Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 80bea88c9f replaced a few hardcoded radian->degree conversions with LOVE_TODEG преди 15 години
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. преди 15 години
platform b1dac7f381 EncodedImageData was implemented really stupidly. Now it's less stupid. преди 15 години
src 80bea88c9f replaced a few hardcoded radian->degree conversions with LOVE_TODEG преди 15 години
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) преди 15 години
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 преди 15 години
Makefile.am dcb3dfd83d Initial Mercurial commit. преди 16 години
changes.txt 78c783bb57 Fixed ImageFont. преди 15 години
configure.in 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. преди 15 години
license.txt aa01c984b9 Updated all dates to 2010. преди 15 години
readme.txt 7b37bdd4f8 Updated changelog. преди 15 години

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".