Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski 70ea0e1f3f Updated changelog. před 10 roky
extra e4eac17355 Fix Windows resource generation for love.dll (resolves issue #935) před 10 roky
platform 665cdc4ae7 Moved the default Font logic from the graphics.lua script to the Graphics and Font module C++ code. Moved love.graphics.setNewFont from the graphics.lua script to the Graphics module Lua wrapper code. Moved the Vera.ttf data from the graphics.lua script to its own file inside the Font module. před 10 roky
src a84367ef38 Prefer the higher performance GPU on Windows systems that use nvidia optimus (resolves issue #984.) před 10 roky
.hgignore e2626552bd Fixed .hgignore with Xcode před 12 roky
.hgtags 4597947106 Added tag 0.9.1 for changeset 8b113c345e97 před 11 roky
CMakeLists.txt 685c77acd9 Fixed the Windows CMake build. před 10 roky
changes.txt 70ea0e1f3f Updated changelog. před 10 roky
license.txt c7b45b3505 Updated copyright for the new year před 10 roky
readme.md 2b12c9cb1e Updated the readme před 11 roky

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/macosx/love.xcodeproj.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • DevIL with MNG and TIFF
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile