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- /**
- * Copyright (c) 2006-2017 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "BufferSync.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- BufferSync::~BufferSync()
- {
- cleanup();
- }
- void BufferSync::lock(size_t start, size_t length)
- {
- Range range = {start, length};
- GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- locks.emplace_back(range, sync);
- }
- void BufferSync::wait(size_t start, size_t length)
- {
- Range range = {start, length};
- int lockcount = (int) locks.size();
- for (int i = 0; i < lockcount; i++)
- {
- if (range.overlaps(locks[i].range))
- {
- syncWait(locks[i].sync);
- glDeleteSync(locks[i].sync);
- locks[i] = locks[lockcount - 1];
- locks.pop_back();
- --lockcount;
- --i;
- }
- }
- }
- void BufferSync::cleanup()
- {
- for (const auto &lock : locks)
- glDeleteSync(lock.sync);
- locks.clear();
- }
- void BufferSync::syncWait(GLsync sync)
- {
- GLbitfield flags = 0;
- GLuint64 duration = 0;
- while (true)
- {
- GLenum status = glClientWaitSync(sync, flags, duration);
- if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED)
- return;
- if (status == GL_WAIT_FAILED)
- return;
- flags = GL_SYNC_FLUSH_COMMANDS_BIT;
- duration = 1000000000; // 1 second in nanoseconds.
- }
- }
- } // opengl
- } // graphics
- } // love
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