Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 7b7d03721c Prevent the currently displayed video frame from changing if the video is paused 6 anni fa
extra 0752f27bdf Update copyright year for 2019 6 anni fa
platform 84f9f3f4d5 Update Xcode project for Xcode 10.2. 6 anni fa
src 7b7d03721c Prevent the currently displayed video frame from changing if the video is paused 6 anni fa
.hgignore a96c2e77e6 Add platform/xcode/ios/luajit-git to the hgignore file. 6 anni fa
.hgtags 0113a25296 Added tag 11.2 for changeset 55dc225ee239 6 anni fa
CMakeLists.txt 3ad16a70da love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465. 6 anni fa
bitbucket-pipelines.yml 78a2e80818 Created bitbucket-pipelines.yml. 9 anni fa
changes.txt 638e535061 Updated changelog 6 anni fa
license.txt 0752f27bdf Update copyright year for 2019 6 anni fa
readme-iOS.rtf 968e1ff699 Added a basic iOS readme. 9 anni fa
readme.md 9d2640364b Convert the readme back to utf-8 6 anni fa

readme-iOS.rtf

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\f0\b\fs36 \cf0 Building L\'d6VE for iOS
\b0\fs24 \
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In order to run L\'d6VE for iOS, it must first be compiled and installed. To do that, you\'92ll need Mac OS X and {\field{\*\fldinst{HYPERLINK "https://developer.apple.com/xcode/"}}{\fldrslt Xcode 7 or newer}}.\
\
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\ls1\ilvl0\cf0 {\listtext \'95 }If the
\f1\fs22 include
\f0\fs24 and
\f1\fs22 libraries
\f0\fs24 folders are not present in the
\f1\fs22 love/platform/xcode/ios
\f0\fs24 folder, {\field{\*\fldinst{HYPERLINK "https://bitbucket.org/rude/love/downloads/love-0.10.0-ios-libraries.zip"}}{\fldrslt download them}} and place them there. They contain the third-party library dependencies used by L\'d6VE.\
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\ls2\ilvl0\cf0 {\listtext \'95 }Open the Xcode project found at
\f1\fs22 love/platform/xcode/love.xcodeproj
\f0\fs24 , and select the \'93love-ios\'94 target in the dropdown menu at the top of the window.\
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\ls3\ilvl0\cf0 {\listtext \'95 }You may want to change the Build Configuration from Debug to Release mode for better runtime performance, by opening the \'93Edit Scheme\'85\'94 menu from the same dropdown selection.\
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\ls4\ilvl0\cf0 {\listtext \'95 }Choose either an iOS Simulator device or your plugged-in iOS device from the dropdown selection to the right of the previous one, and click the Build-and-Run
\f2 \uc0\u9654 \u65038
\f0 button to the left, which will install and run L\'d6VE on the target device after compiling it.\
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\b\fs36 Running Games on iOS
\b0\fs24 \
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L\'d6VE on iOS includes a simple list interface of games that are installed (until you {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution"}}{\fldrslt fuse}} a .love to it for distribution.)\
\
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\ls5\ilvl0\cf0 {\listtext \'95 }To put a .love file on the iOS Simulator after L\'d6VE is installed, drag the file onto the iOS Simulator\'92s window while it\'92s open. L\'d6VE will launch if it\'92s not running already. If another game is currently active you may need to quit L\'d6VE for the new game to show up (press Shift-Command-H twice to open the App Switcher menu on the iOS Simulator.)\
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\ls6\ilvl0\cf0 {\listtext \'95 }To put a .love file or game folder on your iOS device after L\'d6VE is installed, you can either download it with the Safari, or transfer it from your computer through iTunes when your device is connected: open iTunes, go to the iOS device which has L\'d6VE installed, go to the \'91Apps\'92 section and scroll down and find L\'d6VE, and add the .love file or game folder to L\'d6VE\'92s Documents section.\
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\b\fs36 Distributing a Game on iOS
\b0\fs24 \
\
Refer to the {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution#iOS"}}{\fldrslt Game Distribution}} L\'d6VE wiki page.\
}