206. * Added BezierCurve objects.
  207. * Added love.math.triangulate and love.math.isConvex.
  208. * Added love.math.noise.
  209. * Added love.timer.getAverageDelta.
  210. * Added Data:getString.
  211. * Added Contact:getChildren.
  212. * Added love.system module.
  213. * Added love.system.getClipboardText and love.system.setClipboardText.
  214. * Added love.system.getOS and love.system.getProcessorCount.
  215. * Added love.window module.
  216. * Added love.window.isVisible.
  217. * Added flags to love.window.setMode.
  218. * Added monitor choosing support to love.window.setMode.
  219. * Added support for resizable, borderless, and non-centered windows.
  220. * Added support for "fullscreen-desktop" mode.
  221. * Added window resize and visible events.
  222. * Added love.window.getDimensions.
  223. * Added love.window.getIcon.
  224. * Added t.window.icon to love.conf.
  225. * Added love.mousefocus and love.window.hasMouseFocus.
  226. * Added custom hardware cursors via love.mouse.newCursor.
  227. * Added love.mouse.setX/setY.
  228. * Added Joystick objects.
  229. * Added love.joystick.getJoystick.
  230. * Added joystick connect and disconnect events.
  231. * Added joystickaxis and joystickhat events.
  232. * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
  233. * Added joystick vibration support, works with most common gamepads.
  234. * OPTIONAL: Added support for Game Music Emu.
  235. * Fixed fused mode in OS X.
  236. * Fixed printing to the console in Windows before love.load is called.
  237. * Fixed the default love.run to not include the time taken by love.load in the first frame's dt.
  238. * Fixed the error screen not always appearing until the next input event.
  239. * Fixed love.event.clear.
  240. * Fixed love.mouse.setPosition when called in love.load.
  241. * Fixed scaling in several love.physics functions.
  242. * Fixed Box2D exception in World:update.
  243. * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints.
  244. * Fixed ChainShape:getPoints running out of Lua stack space and crashing.
  245. * Fixed File:read reading past end of file.
  246. * Fixed love.filesystem.setIdentity not removing read access from old directories.
  247. * Fixed possible memory leak in utf-8 decoder.
  248. * Fixed spacing for the last character in an ImageFont.
  249. * Fixed line wrapping in love.graphics.printf.
  250. * Fixed love.graphics.printf to error if the wrap limit is negative.
  251. * Fixed love.graphics.print truncating strings with embedded zeros.
  252. * Fixed crashes with font drawing on some ATI cards.
  253. * Fixed artifacts when drawing lines at huge scale.
  254. * Fixed Fonts and Canvases ignoring default image filter.
  255. * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called.
  256. * Fixed love.graphics.getLineWidth returning incorrect values.
  257. * Fixed love.graphics.getColor on some Windows systems.
  258. * Fixed alpha blend mode.
  259. * Fixed multiplicative blend mode.
  260. * Fixed love.graphics.getPointStyle.
  261. * Fixed line numbers in shader errors.
  262. * Fixed Shader:send with Images and Canvases failing sometimes.
  263. * Fixed Shader:send to keep a reference to sent Images and Canvases.
  264. * Fixed crash when binding SpriteBatches multiple times.
  265. * Fixed SpriteBatches with more than 16,384 sprites.
  266. * Fixed particle draw order for ParticleSystems.
  267. * Fixed ParticleSystem:setSizes resetting the size variation.
  268. * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode.
  269. * Fixed getMode and friends returning wrong values when using desktop size.
  270. * Fixed keyrepeat settings being lost after (indirect) setMode.
  271. * Fixed the icon being reset after setMode.
  272. * Fixed memory leak in the mp3 decoder.
  273. * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
  274. * Fixed 'random' hangs in audio.
  275. * Fixed love.sound.newDecoder not accepting FileData.
  276. * Fixed case (in)sensitivity of sound file extension parsing.
  277. * Fixed looping support in tracker music formats.
  278. * Fixed skipping/looping issues when playing streaming audio Sources.
  279. * Fixed race condition in Source:play.
  280. * Fixed WAVE sound playback.
  281. * Moved love's startup to modules/love.
  282. * Moved window-related functions from love.graphics to love.window.
  283. * Renamed love's boot script to 'love.boot', which can be required.
  284. * Renamed love.filesystem.mkdir to love.filesystem.createDirectory.
  285. * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems.
  286. * Renamed World:setAllowSleeping to World:setSleepingAllowed.
