Love2D the cross-platform graphics programming library for the lua language, written in C++

Sasha Szpakowski 74a44883fa fix SDL3.dll not being included in the zip/installer on Windows 11 månader sedan
.github aaccc6d7f0 CI: fix run syntax for macOS 11 månader sedan
extra acd0c09f3c windows: use png instead of bmp for app and game icons 1 år sedan
platform 72cda62fae Use SDL3 on macOS and iOS 11 månader sedan
src 72d865eedc Android: Fix error when trying to open .love file through "Load .love File". 11 månader sedan
testing e1494d4ad2 revert to previous names for a couple graphics enums 11 månader sedan
.gitattributes 88d2c52d10 Create a gitattributes file 5 år sedan
.gitignore 24d84418c7 testsuite updates 1 år sedan
CMakeLists.txt 74a44883fa fix SDL3.dll not being included in the zip/installer on Windows 11 månader sedan
changes.txt 4ccf81bada Remove duplicate entry in changes.txt 1 år sedan
license.txt 64a30f177f Merge branch 'main' into 12.0-development 1 år sedan
readme-iOS.rtf 72cda62fae Use SDL3 on macOS and iOS 11 månader sedan
readme.md 72cda62fae Use SDL3 on macOS and iOS 11 månader sedan

readme-iOS.rtf

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\f0\b\fs36 \cf0 Building L\'d6VE for iOS
\f1\b0\fs24 \
\
In order to run L\'d6VE for iOS, it must first be compiled and installed. To do that, you\'92ll need macOS and {\field{\*\fldinst{HYPERLINK "https://developer.apple.com/xcode/"}}{\fldrslt Xcode}}.\
\
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\ls1\ilvl0\cf0 {\listtext \uc0\u8226 }If the
\f2\fs22 include
\f1\fs24 and
\f2\fs22 libraries
\f1\fs24 folders are not present in the
\f2\fs22 love/platform/xcode/ios
\f1\fs24 folder and there\'92s no l
\f2\fs22 ove/platform/xcode/shared/
\f1\fs24 folder, {\field{\*\fldinst{HYPERLINK "https://bitbucket.org/rude/love/downloads/love-0.10.0-ios-libraries.zip"}}{\fldrslt download them}} and place them there. They contain the third-party library dependencies used by L\'d6VE.\
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\ls2\ilvl0\cf0 {\listtext \uc0\u8226 }Open the Xcode project found at
\f2\fs22 love/platform/xcode/love.xcodeproj
\f1\fs24 , and select the \'93love-ios\'94 target in the dropdown menu at the top of the window.\
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\cf0 \
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\ls3\ilvl0\cf0 {\listtext \uc0\u8226 }You may want to change the Build Configuration from Debug to Release mode for better runtime performance, by opening the \'93Edit Scheme\'85\'94 menu from the same dropdown selection.\
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\ls4\ilvl0\cf0 {\listtext \uc0\u8226 }Choose either an iOS Simulator device or your plugged-in iOS device from the dropdown selection to the right of the previous one, and click the Build-and-Run
\f3 \uc0\u9654 \u65038
\f1 button to the left, which will install and run L\'d6VE on the target device after compiling it.\
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\f0\b\fs36 \cf0 Running Games on iOS
\f1\b0\fs24 \
\
L\'d6VE on iOS includes a simple list interface of games that are installed (until you {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution"}}{\fldrslt fuse}} a .love to it for distribution.)\
\
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\ls5\ilvl0\cf0 {\listtext \uc0\u8226 }To put a .love file on the iOS Simulator after L\'d6VE is installed, drag the file onto the iOS Simulator\'92s window while it\'92s open. L\'d6VE will launch if it\'92s not running already. If another game is currently active you may need to quit L\'d6VE for the new game to show up (press Shift-Command-H twice to open the App Switcher menu on the iOS Simulator.)\
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\cf0 \
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\ls6\ilvl0\cf0 {\listtext \uc0\u8226 }To put a .love file or game folder on your iOS device after L\'d6VE is installed, you can either download it with the Safari, or transfer it from your computer through iTunes when your device is connected: open iTunes, go to the iOS device which has L\'d6VE installed, go to the \'91Apps\'92 section and scroll down and find L\'d6VE, and add the .love file or game folder to L\'d6VE\'92s Documents section.\
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\cf0 \
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\f0\b\fs36 \cf0 Distributing a Game on iOS
\f1\b0\fs24 \
\
Refer to the {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution#iOS"}}{\fldrslt Game Distribution}} L\'d6VE wiki page.\
}