Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] 868c2577a7 Added (hopefully) cross-platform love.timer.getMicroTime 16 年 前
extra 45f69512ac Added some resources. 16 年 前
platform f76fd131d8 Made me the package maintainer (sorry, Tommy, but I am kind of maintaining the packages now..) 16 年 前
src 868c2577a7 Added (hopefully) cross-platform love.timer.getMicroTime 16 年 前
.hgignore e969879d5a Added DMG automation to Xcode project 16 年 前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年 前
changes.txt e0115a384e Moved most constants into relevant classes. 16 年 前
configure.in 0b6d86e782 Fixed the gen-makefile script to create correct packages 16 年 前
license.txt dcb3dfd83d Initial Mercurial commit. 16 年 前
readme.txt dcb3dfd83d Initial Mercurial commit. 16 年 前

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".