Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 86dbc3212c removed the DMG creation process from the OS X build - we'll distribute using zips from here on out 15 vuotta sitten
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 vuotta sitten
platform 86dbc3212c removed the DMG creation process from the OS X build - we'll distribute using zips from here on out 15 vuotta sitten
src 7e318cc9b2 Let's hope I finally smashed those mem leaks 15 vuotta sitten
.hgignore 35093a5c45 Change bind/unbind to grab/stop 15 vuotta sitten
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 vuotta sitten
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 vuotta sitten
changes.txt 99abe5ae19 Updated the changelog to reflect bugfix as described in issue #67 15 vuotta sitten
configure.in 5e691e75e1 Fixed --enable-luajit option 15 vuotta sitten
license.txt aa01c984b9 Updated all dates to 2010. 15 vuotta sitten
readme.txt 7b37bdd4f8 Updated changelog. 15 vuotta sitten

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".