  287. * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex.
  288. * Renamed Joint:enableMotor to Joint:setMotorEnabled.
  289. * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
  290. * Renamed t.screen to t.window in love.conf.
  291. * Renamed love.graphics.setCaption to love.window.setTitle.
  292. * Renamed PixelEffect to Shader (but now with vertex shaders).
  293. * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
  294. * Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
  295. * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
  296. * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime.
  297. * Renamed ParticleSystem:count and all getNum* functions to get*Count.
  298. * Renamed Source:setDistance to Source:setAttenuationDistances.
  299. * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth.
  300. * Renamed love.mouse.setGrab to love.mouse.setGrabbed.
  301. * Removed release mode.
  302. * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat).
  303. * Removed the unicode argument from love.keypressed (see love.textinput).
  304. * Removed love.graphics.drawTest.
  305. * Removed love.graphics.quad/triangle.
  306. * Removed love.graphics.setColorMode.
  307. * Removed love.graphics.newStencil.
  308. * Removed love.graphics.setLine/setPoint.
  309. * Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
  310. * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
  311. * Removed Quad:flip.
  312. * Removed ParticleSystem:isFull/isEmpty.
  313. * Removed ParticleSystem:getX/getY.
  314. * Removed love.graphics.checkMode.
  315. * Removed love.joystick.open and friends.
  316. * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects).
  317. * Removed joystick ball support.
  318. * Removed thread names.
  319. * Removed old thread messaging API (see Channels).
  320. * Removed love.timer.getMicroTime.
  321. * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it.
  322. * Updated the windows console, it now tries to re-use an active one first.
  323. * Updated error handling, error handlers now get resolved when the error occurs.
  324. * Updated order of sleep/present in love.run (now draws, *then* sleeps).
  325. * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
  326. * Updated the default filesystem identity to omit file extension.
  327. * Updated love.filesystem.newFile to optionally open the file.
  328. * Updated most love.filesystem functions to return nil, error on internal failure.
  329. * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers.
  330. * Updated love.keypressed's second argument to be a boolean indicating key repeat.
  331. * Updated keyboard key constants for some more modern keyboard keys.
  332. * Updated window code to use adaptive vsync when available, if vsync is enabled.
  333. * updated love.graphics.print's x and y arguments to default to 0.
  334. * Updated the setFilter and setWrap methods, the second argument is now optional.
  335. * Updated Font and ParticleSystem rendering code, now more performant.
  336. * Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
  337. * Updated Canvas code to support more systems.
  338. * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
  339. * Updated love.graphics.newScreenshot to create a fully opaque image by default.
  340. * Updated error messages when sending bad values to Shaders.
  341. * Updated love.graphics.newParticleSystem to have a default buffer size of 1000.
  342. * Updated ImageData:setPixel to accept a table and default to 255 alpha.
  343. * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments.
  344. * Updated love.image memory handling, improves errors and thread-safety.
  345. * Updated all love object constructors to optionally accept FileData if they accept a filename.
  346. * Updated allocation for SoundData, it's more efficient and less wasteful.
  347. * Updated SoundData:set/getSample to error for invalid samples.
  348. * Updated Source:set* functions to default z to 0.
  349. * Updated Source:seek to error for negative offsets.
  350. * Updated Thread:start to accept arguments which get passed to the thread.
  351. * Updated love.timer.getFPS to be microsecond-accurate.
  352. * Updated love.timer.getTime to be microsecond-accurate and monotonic.
  353. * Updated Box2D to version 2.3.0.
  354. LOVE 0.8.0 [Rubber Piggy]
  355. -------------------------
  356. Released: 2012-04-02
  357. * Added release error screen.
  358. * Added alpha to love.graphics.setBackgroundColor.
  359. * Added Canvas:clear(r, g, b, a).
  360. * Added Canvas support to love.graphics.drawq.
  361. * Added Canvas:getWidth and Canvas:getHeight.
  362. * Added love.graphics.arc.
  363. * Added seek and tell to Source objects.
  364. * Added color interpolation to ParticleSystem.
  365. * Added automatic PO2 padding for systems not supporting the OpenGL extension.
  366. * Added UTF-8 support for fonts.
  367. * Added Box2D error handling for some commonly failing functions.
  368. * Added ability for fused release games to have their write dir in appdata.
  369. * Added shear transformation to drawing functions.
  370. * Added origin to font printing.
  371. * Added love.graphics.getMode.
  372. * Added per-sprite colors on SpriteBatches.
