Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 9bf63b8607 Proposal #105 done + fixed warning in filesystem code vor 15 Jahren
extra d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. vor 15 Jahren
platform b9bcd701b1 Updated Xcode project with new changes. vor 15 Jahren
src 9bf63b8607 Proposal #105 done + fixed warning in filesystem code vor 15 Jahren
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. vor 15 Jahren
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 vor 15 Jahren
Makefile.am dcb3dfd83d Initial Mercurial commit. vor 16 Jahren
changes.txt b2d054ad50 newWorld(w, h) now actually makes the world w*h, not 4*w*h vor 15 Jahren
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? vor 15 Jahren
license.txt aa01c984b9 Updated all dates to 2010. vor 15 Jahren
readme.txt 7b37bdd4f8 Updated changelog. vor 15 Jahren

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".