Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 71d4c4a565 Update changelog hace 14 años
extra 9f146111a9 Update love.nsi. hace 14 años
platform 1cf6a6fee1 update the project for OS X and make pthreads work properly hace 14 años
src 3c5c4ee604 Add SpriteBatch support to love.graphics.isSupported hace 14 años
.hgignore d44322edcc updated Xcode project to work with Xcode 4 hace 14 años
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f hace 14 años
Makefile.am dcb3dfd83d Initial Mercurial commit. hace 16 años
changes.txt 71d4c4a565 Update changelog hace 14 años
configure.in d9c5892f0a Made autoconf aware of llvm-lua and rename --enable-luajit to the more correct --with-luajit hace 14 años
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. hace 14 años
readme.txt 0179b53bb6 Add compilation instructions to the readme hace 14 años

readme.txt

LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".

Compilation
-----------

Windows:
Use the project files for Visual C++ 2008 or 2010 (2010 preferred) located in the platform dir.
*nix:
Run platform/unix/automagic, then run ./configure and make.
OSX:
Use the XCode project in platform/macosx.


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.