Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 8ae53765c7 Images are now bound before they are encoded (fixes #95) 15 년 전
extra d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. 15 년 전
platform b9bcd701b1 Updated Xcode project with new changes. 15 년 전
src 8ae53765c7 Images are now bound before they are encoded (fixes #95) 15 년 전
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. 15 년 전
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 년 전
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 년 전
changes.txt b2d054ad50 newWorld(w, h) now actually makes the world w*h, not 4*w*h 15 년 전
configure.in 5e691e75e1 Fixed --enable-luajit option 15 년 전
license.txt aa01c984b9 Updated all dates to 2010. 15 년 전
readme.txt 7b37bdd4f8 Updated changelog. 15 년 전

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".