  373. * Added PixelEffects.
  374. * Added love.graphics.isSupported.
  375. * Added love.graphics.getCanvas.
  376. * Added love.event.quit.
  377. * Added stencil masks.
  378. * Added alternative SpriteBatch provider, it should work everywhere now.
  379. * Added a loader for binary modules.
  380. * Added Thread:getKeys.
  381. * Added option of fractions for Quads.
  382. * Added PNG, JPEG and GIF support to ImageData:encode.
  383. * Added 64-bit support for Mac OS X.
  384. * Added premultiplied blending mode.
  385. * Added functions to set/get default image filter modes.
  386. * Added SpriteBatch:set.
  387. * Added new events system, with support for custom events and long event names.
  388. * Added sound attenuation by distance.
  389. * Added SpriteBatch:getImage.
  390. * Added combine color mode.
  391. * Added automatic random seeding to love.run.
  392. * Added support for the subtract BlendMode on older graphics cards.
  393. * Added love._os field, which contains the OS the game is running on.
  394. * Fixed wrapping for single words.
  395. * Fixed tracebacks not showing filenames.
  396. * Fixed love.graphics.push/pop capable of causing overflows/underflows.
  397. * Fixed setScissor on Canvases.
  398. * Fixed several issues with audio, e.g. clicks and pops in mp3s.
  399. * Fixed crashes when bodies were destroyed during collisions.
  400. * Fixed bound SpriteBatches corrupting when drawing.
  401. * Fixed thread-safety issues with ImageData.
  402. * Fixed memory leaks in audio sources.
  403. * Fixed thread's set (previously send) accidentally changing the type.
  404. * Fixed SoundData allocating the wrong number of samples.
  405. * Fixed SpriteBatch support on Intel cards.
  406. * Fixed love.filesystem.lines() leaking.
  407. * Fixed most leaking on unclosed File objects.
  408. * Fixed crashes when operating on non-existent files.
  409. * Fixed a bug where empty files on windows would never reach eof.
  410. * Fixed crash when SoundData runs out of memory.
  411. * Fixed ordering of loaders, love should have priority over lua.
  412. * Fixed several miscellaneous memory leaks.
  413. * Fixed a few cases where strings with \0 in them would not be stored correctly.
  414. * Fixed love's startup time being in the first dt.
  415. * Fixed internal string conversions, they are faster now.
  416. * Fixed (bad) performance of ImageData:paste.
  417. * Fixed love.graphics.toggleFullscreen not maintaining graphics state.
  418. * Renamed SpriteBatch's lock/unlock to bind/unbind.
  419. * Renamed Framebuffer to Canvas.
  420. * Renamed love.thread.send/receive to set/get.
  421. * Renamed love.graphics.setRenderTarget to setCanvas.
  422. * Removed canvas auto-clearing.
  423. * Removed EncodedImageData.
  424. * Removed old syntax for require (with extension).
  425. * Removed love.graphics.setFont([file], [size]).
  426. * Removed Thread:kill.
  427. * Updated love.joystick to be 1-indexed.
  428. * Updated Sources to update more cleanly and control more intuitively.
  429. * Updated font engine.
  430. * Updated line drawing to a custom system.
  431. * Updated love.timer.sleep to use seconds, like the rest of love.
  432. * Updated love.timer to be more accurate.
  433. * Updated love.graphics.circle to have max(10, r) as default for segments.
  434. * Updated ImageData:encode to write to files directly.
  435. * Updated version compatibility system to actually do something.
  436. * Updated love.run's order, events are checked just before update.
  437. * Updated Box2D to version 2.2.1.
  438. LOVE 0.7.2 [Game Slave]
  439. -----------------------
  440. Released: 2011-05-04
  441. * Added Framebuffer:get/setWrap.
  442. * Added love.event.clear.
  443. * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
  444. * Added SpriteBatch:setImage().
  445. * Fixed fused games not working.
  446. * Fixed ParticleSystem:setSize ignoring the variation argument.
  447. * Fixed some file-opening exceptions not being caught.
  448. * Fixed files loaded by libmodplug being too loud.
  449. * Fixed paths with periods in them not working.
  450. * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  451. * Fixed crash when there was no memory available for newImageData(w, h).
  452. * Updated PhysicsFS version to 2.0.2 on Windows
  453. * Updated OpenAL Soft version to 1.13 on Windows
  454. * Updated libmodplug version to 0.8.8.1 on Windows
  455. * Updated FreeType version to 2.4.4 on Windows
  456. * Updated libmpg123 version to 1.13.2 on Windows
  457. * Windows binary no longer depends on VC2005 runtime.
