BufferSync.cpp 2.1 KB

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  1. /**
  2. * Copyright (c) 2006-2017 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. #include "BufferSync.h"
  21. namespace love
  22. {
  23. namespace graphics
  24. {
  25. namespace opengl
  26. {
  27. BufferSync::~BufferSync()
  28. {
  29. cleanup();
  30. }
  31. void BufferSync::lock(size_t start, size_t length)
  32. {
  33. Range range = {start, length};
  34. GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
  35. locks.emplace_back(range, sync);
  36. }
  37. void BufferSync::wait(size_t start, size_t length)
  38. {
  39. Range range = {start, length};
  40. int lockcount = (int) locks.size();
  41. for (int i = 0; i < lockcount; i++)
  42. {
  43. if (range.overlaps(locks[i].range))
  44. {
  45. syncWait(locks[i].sync);
  46. glDeleteSync(locks[i].sync);
  47. locks[i] = locks[lockcount - 1];
  48. locks.pop_back();
  49. --lockcount;
  50. --i;
  51. }
  52. }
  53. }
  54. void BufferSync::cleanup()
  55. {
  56. for (const auto &lock : locks)
  57. glDeleteSync(lock.sync);
  58. locks.clear();
  59. }
  60. void BufferSync::syncWait(GLsync sync)
  61. {
  62. GLbitfield flags = 0;
  63. GLuint64 duration = 0;
  64. while (true)
  65. {
  66. GLenum status = glClientWaitSync(sync, flags, duration);
  67. if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED)
  68. return;
  69. if (status == GL_WAIT_FAILED)
  70. return;
  71. flags = GL_SYNC_FLUSH_COMMANDS_BIT;
  72. duration = 1000000000; // 1 second in nanoseconds.
  73. }
  74. }
  75. } // opengl
  76. } // graphics
  77. } // love