Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 9251c2b4b1 handle love.graphics.arc being passed identical angles 14 éve
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 éve
platform dbe2698dc2 updated Xcode project so it'll actually build again 14 éve
src 9251c2b4b1 handle love.graphics.arc being passed identical angles 14 éve
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 éve
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 14 éve
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 éve
changes.txt 6de95c6363 Mentioned the fix for the stdout-redirect-related crash on Windows in the changelog. 14 éve
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 éve
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 éve
readme.txt 7b37bdd4f8 Updated changelog. 15 éve

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".