  458. * Windows binary no longer depends on SSE2 support.
  459. LOVE 0.7.1 [Game Slave]
  460. -----------------------
  461. Released: 2011-02-14
  462. * Added source:isPaused()
  463. * Added error when initial window can't be created.
  464. * Added framebuffer filter modes.
  465. * Added love.filesystem.getLastModified.
  466. * Added filter modes for ImageFonts.
  467. * Added dead key support by using "unknown" key with correct unicode value.
  468. * Added 0 width and height in love.conf. (for current desktop resolution)
  469. * Added alpha support when encoding TGA images.
  470. * Fixed a lot of bugs regarding zero characters in threads.
  471. * Fixed handling of a directory named "love" in current directory.
  472. * Fixed a few unhandled errors in setScissor.
  473. * Fixed a bug where old physics callbacks were never dereferenced.
  474. * Fixed loss of mouse visibility settings on setMode.
  475. * Fixed creation of a framebuffer unbinding current framebuffer.
  476. * Fixed several race conditions in love.thread.
  477. * Fixed 'love .', so it won't use lovedir/. as save dir.
  478. * Fixed setLineHeight.
  479. * Fixed extended ascii and ImageFonts.
  480. * Fixed printf's line wrapping.
  481. * Fixed crash when playing sounds.
  482. * Fixed playback of mp3s with arbitrary sample rates.
  483. * Fixed handling of negative indices in love.joystick.
  484. * Fixed toggleFullscreen.
  485. * Fixed unexpected behaviour with hash tables to love.graphics.line.
  486. * Fixed mouse coordinates being capped after setMode.
  487. * Fixed setFont's error handling on a non-existant file.
  488. * Fixed issue where Windows builds would hard crash on Lua errors
  489. * Removed custom sample rates for Decoders.
  490. LOVE 0.7.0 [Game Slave]
  491. -----------------------
  492. Released: 2010-12-05
  493. * Added love.thread.
  494. * Added love.font.
  495. * Added love.graphics.Framebuffer.
  496. * Added Source:play, Source:pause, etc.
  497. * Added Source:isStatic().
  498. * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
  499. * Added get/setGroupIndex to CircleShape and PolygonShape.
  500. * Added Font:getWrap.
  501. * Added identity field to love.conf.
  502. * Added love.quit callback.
  503. * Added love.focus callback.
  504. * Added extra meter parameter to love.physics.newWorld.
  505. * Added love.graphics.setIcon.
  506. * Added way to make the window desktop resolution.
  507. * Added subtractive and multiplicative blend modes.
  508. * Added body:getAllowSleeping.
  509. * Added shape:getBody.
  510. * Added love.filesystem.FileData for public usage.
  511. * Added base64 support for love.filesystem.FileData.
  512. * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
  513. * Added love.graphics.hasFocus().
  514. * Added ?/init.lua to the loader.
  515. * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
  516. * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
  517. * Fixed setFixedRotation enabling other flags.
  518. * Fixed a bug in the loader (for require).
  519. * Fixed ParticleSystem::setSprite not retaining the new image.
  520. * Fixed setMode removing images settings (wrapping, filters).
  521. * Fixed shape:getBody, it's now exposed for LÖVE usage.
  522. * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
  523. * Fixed SpriteBatches being unaffected by setColor
  524. * Fixed the audio bug.
  525. * Fixed invalid FSAA values crashing LÖVE.
  526. * Fixed a bunch of compiler warnings.
  527. * Fixed OS X not properly using UTIs for .love files.
  528. * Fixed the modplug decoder not properly handeling files that fail to load.
  529. * Fixed a memory leak in setFont.
  530. * Fixed bug where errors in threads wouldn't get picked up by demand.
  531. * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
  532. * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
  533. * Fixed error handler not resetting the blend mode.
  534. * Changed fonts, they're now po2 safe.
  535. * Changed the traceback in the error screen.
  536. * Changed font origin to top-left.
  537. * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
  538. * Removed font functions from love.graphics.
  539. * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
  540. LOVE 0.6.2 [Jiggly Juice]
  541. -------------------------
  542. Released: 2010-03-06
  543. * Fixed a bug causing ImageFonts to cut off some pixels.
  544. * Fixed a bug where filled rectangles were too small.
  545. * Fixed a bug in Image:setFilter where it would switch the parameters.
