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- /**
- * Copyright (c) 2006-2009 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Mouse.h"
- // SDL
- #include <SDL.h>
- namespace love
- {
- namespace mouse
- {
- namespace sdl
- {
- const char * Mouse::getName() const
- {
- return "love.mouse.sdl";
- }
- int Mouse::getX() const
- {
- int x;
- SDL_GetMouseState(&x, 0);
- return x;
- }
- int Mouse::getY() const
- {
- int y;
- SDL_GetMouseState(0, &y);
- return y;
- }
- void Mouse::getPosition(int & x, int & y) const
- {
- SDL_GetMouseState(&x, &y);
- }
- void Mouse::setPosition(int x, int y)
- {
- SDL_WarpMouse(x, y);
- }
- void Mouse::setVisible(bool visible)
- {
- SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
- }
- bool Mouse::isDown(Button button) const
- {
- unsigned b = 0;
- if(!buttons.find(button, b))
- return false;
- return (SDL_GetMouseState(0, 0) & SDL_BUTTON(b)) != 0;
- }
- bool Mouse::isVisible() const
- {
- return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
- }
- void Mouse::setGrab(bool grab)
- {
- SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
- }
- bool Mouse::isGrabbed() const
- {
- return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
- }
- EnumMap<Mouse::Button, unsigned, Mouse::BUTTON_MAX_ENUM>::Entry Mouse::buttonEntries[] =
- {
- { Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT},
- { Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE},
- { Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT},
- { Mouse::BUTTON_WHEELUP, SDL_BUTTON_WHEELUP},
- { Mouse::BUTTON_WHEELDOWN, SDL_BUTTON_WHEELDOWN},
- { Mouse::BUTTON_X1, SDL_BUTTON_X1},
- { Mouse::BUTTON_X2, SDL_BUTTON_X2},
- };
- EnumMap<Mouse::Button, unsigned, Mouse::BUTTON_MAX_ENUM> Mouse::buttons(Mouse::buttonEntries, sizeof(Mouse::buttonEntries));
- } // sdl
- } // mouse
- } // love
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