Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 8ae53765c7 Images are now bound before they are encoded (fixes #95) 15 years ago
extra d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. 15 years ago
platform b9bcd701b1 Updated Xcode project with new changes. 15 years ago
src 8ae53765c7 Images are now bound before they are encoded (fixes #95) 15 years ago
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. 15 years ago
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt b2d054ad50 newWorld(w, h) now actually makes the world w*h, not 4*w*h 15 years ago
configure.in 5e691e75e1 Fixed --enable-luajit option 15 years ago
license.txt aa01c984b9 Updated all dates to 2010. 15 years ago
readme.txt 7b37bdd4f8 Updated changelog. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".