Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 8301af4e20 Update changelog for 0.8.0 14 роки тому
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 роки тому
platform e65f79e8e9 Updated MSVC2010 project file. 14 роки тому
src 42fd4fa9c4 Merge 14 роки тому
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 роки тому
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 роки тому
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 роки тому
changes.txt 8301af4e20 Update changelog for 0.8.0 14 роки тому
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 роки тому
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 роки тому
readme.txt 7b37bdd4f8 Updated changelog. 15 роки тому

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".