  546. * Fixed a bug in ImageRasterizer where it wasn't using the data.
  547. * Image filter and wrap modes now use string constants as well.
  548. * Fixed double-transform bug in SpriteBatch.
  549. * Errors are reported on stdout again.
  550. * Another fix for the icons on ubuntu.
  551. LOVE 0.6.1 [Jiggly Juice]
  552. -------------------------
  553. Released: 2010-02-07
  554. * Added Shape:setGroupIndex and getGroupIndex.
  555. * Added Body:setFixedRotation and Body:getFixedRotation.
  556. * Added Body:setInertia.
  557. * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
  558. * Added icons and file associations for the debs.
  559. * Added the demos folder to the Mac OS X DMG.
  560. * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
  561. * Fixed a bug with multiple Sources on the same Music.
  562. * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
  563. * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
  564. * Fixed a bug where memory wouldn't be released correctly.
  565. * Fixed epic physics typo (getRestituion->getRestitution).
  566. * Fixed crash on opening non-existent image.
  567. * The error screen redraws when an event occurs.
  568. * The default love.run() now gracefully handles disabled modules.
  569. * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
  570. * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
  571. * Removed Music and Sound. There are now only sources.
  572. * Improved the stability of love.audio/love.sound.
  573. LOVE 0.6.0 [Jiggly Juice]
  574. -------------------------
  575. Released: 2009-12-24
  576. * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
  577. * Added love.graphics.print()/printf().
  578. * Added unicode-translated parameter to love.keypressed().
  579. * Added love.event.
  580. * Added love.filesystem.setIdentity().
  581. * Added OpenAL dependency.
  582. * Fixed love.fileystem problems with internal \0 in strings.
  583. * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  584. * Fixed position of Window.
  585. * Changed parameter order of draws().
  586. * Changed origin for images to top-left.
  587. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
  588. * Changed love.filesystem.read() which now returns two parameters (data, length).
  589. * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  590. * Changed default color mode to "modulate".
  591. * Changed name of love.color_normal to "replace".
  592. * Changed name of love.blend_normal to "alpha".
  593. * Changed the conf file format.
  594. * Removed Color object.
  595. * Removed Animation.
  596. * Removed several constants.
  597. * Removed love.graphics.draw() for strings.
  598. * Removed love.system.
  599. * Removed SWIG.
  600. * Removed boost.
  601. * Removed SDL_mixer.
  602. LOVE 0.5.0 [Salted Nuts]
  603. ------------------------
  604. Released: 2009-01-02
  605. * Added love.joystick.
  606. * Added network support via LuaSocket.
  607. * Added support for loading of appended .love-file.
  608. * Added love.filesystem.lines().
  609. * Added a loader function to enable use of normal require().
  610. * Added love.filesystem.load().
  611. * Added love.filesystem.getSaveDirectory()
  612. * Added love.filesystem.getWorkingDirectory()
  613. * Added optional explicit destruction of Box2D objects.
  614. * Added shape:testSegment().
  615. * Added love.graphics.screenshot() (.bmp only).
  616. * Added default size (12) to font-related functions.
  617. * Added love.graphics.setFont( filename, size )
  618. * Added love.graphics.setLineStippe and related functions.
  619. * Added love.graphics.setPointSize and related functions.
  620. * Changed love.filesystem.read() to accept file name.
  621. * Changed love.filesystem.write() to accept file name.
  622. * Changed love.graphics.triangle() to accept CCW and CW ordering.
  623. * Fixed love.graphics.read adding bogus characters at the end of string.
  624. * Fixed epic swigfusion bug.
  625. * Fixed love.graphics.getFont so it returns nil if no font is present.
  626. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  627. * Fixed bug which caused error screen to be scissored (when enabled).
  628. * Fixed Body:setAngle to accept degrees like everything else.
  629. * Cleaned up love::File and love_physfs.
  630. * Cleaned up love::Reference so it stores its reference in _G.
  631. LOVE 0.4.0 [Taco Beam]
  632. ----------------------
  633. Released: 2008-08-29
  634. * Added love.physics. (YES!)
  635. * Added love.audio.setMode().
  636. * Added love.audio.setChannels().
  637. * Added love.graphics.polygon().
  638. * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  639. * Fixed missing constants related to image optimization.
  640. * Fixed memory leak related to love::File (thanks amnesiasoft!).
  641. LOVE 0.3.2 [Lemony Fresh]
  642. -------------------------
  643. Released: 2008-07-04
  644. * Added love.graphics.rectangle()
  645. * Added love.graphics.setLineWidth()
  646. * Added love.graphics.setLineStyle()
  647. * Added love.graphics.getLineWidth()
  648. * Added love.graphics.getLineStyle()
  649. * Added love.mouse.getPosition()
  650. * Added love.audio_loop
  651. * Added love.timer.getTime()
  652. * Changed love.graphics.quad() to accept CCW and CW ordering.
  653. * Fixed default color mode bug.
  654. * Fixed line width being applied unnecessarily.
  655. * Fixed line width bug related to fullscreen toggle.
  656. * Fixed music not looping.
  657. LOVE 0.3.1 [Space Meat]
  658. -----------------------
  659. Released: 2008-06-21
  660. * Fixed segfault related to graphics.
  661. * Fixed wait-forever bug related to audio.
  662. * Fixed error reporting not working across modules.
  663. * Fixed bug where games with a trailing "/" would not start.
  664. * Fixed bug which caused love.timer.sleep to delay for (way) too long.
  665. LOVE 0.3.0 [Mutant Vermin]
  666. --------------------------
  667. Released: 2008-06-17
  668. * Added ParticleSystem.
  669. * Added visual error reporting.
  670. * Added love.system for game control needs.
  671. * Added input grabbing.
  672. * Added functions in love.graphics for display management.
  673. * Added love.graphics.point().
  674. * Added functions in love.graphics for getting current color, font, etc.
  675. * Added love.filesystem.enumerate() for getting folder contents.
  676. * Added functions for setting the window caption.
  677. * Added version checking. An error occurs if the game is incompatible.
  678. * Fixed print() :)
  679. * Removed all keyboard shortcuts.
  680. * Save folders are now created only if required.
  681. * On Windows, the new save location is %APPDATA%\LOVE\game
  682. LOVE 0.2.1 [Impending Doom]
  683. ---------------------------
  684. Released: 2008-03-29
  685. * Added many functions in love.filesystem.
  686. * Added a dedicated save-folder for each game.
  687. * Added timer.sleep.
  688. * Added line heights to font objects.
  689. * Added love.graphics.getWidth/getHeight.
  690. * Added scaling and rotation for text.
  691. * Added variable spacing to ImageFont.
  692. * Added support for variable line quality when drawing primitives.
  693. * Added several functions for drawing sections of images. (love.graphics.draws)
  694. * Added image optimization function and padding function.
  695. * Added love.graphics.getWidth/Height.
  696. * Split devices up into actual SWIG-modules. This means that:
  697. - Functions are used like this: love.graphics.draw, not love.graphics:draw
  698. - love.objects is no more. Objects are created by an appropriate device.
  699. * How you draw primitives has been altered.
  700. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
  701. * Changed getFps to getFPS.
  702. * Escape is no more ... enter: Alt+F4.
  703. * love.filesystem.include has been renamed to love.filesystem.require.
  704. * ImageFonts now consider the spacing as well as the glyph size.
  705. * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  706. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
  707. * Updated DevIL to version 1.6.8-rc2 (Windows)
  708. * Updated FreeType to freetype-2.3.5-1 (Windows)
  709. * Updated Lua to 5.1.3 (Windows)
  710. * Updated SDL to 1.2.13 (Windows)
  711. * Removed boost::filesystem.
  712. LOVE 0.2.0 [Mini-Moose]
  713. -----------------------
  714. Released: 2008-02-06
  715. * Added ImageFont
  716. * Added Animation
  717. * Added text formatting functions
  718. * Added setCenter for Image and Animation.
  719. * Added methods for rendering of scaled/rotated sprites.
  720. * Added the drawing of basic shapes.
  721. * Added default font and embedded resources.
  722. * Added Ctrl+R for reload.
  723. * Added blending and color modes.
  724. * Fixed memory usage of Graphics.
  725. * Fixed a bug where the set text color would change the color of any images rendered.
  726. * Fixed CWD bug.
  727. * Fixed titlebar. Game title is now displayed.
  728. LOVE 0.1.1 [Santa-Power]
  729. ------------------------
  730. Initial release!
  731. Released: 2008-01-13
  732. * Image loading and rendering.
  733. * Sound loading and playing.
  734. * Font loading and rendering.
  735. * Lua-scriptable games.
  736. * Config files.
  737. * Stuff is loadable from archive files.
  738. * Keyboard, mouse, display, timer, etc. (Basic devices).